The soundscape by Aethek and Lustmord is pretty much all you’ll hear in Scorn, contributing to the oppressive atmosphere. There’s no dialogue, only sound effects and environmental, ambient audio. It works.
A rather impressive game from an artistic standpoint - Scorn’s bony spires and biomechanical structures are rendered in intricate, grisly detail. The upshot is, it’s such a dark and horrible place to be, you’ll want to escape it as quickly as you can.
Don’t expect any help in Scorn - you’re on your own, and the complete lack of handholding is a brave decision, making a lonely experience feel even lonelier. Puzzles are intuitive and rewarding, while the shoddy gunplay isn’t.
A slender five-to-six hour experience that thankfully doesn’t outstay its welcome. Its signposting could be better and the checkpoints are unforgiving, but apart from that, this is a relatively polished package. That said, you’ll probably play once and never again.
Which is just as well, because the achievement list is a 'one-and-done' thing, the full 1,000G earned in linear fashion. Simply play the game from beginning to end and you’ll bag the full complement of twelve - this is definitely the right choice for Scorn.