- Estimated achievement difficulty: 7/10
- Offline: 44 (1000)
- Online: 0
- Approximate amount of time to 1000: 20-30 hours
- Minimum number of playthroughs needed: 6 (Five if you speed-run first playthrough).
- Missable achievements: 13 See initial playthrough section.
- Does difficulty affect achievements?: Yes
- Unobtainable/glitched achievements: None
- Extra equipment needed?: None.
- SnakeyBoy for Resident Evil font (Check him out Here)
- Nintendo and CAPCOM for this remake in 2002.
- Extended Play for introducing me to this game in 2002 and the series as a whole.
- CAPCOM again for re-releasing this as a Remaster!
- Teh_Paralyzer (New_Paralyzer)
- Cradle2Grave37 for CQC FTW Videos.
Resident Evil is an HD Remaster of the 2002 Gamecube Remake (dubbed "REmake" by the fans) of the original game from 1996 on PS1. As the first in the series, the game introduces you to series protagonists Chris Redfield and Jill Valentine, as well as other major characters including Albert Wesker and Barry Burton (who will have a starring role in the upcoming Resident Evil Revelations 2).
The game returns with updated character models and enhanced visual backgrounds, as well as leader boards and other bonuses not featured in the original. The pre-rendered backdrop has been thoroughly spruced up, transitioning well into the HD environment of this generation. It manages now, more than ever, to appear significantly life-like as you travel through the mansion with Chris and Jill.
The game released early in Japan (November 27th of 2014) while the worldwide release is set for January 20th, 2015. In addition, the Xbox One release was also held off until January rather than be released with the last-gen counterparts. It was possible to buy the Japanese release early. There is no region-lock, you simply needed a Japanese tag and address then use whatever credit card you wish (Visa can cause issues). Aside from a Japanese rating warning at the start, the entire game is in English with options for other languages.
Resident Evil has a total of 44 achievements, all of which can be earned offline through various playthroughs. Unlike a majority of the other installments of this franchise, Resident Evil uses the original "tank controls" (with an alternative control scheme, similar to Resident Evil 2 on N64's option) and emphasizes survival as opposed to action. There are limited ammo, health items and inventory, requiring trips to item boxes and even leaving items where they lay to pick up later (or ignore entirely). If you have played Resident Evil CODE: Veronica X HD, you should be familiar with the gameplay here.
Question 1: Does the Infinite Grenade Launcher Trick still work on the Xbox 360 and/or One release?
Answer: Unfortunately, no. This trick was patched as early as the PAL Gamecube release back in 2002 and has been removed from all subsequent releases (including the Wii version) as well as this generation's. One of the first things I tested but like many others, could not get it to work.
Question 2: Do the Infinite Rocket Launcher and Samurai Edge work on Invisible Enemy/Real Survival?
Answer: Again, an unfortunate no. These special weapons are unique to "Once Again," which allows you to choose the game modes very easy through hard instead of the questions you get the first time you play (Mountain Climbing, Hiking, etc.). Invisible Enemy and real survival are separate from Once Again, with removed auto-aim and thus the special weapons are not available. (Note: Invisible enemy has difficulty modes very easy through hard but still, not apart of the Once Again sub-menu)
Question 3: Does pausing add time to the in-game clock?
Answer: Yes it does. Anything adds time to the clock (clicking the dashboard, sitting on the typewriter save screen). If you need to take a break, head to the nearest save-room and make a save there. Mentioned later on in the guide, you can take as much time as you want after the save to plot out where you're going next then simply exit to the main menu and load up again so you won't lose any time.
Question 4: Where is Rebecca when you have to save her from the Hunter?
(Note: Only obtainable as Chris, Rebecca is not in Jill's story)
Answer: Directly above you. You'll hear this scream while in Spencer's Office (on your Return Trip to the Mansion, just before heading to the Caves). Exit the office and head to the door that originally had a weak handle (it's on the same wall, to the right of Spencer's office). Go up the stairs from here and make a right, then go all the way down the small hallway into the next U-shaped corridor. Immediately make a right and go to the door at the end of the hall here to encounter a Hunter. If you took too long (3-5 minutes), she'll be dead. This room is the Study where you obtained the Dog Whistle (and Lighter, in Jill's game) earlier in the game, if that helps.
