- Estimated achievement difficulty: 6/10 [skill dependent] [Achievement Difficulty Rating]
- Offline: 37 
- Online: 0
- Approximate amount of time to 1000: 20-30 hours [luck and skill dependent] [Estimated Time to 100%]
- Minimum number of playthroughs needed: Many
- Missable achievements: None [rogue-ish gameplay with looping playthroughs]
- Does difficulty affect achievements: Yes - must play on Monsoon difficulty for Deicide (30G). All other achievements can be earned on Drizzle difficulty
- Unobtainable/glitched achievements: None
- Do cheats disable achievements: No. A title update added Artifacts to the game, and these are in-game modifiers that function similar to cheats. They can make your run significantly harder or easier, depending on which you enable. None of them disables any achievements, so they can/should be used to your advantage. Refer to the Artifacts section below for more information
- DLC: Survivors of the Void
- Difficulty: 3/10
- Time to 50: 45-60 minutes
- Unobtainable: None
Welcome to Risk of Rain 2, the successor to the cult hit Risk of Rain. This game has many of the same features in terms of gameplay mechanics, but the biggest change is that this game is a third-person shooter, versus the 2D side-scrolling platformer that was the first one. You therefore need to keep your wits about you, since you can't see what enemies are spawning above you and behind you as they attack you. Overall, this game is noticeably more difficult than the first, especially when you first get going, but I'm here to provide useful information for getting started and completing this game. The achievements require quite a bit more work than the first game, but the gameplay is just as fun and addicting, and way more action packed. Let's get started.
Explanation of Artifacts and How They Work:
Artifacts were added to the game after launch, and are in-game modifiers that can drastically alter specific gameplay elements. They don't disable any achievements, so if you want to make the game easier (or, in multiple cases, eliminate RNG), they are a huge help. Before you can use them, you need to unlock them. To unlock an Artifact, you need to first reach the fifth stage of a run, which will always be Sky Meadow. Under the map is a big platform with huge hoses running around and a giant portal generator. You need to get to this platform, which is most easily done by jumping off the side of the map and landing on it. Extra jumps or dashes are helpful but aren't needed if you jump off the correct side of the map to reach it. Once down there, you can see a 3x3 grid of interactable objects, and each generates a shape. You need to input a code specific to the Artifact you want to unlock, and then interact with the laptop at the edge of the grid to input the code. If done correctly, a red portal will generate in the huge generator, and you can hop through it into a hidden realm to unlock the Artifact you want. More on that below.
As for the Artifacts themselves, there are many. Since this is a guide for making achievements easier, I'm not going to bother listing out the ones that make gameplay harder. Feel free to look those up if you want a more challenging experience. The main ones you'll want, and that I'll be making reference to in the guide to make various achievements easier and/or less RNG-dependent, are the following, with their codes listed below:
Artifact of Command (choose your items)
Cube - Cube - Cube
Cube - Cube - Cube
Pyramind - Pyramid - Pyramid
Artifact of Sacrifice (enemies drop items, instead of needing to buy them from chests)
Pyramind - Pyramid - Pyramid
Pyramind - Pyramid - Pyramid
Pyramind - Diamond - Pyramid
Artifact of Honor (all enemies are elite)
Cube - Cube - Cube
Cube - Pyramid - Cube
Cube - Cube - Cube
Artifact of Honor obviously makes the game harder, and you won't be using it during normal gameplay, but it's critical for removing the RNG factor from Deicide (30G), and so I mention it here because you can only unlock one Artifact per visit to Sky Meadow. Each time you complete and unlock an Artifact, you'll loop back to the first stage, and after another four stages you'll be back at Sky Meadow for another attempt at unlocking an Artifact. Therefore, prioritize artifacts in the order I've listed above. Once you have Command and Sacrifice, turning them both on eliminates all randomness from your build. Basically, money is now only useful for repairing drones/turrets and using the Shrine of Chance. Otherwise, enemies will be dropping all the items you would've otherwise gotten from chests and terminals (thanks to the Artifact of Sacrifice). This means you aren't limited to however many chests there are on a level. Enemies spawn infinitely in every level, meaning you essentially have the opportunity for infinite items. As for the Artifact of Command, instead of items dropping, a little cluster of cubes drops, and you need to interact with it. Doing so brings up a grid of all items of that rarity that you've unlocked, and you can choose whichever you want. For example, no longer are you at the mercy of getting movement upgrades when you want damage boosts or healing items. You pick exactly what you want, every single time. The only downside is that the game doesn't pause while you're selecting your item. You therefore need to be quick and/or wait for a lull. Once you get the hang of what items you use regularly and where they are in the grid, picking you item will take a second or two, at most.
