The music - largely uptempo dance tracks - is initially bouncy and enjoyable but quickly becomes slightly annoying. Post-level cutscenes and dialogue are repetitive.
Anyone who has played a Frontier or Rare game in recent years will be familiar with ScreamRide’s cartoony style. The frame rate tumbles when levels are building in.
Easy, accessible fun with some tougher challenges that inspire 'one more go' attempts at perfection. Track building is intuitive and blueprints make the fiddly building creator easier.
There’s over 60 levels in ScreamRide’s Career Mode, but it’s Sandbox Mode that gives the game real longevity, allowing players to create and share levels with the community.
A mostly fair list that steers you around ScreamRide’s multiple modes and challenges while only rarely feeling punishing. Sandbox achievements likes Trendy and Builder sound like a pain.