Note: Anything dealing with Rebecca Chambers can only be obtained in Chris Redfield's story and visa versa for Barry Burton in Jill Valentine's. Therefore, just like the story achievements above, you can only obtain some of these achievements while playing as the respective character.
Initial Playthrough - Normal Run, Jill Valentine:
I highly recommend starting the game as Jill. Chris's campaign is often considered harder due to the fact that he only has six Inventory slots, does not obtain the grenade launcher and has to fight Plant 42 even with V-Jolt used. In addition, he does not have the lock pick and must use Old Keys on doors Jill can otherwise unlock.
In order to start on Normal, when you select "New Game" it will ask you three questions. The answer that says "Like climbing a mountain." translates to normal, while the other two ("Like going on a hike." and "Like taking a walk.") equate to easy and very easy (a new gameplay mode exclusive to the remaster). Upon completing the game on any difficulty, the title screen will change and in order to start a new game you simply select "Once Again" which will tell you the proper names of each difficulty mode.
In Jill's game, you will be primarily focusing on learning the mansion's layout, item locations and how to solve the puzzles. You can spend as much time as you want in each area, explore and get a feel for how to best reach rooms through various pathways. Knowing the enemy locations is essential for future playthroughs, as you can better plan ahead on dealing with threats. Ammo is limited in Normal Mode, with there barely being enough to kill most of the monsters so instead you are going to want to focus on avoiding enemies. This is how you'll be playing most of the game.
On this playthrough, you are guaranteed the following achievements through the story:
- Grave Digger
- Deep Sixed
- The Key Master
- Giant Snake Got Nothin'
- Spider Sense
- Where the Magic Happens
- Alpha Team's Finest
- Like Taking Candy from a Baby
- Not in the Mood to Die
- Take That, Zombies!
All of the following can also be obtained, with some being missable depending on the playthrough. For your first run, I highly recommend going for "Trust Him," "Sorry About the Wait" and "I'm a Member of S.T.A.R.S" so that your speed-run can net you the other achievement "Every Woman for Herself."
- Get Used To It
- First Kills Are Special
- Not Taking Any Chances
- Break Out the Marshmellows!
- What a Great Guy
- Seeing Red
- Delaying the Inevitable
- Not Waiting to Exhale
- Who's the Hunter Now?
- Trust Him
- Sorry About the Wait
- Every Nook and Cranny
- I'm a Member of S.T.A.R.S
- Ink is for Squids (not recommend for first time)
Second Playthrough - Speedrun on Normal, as Jill:
Now that you're familiar with the game, you're going to want to speed-run it. There are three achievements that require you do this being "Racing and Pacing," "Don't Stop Running" and "Starsenal." "Starsenal" cannot be unlocked this playthrough but unlocking the Infinite Rocket Launcher is a requirement for having all weapons.
See the "Don't Stop Running" description for more info.
Third Playthrough - Hard Mode as Chris (with Infinite Rocket Launcher):
If you obtained the Rocket Launcher last playthrough, then you will be able to use it as either character in all "Once Again" difficulties (from very easy to hard). Starting up hard as Chris, you can blast any enemy once to kill it. Certain Crimsons may take two blasts simply based on if they're in the middle of a stand-up animation. I had to shoot one myself three times, getting scratched up a bit due to this. To be safe, shoot laying Crimsons while on the ground and keep a distance for further crimsons. The explosion from the rocket will NOT hurt you but unlike the rocket launcher in other RE games, there is no blast radius. It either has to hit the target directly or it won't do damage (hitting the wall next to an enemy won't damage it).
If you wish, you can avoid killing enemies however the zombie locations have changed slightly and they will be this way in real survival. In this playthrough, you will unlock all of the following through the story:
- Not Just Any Object
- Written Word is Dead
- An End to a Poor Girl's Misery
- You da Man, Chris
- Oh, the Horror
There are a couple of missable achievements, just like the first playthrough as Jill you should go for the "best ending" where you save both Rebecca and Jill. Provided you obtained all weapons in Jill's game, including the Infinite Rocket Launcher (and by extension, the Samurai Edge) you should pop "Starsenal" this playthrough. Also, provided you beat Jill's game you will also get "We're in This Together."
