Overview
- Estimated achievement difficulty: 5/10
-
Offline: 50/50 (1000
)
-
Online: 0 (0
)
-
Approximate amount of time to 1000
: 35 Hours+
- Minimum number of playthroughs needed: 1
- Number of missable achievements: None
- Do cheat codes disable achievements?: No
- Does difficulty affect achievements?: Yes (Beat the game on Professional)
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: None
IMPORTANT NOTES
Be careful when joining co-op games: When joining a friend in co-op, your difficulty defaults to the last difficulty you played solo. If you plan on joining a co-op game, be sure to go to "Continue" from the Campaign menu to check if you're already on the difficulty you want to be playing. If it's not the same difficulty, start a new game on any chapter with the difficulty you want and quit back to menu as soon as it loads.
Know the difference between Checkpoint and Saving: When you reach a checkpoint, you’ll see the word checkpoint next to a pushpin. If you die you will start from here. However, if you quit the game, it will NOT save your place. The only times the game saves your position is when you see the word Saving next to a typewriter icon when you cross certain checkpoints. Make sure you see this before quitting if you don’t want to replay sections of the game. Consider completing the whole Chapter in one sitting as each is only around one hour long anyway.

Tips Before Starting
- For QTEs (quick time events) involving rotating the stick, use both sticks at the same time to complete them faster.
-
Press
+
at the same time to perform a quick shot. This will automatically shoot the nearest enemy and stagger them for a melee followup. Works best at close range.
-
Hold
to quickly recover after being knocked off your feet.
-
Hold
and press
in any direction to dodge attacks. Hold
to stay on the ground and double tap left/right to roll around.
- If you’re low on health and just passed a checkpoint, you can die on purpose, hit "yes" to continue and respawn with full health without wasting any health tablets.
User Interface
- Health: You have 6 squares of health. Taking damage decreases your health. Partial damage to a square of health can be recovered over time. Lose all 6 squares and you'll enter a dying state where the next hit will kill you.
-
Tablet Box: Use a health tablet to heal one square of health. Combine three green herbs, or one green + one red to make six health tablets. Press
+
to quickly combine herbs and add them to your tablet box.
-
Combat Gauge: Melee attacks, quick shots (
+
), and fast crawling (inside vents) all use some combat gauge. Combat gauge recovers slowly over time. If you run out of gauge, you cannot run or quick fire, and your melees will be slower and weaker until you fully recover.
-
Firing Mode: Some weapons have alternate firing modes, such as Leon's pistol. His secondary mode allows him to dual wield his pistols. Press
while holding
to switch modes.

Campaign
This is where you’ll be spending the majority of your time. You’ll play through four separate campaigns. Each tells its own story involving the games seven playable characters. You’ll see their storylines intersect and each campaign plays a little bit differently. If you’re new to the series, Resident Evil doesn’t play like a typical shooter. You can’t expect to run and gun the whole time and make it out alive. Your ammo is limited and your melee attacks are limited by the combat gauge. The best advice I can give from when I was new to the series, is that you don’t have to kill every single enemy. More often than not, it’s smarter to run past large groups of enemies when you can. It's also a good idea to mix up gunplay with melee to kill efficiently and save ammo. A quick shot or a shot to the head to stagger them, and then follow up with a melee.
You’ll need to beat every chapter on Professional difficulty to unlock all the achievements. Pro difficulty is unlocked from the beginning, so you can do it all in one playthrough if you’d like. If you’ve played RE5 on pro difficulty, it shouldn’t be too hard for you. It certainly feels much easier in this game. If you’re not confident in your ability to beat pro your first time through, you can always start on a lower difficulty first. This way you’ll familiarize yourself with the game and know what to do on your next playthrough.
Don’t forget to upgrade your skills as you go. Skills that upgrade weapon damage and decrease damage taken will be most useful. Completing all campaigns one time will also unlock infinite ammo skills which will make a pro playthrough much easier.
Collectibles
You’ll need to collect all 80 emblems in the Campaign to unlock the “Heirlooms” achievement. The game is fairly linear, so if you’ve got a keen eye it shouldn’t be terribly difficult to find and shoot them all, especially with the help of a guide. Try to get all these as you play through the campaign to avoid having to replay chapters later on.
The other type of collectible in this game are skill points. These are used to purchase skills and will be required to unlock the “Mad Skillz” achievement. You’ll pick these up from fallen enemies, but there are also suitcases/chests with larger amounts of skill points inside them hidden throughout the campaign. While collecting all these is not necessary for any achievements, it will give you a decent head start for “Mad Skillz”. X360A user Plasma SKX has a lovely guide for skill point locations HERE.
Miscellaneous Achievements
The rest of the games achievements involve completing misc. tasks, such as killing 500 zombies. Some of these will be earned through natural progression of the game and can be done on any difficulty. Most of your progress can be tracked by viewing your stats from the Records menu. “Mad Skillz” will probably be the last achievement you get, due to the amount of skill points you need to collect. Mercenaries Mode is a good place to earn skill points, and you can replay sections of campaign to farm skill points.
There aren’t really any missable achievements because there is chapter select. However, most campaigns take 30 minutes to 1 hour to complete, so look through the achievement list and keep them in mind while playing through if you want to avoid replaying small chunks of the game.
