Rogue Trooper Redux Review

Richard Walker

In a time before cover shooters were ten-a-penny, Rogue Trooper helped blaze something of a trail for the genre, when the only previous examples included the likes of Operation WinBack or Headhunter (remember those?) Soon after, Gears of War came along and pretty much defined what a cover shooter should be, but Rogue Trooper arguably paved the way. Sort of.

Regardless, Gears of War still stands up today. Rogue Trooper Redux, unfortunately, feels all of its eleven years, its cover mechanics proving fiddly while simple actions like selecting a weapon is woolly and unreliable. This is one of the game's primary issues, in fact, and there's nothing more annoying than being surrounded by enemy troopers only to die in a flurry of bullets because you can't select the right weapon. Then there's the grenade throwing, which is a crapshoot most of the time, as your hurled projectiles ping off unseen objects or just don't work unless you're hammering the button.

But we're getting a bit ahead of ourselves here. For the uninitiated, Rogue Trooper comes from 2000AD, the house of Judge Dredd. You play as the eponymous blue-skinned G.I., a genetically-engineered clone designed specifically for war against the Norts, Rogue Trooper's Nazi-like jackbooted bad guys. As you progress, Rogue acquires chips from his fallen comrades that slot into his gear, giving them unique personalities and abilities, so, for instance, your rifle Gunnar comes equipped with a sniper scope, silencer, underslung shotgun, mortar cannon, homing 'sammy' launcher, and myriad other uses, including the option to set him up as a sentry gun.

Bagman reloads your weapon for you and administers medipaks, while Helm acts as your radar and is able to hack into doors and enemy gun emplacements. Helm also enables Rogue to create hologram decoys or whistle to attract enemies to your position, all lending to a more tactical approach, if you're so inclined. Together, you're a force to be reckoned with, able take on the Nort forces with an arsenal of tools all integrated into Gunnar, Bagman and Helm, providing you can select the thing you need when you need it, of course.

As you blast your way through the Norts, gathering salvage grants currency to spend on upgrades and supplies, while simultaneously unlocking entries in the Nu-Earth Encyclopedia. You'll want to pillage every Nort corpse and pick through any scrap piles that pop on your radar to ensure you're always well stocked up with bullets and medipaks aplenty. Not that the enemy really presents all that much of a challenge. The AI is properly stupid, sometimes standing brazenly out in the open, gladly inviting a bullet to the face or occasionally running around unsure of where to go exactly.

Still, Rogue Trooper Redux is an enjoyable shooting gallery while it lasts, even if it is one riddled with flaws. Once you've dispensed with the campaign after 5-6 hours or so, then you can head online for a spot of co-op play in either Stronghold or Progressive mode. The former tasks you with defending an injured G.I. from waves of Norts intent on killing him, while the latter challenges you to get from A to B before the set number of lives are depleted or time runs out.

These additional modes are playable solo offline, but proves incredibly difficult for a single player. Ideally you want to assemble a squad and work together. Which is why it's a bit odd that Rogue Trooper Redux includes an achievement for 'accidentally' killing an ally. It's probably funny if you're playing with friends, but not something to do when you're online with people you don't know. Other than that one anomaly, all of Rogue's other achievements are fairly standard, mostly involving the completion of every mission and a dalliance with the game's online modes.

A decent remaster of a decent game, Rogue Trooper Redux is a better looking version of a shooter that's really showing its age. Marred by unresponsive controls, a dodgy cover mechanic, and a shoddy weapon select, Rogue Trooper Redux is nonetheless a faithful recreation of an Xbox and PlayStation 2 classic that in spite of its flaws, still deserves a second shake, especially for the asking price.

Rogue Trooper Redux

A solid remaster/remake/whatever-you-want-to-call-it of what was at the time, a pretty fine shooter. Rogue Trooper Redux represents fantastic value for money, even if it hasn't quite managed to stand the test of time.

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Voice acting is passable, as are the game's sound effects and music. Nothing much to write home about here.


The textures have clearly been completely revamped, and as such, Rogue Trooper Redux looks infinitely better than the original 2006 version. However, there's nothing you can do about the samey levels and enemies.


Getting snagged on scenery, blown up by your own errant grenades, screwed over by unresponsive controls; these are the dirty big flies in Rogue Trooper Redux's otherwise robust shooter soup.


A good 5-6 hours in the campaign and online co-op modes make Redux a great package for the money. The shabby controls let the side down.


Standard fare, for the most part. Complete the missions, get 100 headshots, do some stealth kills etc. Team-killing an ally in co-op for an achievement seems a bit shitty, though.

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