You can do "Ink is For Squids" now if you desire. This will save you an additional playthrough and going through the other two modes (Real Survival and Invisible Enemy) without saving would be a pain. Since you're using the Infinite Rocket Launcher, little will cause you issues and you shouldn't die unless you get careless.
- Bravo, Rebecca
- Sorry I Made You Wait
- The Nightmare Ends
- We're in This Together
- Ink is For Squids
Fourth Playthrough - Real Survival, as Jill Valentine:
Having become familiar with Hard Mode, you'll be playing this again. The catch? No special weapons. They do not transfer over to this mode or Invisible Enemy. Real Survival is Hard Mode with some unique yet frustrating changes. For one, item boxes are NOT LINKED! Anything you leave in one item box will stay in just that item box, requiring you to travel back to that box for certain items. Because of this, playing as Jill is more beneficial as she has eight inventory slots rather than Chris's six. The downfall is that she can take less damage, but she also can get Barry's 44. Magnum.
See "The Survival Horror" for more info.
Fifth Playthrough - Knife-Only on Very Easy with Chris:
In going for "CQC FTW," it is highly recommend to play as Chris, due to his higher health. Some believe he is also more effective with the knife but honestly, you'll just be incorporating dodging techniques you used in your Speed Run and run passed most enemies. Because it's very easy, it takes six bites just to go from Fine to caution far less enemies, an over abundance of health items. MAKE SURE YOU DO NOT EQUIP ANY SELF-DEFENSE ITEMS AS THIS VOIDS THE ACHIEVEMENT! You cannot burn zombies either or stomp on heads, though that requires knocking a zombie down in the first place which you shouldn't have to do if you just run.
You may tackle the "Ink is for Squids" achievement as well but I recommend against it (maybe you already did it for Hard Mode) simply due to some of the boss fights (particularly Plant 42 and Tyrant). Yes, you will have to fight Plant 42 with the knife but it can be done. You also need to do the worst ending here, so you only fight Tyrant in the labs and not on the roof. I'm not sure if the Rocket Launcher (which is required to end that fight) voids the achievement but this is just to be safe. This means do not try to save Rebecca from the Hunter and don't free Jill with the M.O. discs.
In this run through, you should also obtain "Passion for Fashion" as you will have played the game twice with both characters.
Sixth Playthrough - Invisible Enemy on Very Easy, Jill Valentine:
Invisible Enemy is exactly what the mode says - every zombie, Cerberus, Hunter even the bosses are invisible. But you'll be playing on very easy and in order to find enemies, you're going to want to look for shadows, listen for noises and the such. Plenty of health and ammo for Jill, avoid what zombies you remember being in a location and kill the ones you don't care about.
You can also obtain "Ink is for Squids" now if you wish. However, there are sections where not knowing where the enemy is can cause you a death (particularly the fight with Lisa) and it would not be worth the hassle of going all the way through the game just to be killed by her.
After you have done those six playthroughs (five if you do your speed-run first, maybe even four if you combine Knife-Only with one of the other modes), it's time to go after any achievements you left behind. Chances are if you played it safe and didn't want to risk frustration, you'll still need to grab "Ink is for Squids." Easiest time here would be starting up very easy with one of the characters and Infinite Rocket Launcher, but that's up to you.
Compared to the other Resident Evil titles available, this one could be easier or the most challenging due to some of the gameplay modes. I rated it a seven simply due to real survival, while you can save the difficulty can still be a pain.
The controls may take getting used to, either playing with the original or alternative. Alternative allows quick movements in any direction and you can always be running rather than holding down a button. Unfortunately, this conflicts with the "camera angle" style of gameplay. As soon as you change a camera angle, you either keep holding the stick in the direction you were or readjust based on the angle. By example, if you're running up on a screen which suddenly changes the angle to facing the opposite direction, you now need to move your stick down to keep moving where you were.
It takes getting used to but eventually alternative could be better for newcomers and even old veterans. A doable 1000 by all means, there's challenge and it requires memorization of the game but anyone should be able to do it.
[XBA would like to thank TVthePunisher for this Roadmap]