[x360a would like to thank bs000 for this roadmap]
DLC: Onslaught Mode
Overview
Estimated achievement difficulty: 3/10
Offline: 0 (0)
Online: 5 (125)
Approximate time for 125: 3-5+ Hours
Glitchy achievements: None
Unobtainable achievements: None
Extra equipment needed?: None
Introduction:
In Onslaught, two players go head-to-head in an attempt to clear waves of oncoming enemies. Chaining combos provides the key to success in Onslaught as this will send enemies over to the opponent's screen, the more that are sent over, the quicker the victory will be.
Step One: Take The Stage
It is suggested that you knock this one out first. Load up three different stages/maps and achieve victory over your partner/opponent.
Step Two: Killer Combo
Truth is, you will probably obtain this achievement without trying. All you must do is string together a combo of 30 enemies and the achievement will be yours.
Step Three: Kill or Be Killed
This achievement can prove to be frustrating but if you have the Catacombs Stage (Gamestop Pre-order Exclusive or you can purchase it for $1 [80MSP]) it will be much easier than expected.
Step Four: Surrounded On All Side + You Are S.O.L.
This achievement will come naturally over the course of playing through Onslaught Mode and working on the other achievements. For 'Surrounded On All Sides,' you can check how many enemies you have sent over by opening the Records in the Main Menu and going to 'Extra Content -> Onslaught.'
[x360a would like to thank The BiggD for this DLC Roadmap]
DLC: Survivors Mode
Overview:
Estimated achievement difficulty: 3/10
Offline: 0 (0)
Online: 5 (125)
Approximate time for 125: 4+ Hours
Glitchy achievements: None
Unobtainable achievements: None
Extra equipment needed?: None
Introduction:
Survivors Mode takes the classic solo and team-based versus mode and adds a twist. Get killed and respawn as an enemy character with the ability to attack the human characters. Take down one human character to resurrect in human form. Last man or team standing wins. Survivors can be played by two to six players.
Step One: Kung Fu Fighting + Last Man Standing...Again
These two only require that you need one other player with you. Take note that Kung Fu Fighting must be done in the 'Deathmatch' variant, while Last Man Standing...Again can be obtained in either 'Team Deathmatch' or 'Deathmatch.' Ubran Chaos is suggested for these two achievements as the map is small and you can easily finish a match in under 30 seconds.
Step Two: Staying Alive + Team Effort
These two achievements will require you to have at least 2 other players in your lobby. They are both to be done in the 'Team Deathmatch' variant of Survivors, but cannot be done in the same match. Make sure one team has 2 players and the other team has a single player.
Step Three: Take 'Em All Down
You'll probably want to save this achievement last. It will take a considerable amount of time to complete whether you choose to boost with only one other person, or a full 6-player lobby. Make sure everyone choose the 'Agent' character and be sure to use 'Urban Chaos' for the quick match.
[x360a would like to thank The BiggD for this DLC Roadmap]
DLC: Survivors Mode
Overview
Estimated achievement difficulty: 2/10
Offline: 0 (0)
Online: 5 (125)
Approximate time for 125: 1+ Hour(s)
Glitchy achievements: None
Unobtainable achievements: None
Extra equipment needed?: None
Introduction:
Available for two to six players, in Predator Mode, one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players. The humans' task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.
Step One: Invincible + Held Captive
These two achievements can be done in the same match. You will only need one other player to get them done. Use the map, 'Steel Beast' as the Ustanak spawns directly in front of the human player(s).
Step Two: Not Without A Fight + Easy Pickings
Again, you will only need one other player for these two achievements. You will obtain 'Not Without A Fight' as you are working on the previous two achievements. Once 'Now Without A Fight' is complete, simply kill your enemy partner as the Ustanak to obtain 'Easy Pickings.'
Step Three: One Is Never Enough
This achievement will be quite time consuming when compared to the rest, but it should not take more than 20 minutes if you have two other players with you. As Ustanak, just grab 50 players. Refer below for an extremely easy and time-efficient method.
[x360a would like to thank The BiggD for this DLC Roadmap]
DLC: Siege Mode
Overview
Estimated achievement difficulty: 3/10
Offline: 0/5 (0/125)
Online: 5/5 (125/125)
Approximate time for 125: 6+ Hours depending on skill/boosting.
Glitchy achievements: None
Unobtainable achievements: None
Extra equipment needed?: None
Introduction:
Siege Mode, the latest multiplayer mode for Resident Evil 6, takes somewhat of a twist on the classic King of the Hill gametype. The twist? The 'hill' is a BSAA Agent and as a fellow Agent, you must protect him while a team of zombies fight to eliminate him. There are five new achievements tied to this Versus Mode. Like the previous DLC Modes, these achievements can be boosted in a Private Lobby with other players, and it is suggested to limit your lobby to only one boosting partner.
Versus Mode:
Step One: "Protect and Serve:"
For this achievement, you must protect the BSAA Rookie as the Human team. The Rookie cannot be harmed or killed. If boosted, this can be done quickly in one round.
Step Two: "Murder Spree:"
Focus on this achievement in the next match. While playing as a Creature, simply win a round without dying. Only the player who kills the BSAA Rookie will unlock the achievement.
Step Three: "Everybody Dies:"
Kill a total of 100 Human players, and 100 Creatures. This achievement can easily be boosted under 2 hours on Steel Beast with another player.
Step Four: "Two Sides of the Same Coin" + "Civilian Casualties:"
These two achievements task you with winning 10 matches (team does not matter), and killing the BSAA Rookie as a Creature 100 times. The latter achievement will about 4+ hours to complete. You can check your stats for these achievements in the Records tab on the Main Menu.
[x360a would like to thank The BiggD for this DLC Roadmap]