- Estimated achievement difficulty: 5/10
- Offline: 46/49 (940/1000)
- Online: 3/49* (60/1000) *(The three "Away Team" achievements can be done on split screen, but require an actual second person who can do the double bypass/hacks with you).
- Approximate amount of time to 1000: 15-20 hours baring any glitches.
- Minimum number of playthroughs needed: 1 (Although 2 would be ideal as the first should be spent hammering away at the mechanics and collectibles of the game while the second should be devoted to rushing through on Hard.
- Number of missable achievements: None because of level select.
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: Yes. See "Into the Darkness" as it will require completing the game on Hard difficulty.
- Glitchy achievements: Yes. Many of the achievements are confirmed both bugged and glitchy. The most notorious will be noted in their individual achievement guides.
- Unobtainable achievements: None
- Extra equipment needed?: Another actual player is required for some achievements and recommended for game play.
Welcome to the Guide & Road Map for Digital Extremes' 2013 3rd person shooter Star Trek. If you're thinking to yourself that you've seen it before, or that this is simply based off of 'the movie' then you are certainly in for a treat this time. The folks over at Digital Extremes took the artistic liberty to take an infamous and yet surprisingly untalked about villain in the Gorn and turn them into the focus of the game.
Tips & Tricks:
- The game is extremely glitchy affecting many of the weapon kill achievements as well as the revive achievement. Please be forwarned now that you may end up grinding hundreds yes hundreds of kills to make some of them unlock.
- The game is easiest when done all in co-op. I suggest finding a good reliable partner and playing the game together.
- If you are lacking XP for upgrades and don't know how/where you should go to get it remember that you can 'farm commendations.' This entails loading up either a mission or a chapter and simply playing through it for the hacks/commendations/bypasses that occur in order to grab more XP to purchase the remainder of the necessary upgrades.
We will tackle this game in two big playthroughs coupled with a mop up session for anyone who missed some of the goodies along the way. Our first playthrough will be a juggernaut and we will really buckle down and learn the ropes while grabbing a large number of achievements. This will be where the majority of your time is spent. We will then float into a hard "run"through during which we will keep an eye out for some floating achievements but will be focused on completing the game quickly. The mop up session will mostly be for gun kills or any of the other miscellaneous achievements we may have missed. All in all it won't be too bad. Please note though as we go along for the missions within the RoadMap you will be best served by going to each individual achievement in order to get the most information. With that aside--shall we begin?
Playthrough 1: Red Alert! All Hands to Battle Stations!
For this playthrough we will be taking things a bit slower and really absorbing all that this Star Trek universe has to offer while making sure to pick up every collectible we see. Yes--that means this playthrough will be our longest by far, and baring any glitches, should be our most complicated. That's alright though, we will take each mission step-by-step and should be just fine.
It's also best to do this massive playthrough with a co-op partner for a few reasons. First and foremost you have three achievements ("Away Team: Mission Initiated," "Away Team: Mission In-Progress," and "Away Team: Mission Accomplished") that we should get out of the way. Now you could stack this playthrough with your hard runthrough, but I advise against it so you can focus on the vast nature of collectibles in this game and can work through commendations without much effort.
Here are the achievements we should be looking to get during our first playthrough:
- "Well Done Captain" ---Completing the game.
- Either "Captain's Phaser Master" or "Vulcan Repeater Master" depending on either using Kirk or Spock. ---100 kills with each starter weapon.
- "Weapon Experimenter" ---Secondary fire with each weapon.
- "Listening In" ---Half of all audio logs.
- "The Whole Story" ---All audio logs.
- "Researcher" ---Half of all research items.
- "Fascinating" ---All research items.
- "Away Team: Mission Initiated" ---One co-op mission.
- "Away Team: Mission In-Progress" ---Four co-op missions.
- "Away Team: Mission Accomplished" ---All co-op missions.
- Either "Captain's Phaser Tinkerer" or "Vulcan Repeater Tinkerer" depending on if you use Kirk or Spock.
- "Non-Lethal Master" ---30 non-lethal kills.
- "Live Long and Prosper" ---20 revives.
- "All Power to Forward Shields" ---85% shields on the space mission.
- "Are You Not Entertained?" ---Win the fight on the Trials mission.
- "Get to the Shuttle!" ---Get to the shuttle in 6 minutes on the Trials mission.
- "Honorary Commendation" ---Half of all commendations (11 commendations).
- "Exemplary Commendation" ---All commendations (22 commendations).
What we will do now is go through each mission just commenting on what we have to do and what we need to look for in each mission.
An important aspect to note is that I am only detailing the collectibles associated specifically with each mission. Research able items such as enemies and weapons can be found on most levels. Please refer to JuanOrtizSr's video guides for the most efficient way to grab the collectibles per level.
Prologue has no collectibles or any achievement related additions. Simply play through it like you would anything else.
Mission 2: Helios-1:
So for this first mission we are left mostly to our own devices to learn the mechanics of the game and how to manage in this game. There are thankfully no commendations on this first mission, but there are plenty of collectibles. Once we beat this first mission we will unlock "Beat Helios-1."
Here we are grabbing 3 research items, 3 audio logs, and 1 tribble.
Mission 3: New Vulcan:
New Vulcan is split up into 5 chapters and has 14 research items (not including weapons and enemies), 8 audio logs, 2 commendations, and 1 tribble. Once we beat this mission we will unlock "Beat New Vulcan."
