All of the usual pomp and circumstance communicated through a grand orchestral soundtrack, solid voice acting, and sounds of clashing steel. Exactly as it should be.
Drenched in detail, SoulCalibur VI looks stunning. From the incredible arenas to each fighter's stylish apparel, the stage of history has never looked so inviting.
Every fight is a balletic flashing of weaponry, and the deceptively simple controls bely a deep and hugely satisfying array of systems. Only learning beyond the basics will you understand the intricacies, and the 8-way run movement is still great.
Two very different story modes offer up hours of play, while you can cut your teeth in training mode. Arcade mode and Versus give you more conventional local and solo battling options, but the absence of extra modes like Survival and such seems like a bit of an oversight. Not that you'll feel shortchanged, mind.
A decent enough list with objectives spread across Soul Chronicle, Libra of Soul, and Arcade mode. There are also a few modest milestones to attain by pulling off certain moves, pushing you towards some of the more complicated fighting mechanics.