-Estimated achievement difficulty: 2/10
-Offline: 8/12 (155/200)
-Online: 4/12 (45/200)
-Approximate amount of time to 200: 10+ Hours (Can be less, as there are luck-based achievements involved).
-Minimum number of playthroughs needed: 1 (Campaign as well as many additional games).
-Number of missable achievements: None
-Do cheat codes disable achievements: None
-Does difficulty affect achievements: No difficulty setting
-Glitchy achievements: No
-Unobtainable achievements: No
-Extra equipment needed: Boosting partners makes it easier.
Welcome to Risk: Factions! A remake of the classic board game, but with a twist. If you've played Risk before, this game will come to you naturally, even with the new implementations. If this is your first run at it, no problem! This game will be magnitudes easier if you have a group to work towards the Ranked /Online MP achievements, along with the Viral achievement, "Man Up!" The of the achievements rest can be done on your own against CPU's. Bear in mind, there is only one achievement, "Master and Commander," that requires you winning in a 5 player game (human, not CPU's). The rest of the online achievements can be done with just one partner, if desired.
It's an extremely easy game, but just takes time (especially for those luck-based achievements, like "Ironman," and "Demon Child"). All in all, this game is fantastic, and the replay value is infinite. You can even play original Risk without the additional quirks (objectives) added into the title. Follow emidas' achievement guide for tips, and tricks towards getting all of the achievements, and have fun!
Emidas' ACHIEVEMENT GUIDE
Step 1: Campaign:
For those who have never played Risk before, this would be the ideal place to start. The campaign is pretty simple, and straight forward, and the cartoon cut-scenes are pretty amusing. The game will walk you through in the first mission, explaining the purpose of objectives, and how to play. Once you complete the campaign (of which you will earn the "First Strike," and "Faction Specialist" achievements) you'll be a natural, and are ready for the big leagues!
Step 2: Online achievements:
As said before, finding someone to help you attain these will make your quest so much easier. If you don't have any friends with the game, you can always check in HERE for help. With a team of 5 you'll earn "Master and Commander," and you can get "Solider," and "Glory Hunter" with just one other person. Don't forget to get that valuable 0 Viral achievement, "Man up." You can earn these without any additional help, but bear in mind, this can be frustrating as people seem to quit often when they have no chance of winning, effectively rendering that game useless towards your achievement.
Step 3: Mopping up:
This is where the time consuming portion really comes into play. Through out your earning the Single player and MP achievements, you'll likely have been contributing towards "Demon Child," and "Destroyer." From here on out, you can do it solo against CPU's. I would recommend keeping track of which map you play on while working towards "5 Star General," which requires you to win a game on every map at least once (you only need to win on each map once, not every time for each mode (ex. You only need one win on Catsmir total, not one for 2-player and one for 3-player)). You can access stats from the Main Menu to see how many Overkills, Super Overkills, and casualties from each faction you've killed, utilize it.
"Ironman" is another luck-based achievement, which requires you to defend a minimum of 5 attackers with just 1 defender. Check out Emidas' achievement guide for tips on making it easier. "Capitalize This" is straight forward, it just requires you to control 5 capitals. Set up a game with 4 CPU's, set the game mode for World Conquest, and win. "Star Command" asks that you cash in 10 stars to earn 30 troops (you'll earn a star after any successful turn – meaning that you captured at least one enemy territory in your turn). Set up a 1v1 against the CPU, again set the game mode to World Conquest, and capture all but one of their territories. Allow them to capture a territory on their turn (so you can capture it back, if need be) until you have 10 stars. Trade them in, and watch it pop.
Tips and suggestions:
- For the Super Overkills: try and capture 3 barracks to control the Super Missile, as well as earning the extra attack die (barracks are those things on the map that are usually surround the Super Missile). Here is a PICTURE.
- For Ironman: try and earn the extra defense die, and if you wanted to, you could potentially boost this with another player (just have them attack your land with 1 troop with a land with 6+ troops over and over until you get it). Having a nearby airport also helps.
- Make sure you're paying attention to your stats page, found from the Main Menu, while attempting to kill 100 of each faction.
List of levels:
- Proving Ground (2 or 3 players)
- Catsmir (2 or 3 players)Dead Central (2 or 3 players)
- Planes (2 or 3 players)
- Classic Risk Map (3,4, or 5 players)
- Bitnap (3 or 4 players)
- Militize (3 or 4 players)
- Tweety (3 or 4 players)
- Quarantine (3 or 4 players)
- Limbo (4 or 5 players)
- Big Ice (4 or 5 players)
- Down Range (4 or 5 players)
Credit goes to emidas for the game list, as well as a couple of strategies I borrowed for this guide.
[x360a would like to thank PenderPowguin for this Roadmap]