- Estimated achievement difficulty: 6/10 [Achievement Difficulty Rating]
- Offline: 37 
- Online: 0
- Approximate amount of time to 1000: 25 Hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 3-4
- Number of missable achievements: All the non-story achievements are misable; there is no chapter select, but you can have multiple saves to reload
- Do cheat codes disable achievements? No cheats
- Does difficulty affect achievements? Yes, different difficulties contain different collectibles
- Glitchy achievements: None
- Unobtainable achievements? No
- Extra equipment needed? No
DLC: Banned Footage, Vol. 1
- Difficulty: 7/10
- Time to 170: 7+ Hours
- Unobtainable: None
DLC: Banned Footage, Vol. 2
- Difficulty: 5/10
- Time to 220: 10+ Hours
- Unobtainable: None
DLC: End of Zoe
- Difficulty: 6/10
- Time to 170: 8 Hours
- Unobtainable: None
Resident Evil VII: Biohazard is a first-person survival horror game and takes place in the year 2017, around four years after Resident Evil 6. Instead of featuring a massive globetrotting adventure like Resident Evil 6, the events of VII are isolated within the fictional city of Dulvey, Louisiana.
Resident Evil VII represents somewhat of a departure from the more recent third-person shooter/action oriented outings in the franchise. However, despite the shift to first-person for this main entry, many of the classic elements that define Resident Evil can be found in VII. Be prepared for a healthy mix of exploration, item management, combat, and some good scares!
Our protagonist is Ethan Winters, a common and ordinary civilian. Ethan receives a strange message from a woman who claims to be his wife, Mia. However, Mia was reported to be dead approximately three years earlier, in 2014. Ethan travels to Dulvey, Louisiana in order to find Mia. His search leads him to the Dulvey Mansion, now abandoned and formerly owned by the Baker family. The Bakers haven’t been seen or heard of since 2014…
Enter the survival horror.
Step 1: Easy difficulty, less than 3 healing items, collectibles, ending 2
This will be your first playthrough, so go ahead and take as much time to soak up the story and explore. We will be focusing on not using more than 3 healing items. I was able to do it without using any, whatsoever. There are a few adrenaline shots in the game that give you more life, and you can carry them around until you want to use them. They also heal you completely but do not count towards the healing part. You will want to grab all of the collectibles in the game. You can follow a written guide or a video guide. I will link the guide below that I have made, and it will highlight achievement opportunities as well so you don't have to switch back and forth very often.
Written Collectible Guide (with achievement opportunities)
If you would rather just mimic what other people do in a video guide, go ahead and click the link below to find all sorts of options to watch. They, however, do not highlight any achievement opportunities. So you may need to either have a great memory, or switch between guides to make sure you're not missing an achievement along the way.
Various Video Collectible Guide Links
Ending 2 forces you to fight an additional boss later in the game. It’s a small fight and it's not too tough, but for some people it might be better to get this out of the way now. On your speedrun playthrough, you can make the opposite choice to get ending 1. That way you won’t have to fight an extra boss and you'll shave a minute or two from your playtime. You can also choose ending 1 for your madhouse playthrough to avoid this extra boss.
After completing easy mode and grabbing all of the collectibles, you should wind up with some fast walking shoes, a defense item, and a new gun. This gun will be used in your next playthrough which is the speed run.
Step 2: Easy difficulty, beat the game in four hours or less, avoid opening the item box more than three times, and ending 1
After finishing the game for the first time, you will gain access to the Albert 01-R for your subsequent playthroughs. It's a convenient hand-cannon that uses standard handgun ammo. You won't be able to use the Albert 01-R or other game completion bonuses until you open the item box at the first safe room in the main house.
Completing the game in under four hours will unlock the circular saw, which is an incredibly useful weapon that you can use throughout your madhouse difficulty playthrough. Beating Resident Evil VII in under four hours while avoiding the item box and health items may seem intimidating, but it's a surprisingly lenient task. Pausing the game stops the in-game timer, so be sure to take advantage of that.
You must do your best to avoid herbs and first aid meds in this playthrough, but you can use steroids to heal and raise your health cap instead. Steroids do not count as healing items.
The first two times you'll have to open the item box take place as a mandatory part of the story, upon entering and leaving Lucas Baker's party room. Open the item box a third and final time at the swamp safe room after escaping from the ship.
There is also a trick you can use when you are killed by a boss. After you die, a menu will pop up. Underneath the option to retry is the item management option, which will allow you to reorganize your inventory without counting as an item box interaction.
Step 3: Madhouse Difficulty
Now with more understanding of the game, and with a new weapon, we will tackle the hardest difficulty and collect a new set of coins. The X-Ray glasses unlocked doing the speed run will help you find items (since they've been moved around). The circular saw is pretty powerful. If you aim at the head of enemies, they die pretty quick. A few of the bosses can be taken down in under a minute easily. You have to save using cassettes, but I found myself having tons of them because I knew after playing the game, what parts might be tough. I think there are a total of maybe 20 or so cassettes in the game and I had 12 of them when I finished. Follow the collectible guide for the new set of coins. It's even more important to collect the coins, because there are now even more bird cages that reward various items. Why this difficulty is actually extremely tough, being able to use unlocked special items makes it easier.
Click the below link to read a walkthrough of the difficulty.