Mission 4: Space Battle:
The space battle mission is a nice change of pace for the game. There are no collectibles or commendations to worry about, although the hardest achievement of the game is unlocked in this mission. Titled "All Power to Forward Shields," this achievement requires you to complete the mission with at least 85% power left in your shields. I definitely suggest reading the walkthrough I wrote as it will give you a second to second breakdown on the waves, the enemies, and how to conquer it all. Once you beat this mission you will unlock "Beat Space Battle."
Mission 5: Frontier Starbase:
Frontier Starbase is a long hard mission that contains 7 chapters, 19 research items (not including weapons and enemies), 7 audio logs, 7 commendations, and tribble number 3. Once you beat this mission you will be awarded with "Beat Frontier Starbase."
Mission 6: Volatile Cargo:
Volatile Cargo is split up into two parts: Volatile Cargo and Flashback. Only Volatile Cargo has anything we need to worry about as Flashback is more of an interactive look into the past (hence the name). Volatile Cargo contains 2 chapters, 2 research items (not including weapons and enemies), 6 audio logs, 1 commendation, and tribble number 4.
Mission 7: Flashback:
Mission 7 is simply an interactive flashback and once you complete it, will reward you with "Beat Volatile Cargo & Flashback."
Mission 8: Gorn Planet:
Gorn Planet is split into two parts like Volatile Cargo--although unlike Volatile, The Trials has some significant influence in our playing of the game. During the Gorn Planet mission you will have to content with 5 chapters, 16 research items (not including weapons and enemies), 3 audio logs, 4 commendations, and tribble number 5.
If you've gotten every commendation up to this point you should unlock "Honorary Commendation" during this mission.
Mission 9: The Trials:
The Trials is the back end of the greater Gorn Planet & The Trials mission. Please note we will be stopping here for a few achievements so be ready to grab a bit. During the fight sequence in which you fight your partner you will be able to grab "Are You Not Entertained?" if you defeat him/her. If you are doing this in co-op as suggested then after one person wins, you have enough time to quickly restart the checkpoint to ensure the other person also grabs it. As you are fleeing from the arena you will be able to grab "Get to the Shuttle!" if you make it to the shuttle in less than 6 minutes. This achievement you will most likely snag naturally as it can take you as little as 2 minutes to make it to the shuttle if you are good with the tricorder shot.
After beating The Trials you will unlock "Beat Gorn Planet & The Trials."
Mission 10: Enterprise Capture:
Enterprise Capture contains 5 chapters, 11 research items (not including weapons or enemies), 9 audio logs, 6 commendations, and tribble number 6. When you beat this mission you will unlock "Beat Enterprise Capture."
We should be grabbing "The Whole Story" for getting all audio logs if you've gotten each one up to this point, and grab all 9 throughout this mission.
Mission 11: Mothership:
Mothership is the final level in the game and contains 2 chapters, 11 research items (not including weapons and enemies), 0 audio logs, 2 commendations, and the final tribble (tribble #7).
Now that you've made it to the end you should be grabbing quite a few achievements (and big achievements at that) in this final mission if you've collected everything up to this point. If you've collected all along you'll snag "Fascinating" for grabbing all research items, "Away Team: Mission Accomplished" if you've done the entire game with a co-op partner, "Exemplary Commendation" if you've gotten all commendations including the final two in this mission, and "Well Done Captain" for completing the game.
Definitely time for a well deserved break, a minute or two to assess what you have left to get, and your chair ready for the difficulty to get turned up.
Playthrough 2: Kobayashi Maru is Conquered!
Well we've conquered all those pesky commendations and collectibles so may I offer you some Targ milk as we will need to harden up for this hard runthrough. This definitely will not be as bad as it may sound--on the contrary the hard difficulty is laughable at best. Our main objective here is to run through the story line as fast as possible skipping just about everything we can. The following is the copy of the description I created for the "Into Darkness" achievement which is earned when you complete the game on hard.
- It's best to save the hard playthrough for second this way you will not only have upgraded characters, knowledge of the missions, and knowledge of enemies but will also be able to run through the sequences.
- If you are not going for weapon kills then stun and punch enemies as it is not only much faster, but much more efficient--just be weary that it will not work on all enemies.
- Skipping cut scenes on the second playthrough or any parts during which you die/restart will help you save tons of time.
- Commendations will net you large amounts of exp but will also take much longer to complete. If this is your second playthrough simply run through them.
- It's unknown whether or not you need to do it all in one playthrough or if you simply need to beat each mission on hard. A hard "run"through should only take about 4-8 hours tops though, so the amount of time to do a whole playthrough isn't too bad.
With that out of the way we can roll smoothly into our final playthrough if needed. Have anything glitch up on you? Here's the place to bang it out and finish the mission ultimately returning home.
Playthrough 3+(For Glitches): Plot a Course for Completion. . . Engage!
Many people have reported having achievements glitch on them, and I myself have had the revive achievement glitch on me. This portion of the RoadMap is for these types of situations. If you have a specific weapon you need kills in, check the achievement guide, select the mission, and go from there.
If you never had to use this portion of the RoadMap more power to you and congratulations.
Well we've done it. We've conquered the Koayashi Maru, we've collected hordes of items and logs, we've done ridiciulous secondary objectives all for the love of Star Trek (certainty not for some "problem free" 1000G). The game is severly flawed, rushed beyond belief, and yet has a slight smile of brilliance that quickly gets covered up by the onslaught of rushed development. If you've stuck with me through the RoadMap and planned out your play time accordingly you shouldn't have had too much trouble snagging the completion.
Even those of us who love Trekkies/Trekkers/Star Trek Lovers will find it hard to completely enjoy this game. Congratulations on your next completion. If all is in order we'll contact Scotty and get us to beam him up. Until next time.
[x360a would like to thank THE DEADLY DOG for this Roadmap]