- Estimated achievement difficulty: 3/10 (boosting or skilled at Risk), 7/10 (without).
- Offline: 16 [750 ]
- Online: 4 [250 ]
- Approximate amount of time to 1000 : 15-30 hours (boosting). 30+ hours (without).
- Minimum number of playthroughs needed: Many games.
- Missable achievements: None
- Does difficulty affect achievements?: No
- Unobtainable/glitched achievements: No
- Extra equipment needed?: ONE dedicated boosting partner. (See Leagues section of RoadMap).
Welcome to the classic strategy board game of deception, power, strategic might, and everything else that comes with clobbering your friends and taking over the world. Zoe Mode has made an updated, beautifully looking Risk remake from our childhoods. The same principles are there, the cards, the evil luck dice, and all of the hours of careful planning. With an updated facade and some enjoyable, replay factor, you will end up spending a good long time enjoying every aspect of this Risk remix.
While you may enjoy the game, if you plan on completing it to the fullest it can be finished, you will need to put in some overtime in the form of boosting with a dedicated partner.
- The biggest tip is to quit out of a game if you do not need the loss. When you quit out of a game you will take no penalty, and will have no repercussions held against you for doing so. Use this to your advantage when dealing with an especially tough lobby, early defeats, or frustrating opponents.
- Party chat and teaming up is a must! You will be facing people who play Risk for enjoyment, and many of them are that good where you will notice the difference. Teaming up and working together for a common goal is a necessity to get the points required for victory.
In the abbreviated walkthrough I am going to go through strategies and tips you can use to enjoy your time playing Risk and hopefully make the process a little easier.
Leagues, the Real Test, and How it Works:
Note: Be very wary of the multiplayer in this game. The match making system is very broken, and it will very likely take your hours upon end to connect to a single game with players in it.
While the servers can be picky, always make sure you let one person search, get in a lobby, and then have the second guy search because there is a chance, albeit slim, that you can get together.
This is the multiplayer section. You will become infuriated with this and will be pushed to your wit's ends. Even when there are barely any people online, the game would rather put you and your partner into different, new games instead of grouping you together. That being said if you are able to get together there is a strategy Mieces87 and I put together for optimal points for both partners. Please note that even if you have enough points to win the league you are currently in, you will need to play ALL SIX games in order to move on. The strategy is as follows:
League Game - Two Players
Player One = 35 Points --- Player Two = 5 Points
Player One Wins (30 territories)
Player Two must take a single territory to earn five points.
Player One should be looking to knock out all of the computers from the game before taking the 30th territory. What you want to do here is find a suitable location to stockpile your army and then begin to take over continents to boost army count while ensuring you knock off the computers.
Normally have the losing player establish an area to dump all of their reinforcements (Australia works well because of the small nature and unimportant location). If the losing player is also in a very good position early on to kill a few computer territories that are distant from the winning player, do this. It is easier to run through larger continents than it is to find one territory away from where your army is.
The bottom line in this scenario is to take your time because the AI do not attack nor do they move, and you can even skip giving them troops. Keep in mind that 30 points will end the game, so you will need to ensure all AI are knocked out prior to capturing that 30th territory.
If you are unable to get a 1v1 like you want, teaming up in party chat is critical to get the most out of your games. My boosting partner and I preferred a 2v1 if possible, but many times we had to contend with a full five. This isn't the end of the world though, you can still work the board if you do it correctly.
The first key factor is seeing where you and your partner can get together to make power plays. For example, if your partner is strong in and around Australia and you are bigger in the North American continent, making a push to the causeway of Asia to sure up Asian defenses for your partner will create a backbone upon which both of you can work off of. On this note though, if you two are spread thin, or do not like the set up, it is much easier to quit out and search again rather than slugging through a game only to quit 30+ minutes later.
It is also important to note what other people are trying to do. Keeping someone from taking an entire continent just by holding a single territory will stop them from getting a bonus and will also represent a block of forces from what you are working on, to what they are doing. The bottom line is that there is a lot of practicing and working with strategies that needs to occur in order for you to conquer this gameplay.
After trudging through the multiplayer there should be nothing left for you to mop-up. If you need to kill off a few more players, win after going last in order, or reach a turn with a specific condition met this is the time to do it now that you do not have the multiplayer waning over you.
Well it turns out this installment of Risk is certainly much harder to complete than it would seem at first look. You will end up spending a great amount of time frustrated, aggravated, and upset with the broken multiplayer system. The local play is phenomenal, the old school feel is great, and everything about the game is crisp, clean, and down right fun. Take out the achievements related to the terrible multiplayer system and you get an amazing game. Hopefully you are your boosting partner are able to connect enough times to win out the General's League and put this game back into the depths of what happens when you do not work on a system like multiplayer hard enough.
I wanted to thank Floyd. and Mieces87 for helping me get this G&RM off the ground.
[XBA would like to thank THE DEADLY DOG for this Roadmap]