Madhouse Difficulty Walkthrough
Banned Footage, Vol. 1 DLC
In this DLC offering, players are treated to two new VHS tapes that can be accessed from the game’s main menu. The first is called 'Nightmare', and it focuses less on story and more on creating an arcade-like game mode to give Resident Evil 7 more replayability. In this mode, players are free to explore the basement of the Baker family’s creepy mansion as ill-fated cameraman Clancy, fighting off Molded monsters and the Bakers in an effort to stay alive until morning.
'Nightmare' is similar to Horde mode, with players taking on waves of enemies and tasked with setting up traps and the like to try to stay alive. However, Resident Evil 7 didn’t earn much praise for its combat, and is at its best when players are exploring new areas and solving puzzles. The 'Nightmare' tape is built entirely around the game’s combat, and only lets players walk around the basement, which is an area that was heavily featured in the main game.
The second tape in Banned Footage Vol. 1 is called 'Bedroom', and it is much more intriguing. Still light on exploration, the Bedroom tape at least offers one of the game’s most challenging puzzles yet, with players trying to escape a bedroom while keeping up the illusion they are locked in bed. The 'Bedroom' tape is the highlight of the Banned Footage Vol. 1 experience thanks to its challenging puzzle and solid scares.
The final piece of the puzzle when it comes to Banned Footage Vol. 1 is the extremely challenging 'Ethan Must Die' mode. This mode offers the greatest Resident Evil 7 challenge to date, and is strictly for hardcore fans of the game that have mastered its combat. It’s hard to see most players actually enjoying themselves with this mode due to its extreme level of difficulty, but it is an interesting diversion for a while.
Step 1: Nightmare and Night Terror – in this step, you will unlock:
- “Dead by Dawn?”
- “Sleepless in Dulvey”
Step 2: Bedroom – in this step, you will unlock:
- “Like Mama Used to Make”
Step 3: Ethan Never Dies – in this step, you will unlock:
- “Ethan Never Dies”
Banned Footage, Vol. 2 DLC
Banned Footage Vol. 2 adds two new VHS tapes to the game called '21' and 'Daughters'.
'21' is a twisted version of blackjack with unlockable tiers of difficulty. '21' does at least attempt to change things up a bit, introducing trump cards that offer various bonuses for both you and your opponent. These range from the removal of cards, to being gifted specific cards in order to get closer to the total 21.
The other tape is called 'Daughters', and it depicts what happened before the events of the main game. 'Daughters' is very short. It can be finished in 15-20 minutes, it is made to be replayed. There are multiple endings here, with your first playthrough almost guaranteed to net you the bad ending. But that’s not actually a bad thing as you will discover information that leads to finding new things in the second run.
Banned Footage Vol. 2 also introduces a brand new game mode called 'Jack’s 55th Birthday'. In this mode, players control Mia Winters as she collects food for Jack Baker to build a high score, all the while fighting off the Molded monsters and racing against the clock in the process.
Step 1: Complete '21' which will unlock 'Survival mode 21'. Complete 'Survival mode 21' which will unlock 'Survival+ mode 21'. Complete all 3 to unlock the following achievements:
- “Eye in the Sky”
- “Card Shark”
- "You Gotta Know When To Hold 'Em"
Step 2: Complete 'Daughters' twice to get the good and bad endings, to unlock:
- “Butterfly Effect”
- “One Instinct: Survival”
Step 3: You will probably have to complete 'Jack’s 55th Birthday' multiple times to unlock:
- “Don't Keep the Man Waiting”
- “Miracle Chef”
- “Best Birthday Ever”
End of Zoe DLC
Zoe Baker isn’t the protagonist here. Instead, she messed up in the swamp and got calcified. Right before Umbrella authorities could swoop her body from the scene, Joe appears and saves her body. Joe is Zoe’s uncle and will be our new hero during this episode.
Complete the game on Normal, using your fists and getting the miscellaneous achievements. Using the AMG-78 you get near the end of the game is OK. Make sure you get 5 stealth kills and a 4 -hit combo. In this step, you will unlock the following:
- Promise Kept
- The Only Guns You Need
- Queensberry Rules
- Swamp Warfare
Start a new game on Normal and complete the first extreme Challenge. You can continue and complete all the challenges if you wish, which will unlock the Spirit Blade. It could help in Joe Must Die, but it is not necessary. In this step, you will unlock "Fastest Man in the Swamp."
Complete the game on Joe Must Die, which unlocks after you beat it on Normal. In this step, you will unlock "King of the Swamp."
Difficulty does not stack as mentioned before, so you will have to complete the game on Normal first. There are also two missable achievements, "Swamp Warfare" and "The Only Guns You Need," which are mentioned in the guide.
Mop-Up and Conclusion:
After your madhouse playthrough, you should have all of the achievements unless you accidentally opened the item box more than three times or used more than three healing items in your second playthrough. In that case, you’ll have to go through the game a fourth time. Refer to the achievement guide below for any help that you may require, and feel free to ask me questions regarding anything that needs further clarification.
Resident Evil VII ultimately marks Capcom’s return to form by bringing survival horror back to the franchise. While VII is not 100% true to the original formula of the classic Resident Evil games and strays a little close to the style of Revelations, it is a step in the right direction nonetheless.
Hopefully this guide was of use to you during your journey to the 1390! Madhouse presents a decent challenge. The speedrun requirements are fairly forgiving and after one playthrough you’ll be familiar with the game and know what you must do in order to progress. Regardless, Resident Evil VII is a fine completion to have on your gamertag.