To wrap this section up, here's how the Artifact is actually unlocked. Now that you've input the code above, head into the red portal to fight. There is a boss in the middle of the screen, but it's relatively harmless, and invulnerable to attacks. There will be an Artifact Key yellow item near the boss that you need to pick up, then get close to the boss and interact to use the key on it, taking off 25% of its health. You now need to do this three more times with three more Artifact Keys, but they drop randomly from enemies now. So, kill the mobs that spawn and keep your eyes peeled for yellow item drops, grabbing each key to do more damage to the boss. Once it's defeated, jump up to it and interact to take the Artifact and have it permanently unlocked. It won't be for this run, but from the character selection screen you can enable it for all future runs. And that's how to get Artifacts. Like I said, I'll be referring to these throughout the guide to make things easier and eliminate RNG in many places.
For most rogue-ish games, I would recommend jumping right in to get used to the gameplay and start building up some skill and familiarity. However, with this game, you're just going to end up dying often, and quite likely feeling frustrated, so here are some tips for getting started, especially because the game offers no tutorial or explanation of what's going on at all.
- Turn the difficulty down. The game defaults to a harder difficulty, which isn't needed for any achievements. Turn it right down to Drizzle (easy) to make things much more manageable
- Play as Huntress, not Commando. The Commando is the worst character in the game, and you'll find yourself struggling with him. The Huntress moves fast and has all homing attacks, meaning you can just run around holding and don't need to aim at any enemies directly. This is great for getting started. The Huntress has low health though, so she isn't good for long runs, but for the first hours of gameplay, she's the best
- The goal in each stage is to locate the teleporter, activate it, defeat the boss that spawns, hold out inside the bubble until the teleporter is fully charged, then leave. The problem is that the location of the teleporter is always randomized. For an embarassingly long time, I was hunting the teleporter down manually in every stage, looking for the (sometimes barely visible) black horns sticking out of the ground. Turns out, the game provides a simple telltale way to locate the teleporter on every stage: there is a huge swarm of fireflies all around the teleporter area, and they're visible from across the map. So, when you start each stage, look around (high and low) for a huge cluster of fireflies. They are showing you exactly where the teleporter is, eliminating the need to search manually
- Money is not carried over from one level to the next, so never save it. Any time you find something to spend money on (a chest, a terminal, a Shrine of Chance, etc.), spend your money on it immediately so you don't have to look for it later. Nothing is wasted (aside from when you get no reward from the Shrine of Chance)
- Yes, there is a timer in the upper right corner where enemies get stronger and harder the longer your run goes on, but this is a bit of a trap for newcomers. If you rush through stages to try to keep the timer low, you're going to miss out on items to make you stronger and ready for later levels. Don't be fooled into thinking speed is all that matters. It's better to do a sweep of a level and collect as many items as possible than it is to blow through the level and move onto the next. Without getting enough items, you won't stand a chance later on, no matter how fast you go. Also as you progress farther, enemy difficulty steps up with how many stages you've done, so time eventually stops mattering anyway
I know it sounds weird to tell you to unlock achievements, but all achievements in this game are tied to ingame challenges, and those challenge all unlock something useful in the game, rather than just the achievement. Every achievement you unlock will give you either a new character to play as or a new item available to use in the game.
As noted above, start as the Huntress and make sure you're playing on Drizzle. Your goal for your first few runs is to unlock the Artifact of Command and the Artifact of Sacrifice. Having both of those eliminates the RNG aspect of items in the game, allowing you to build your character exactly how you want every time. The Artifact section above explains how to unlock them. You'll likely spend a few runs getting acquainted with the movement, the enemies, your attacks, bosses, etc. But, like any roguelike, this is necessary experience so you just get better at the game, since every run starts you with nothing.
You'll get many achievements during this stage, just getting used to the game. You'll get Elite Slayer (20G) pretty much right away, beating the first level will get you The Basics (20G), you'll die a bunch and get Learning Process (20G), and multiple others. Pay attention during this step for Shrines, since you need to use Shrines of Chance enough to get "Is This Bugged?" (20G), you need to upgrade three Shines of the Wood for One with the Woods (20G), and you need a stage with two Shrines of the Mountain for Ascendant (30G).
Step 2: Build- and Level-Specific Achievements
Now that you know what you're doing, you have experience with the levels, and you have the two Artifacts listed above, you can knock out a bunch of build-specific achievements, such as Macho (20G), Going Fast Recommended (20G), and Rapidfire (30G). Those are easy enough to do, one per run worst case, with the Artifacts. You can also get Naturopath (30G), which is technically also a build-specific achievement. You should also take care of the level specific achievements, such as Her Concepts (30G) and [REDACTED] (30G) and Death Do Us Part (30G). You'll also want to get True Respite (30G) now that you should be able to survive to Stage 8 without many issues, knowing how to play the game. Also, since it's technically a level-specific achievement, and since your runs are taking you to Stage 6 and beyond by now, you want to pay particular attention to The Demons And The Crabs (30G). It requires you to get Titanic Plains as your Stage 6 stage, so if that happens, take that opportunity to get this achievement, since it can be a real pain otherwise.
Step 3: Achievement Mop-Up
The reason we're doing achievement mop-up second to last is because each achievement gives you a new item, and you want all those items available for the hardest achievements. So, now is the time to go through whatever achievements you have left and unlock them. Refer to the guide for whatever you still need. Specifically, make sure to do the Prismatic Trial (Prismatically Aligned (30G)), unlock the Engineer if you haven't already (Engineering Perfection (30G)), and also complete the challenge for defeating 500 elite enemies. This unlocks the Old Guillotine item, but is pretty important for the next section. Refer to the guide for whatever else you still need.
Step 4: The Hard Achievements
Time for the hardest achievements: Deicide (30G), which I recommend doing first, and The Long Road (30G), which is longer and pretty tough. We're doing these last because we want to have as many items unlocked as possible, and as much experience with the game, the bosses and enemies, building up the Engineer, etc., before trying to tackle these. I have provided much more information in each of those achievement solutions, both in terms of specifics you'll want to have unlocked before you try them, but also the exact builds I used and the exact strategies. With the Artifact of Command, you'll be able to replicate my build almost identically, aside from red and yellow items (since they're so rare). Be prepared to put some work into this step, but the hardest will be over when you're done with it (and possibly the completion too).
This expansion costs a whopping $14.99, and it adds one new mode: Simulacrum, located in the Alternate Game Modes section on the main menu. It also adds two new characters to play as, some new items, new enemies, and new maps. There is a single achievement for this new DLC, and it can be attempted in two ways: a special line of progression in the main game, or via the new Simulacrum mode from the main menu. I cover both in Dragged Below (50G), but to sum it up: with the Artifacts I recommend from the base game above, and having the Engineer unlocked, this achievement becomes an absolute joke to do in the Simulacrum. Refer to the guide for how to really quickly and easily knock out this single new achievement, wrapping up this DLC completion.
Risk of Rain 2 is a fantastic addition to the roguelike genre. The gameplay is really fun, there is a ton of variety between the characters and items, the possibilities for synergies are endless, and like all good roguelikes, getting that perfect build where you feel like God Mode is so incredibly satisfying, making it hard to stop even when you know there aren't any achievements left. There is some difficulty here, but like all rogue games, things will come together and you'll have a perfect run, a feeling which few other games can replicate. Congrats on the completion!