- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 41 
- Online: 0
- Approximate amount of time to 1000: 15-20 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: None
Starlink: Battle for Atlas is a space-themed shooter and exploration game from Ubisoft Toronto. You will be exploring seven gorgeously-rendered alien planets, each with their own unique atmosphere and animal life, and rescuing them from the scourge of the Legion, whose leader Grax threatens to conquer the galaxy! Along the way you'll build outposts to hold back the Legion, make friends with various alien factions, and engage in two types of combat: in space and on planetary surfaces.
This game is, optionally, a "toys to life" title. The physical edition of the game is sold with a toy ship (with a pilot and three swappable weapons) that attaches to your Xbox One controller via an included mount. (NOTE: The controller mount will fit onto an Xbox Series S|X controller, but it will cover the Share button and may accidentally press it during gameplay. An Xbox One controller is recommended if playing on the Series S|X.)
Which edition should I buy?
You can obtain all of the achievements with any digital edition - basic or deluxe - or the physical Starter Pack (or even just the game disc) alone, although this route is slightly more difficult as you will be limited to only one ship and pilot, and three weapons, unless you buy additional DLC items. One thing to note is that you cannot mix physical and digital content: if you go digital, you can't use physical toys, and vice-versa.
Do I have to buy any of the physical toys or DLC?
No. None of the achievements require you to buy any additional ships, pilots or weapons. If you only have the physical Starter Pack (or the game disc with no toys, which will unlock a digital copy of the Starter Pack contents), you may find some achievements more difficult, but not overwhelmingly so. Feel free to buy as much or as little as you like.
Part 1 - Story
Start a new game and proceed through the story missions in sequence. You'll be shown the game's basic features and be led to several planets: Kirite, Haven, Sonatus and Vylus. This will naturally unlock some story-related achievements like We Have Liftoff (10G), New Frontiers (10G), The Bigger They Are (10G) and Jailbreak (10G).
After defeating the first Dreadnought, you'll be returned to Kirite and the Alliance system will unlock. You'll also be able to build new outposts on the sites of destroyed Imp Hives, so you should aim to unlock Science! (10G), Prosperity (50G), Cartographer (10G) and Explorer (25G) now. Continue to play through the story and visit every planet to claim Astronomer (10G) - make sure to get at least 25% Alliance on each to get Diplomatic Network (50G).
The last story mission will have you build a Starlink Tower on one planet in each sector - building your first tower unlocks Strength in Unity (25G). Once you've built all three Towers (Boldly Go (10G)) you'll be told to return to the Equinox to fight Grax - do not do this yet. Beating the final boss and entering post-game mode fixes all enemy levels to 40, and Primes and Dreadnoughts will always be in their hardest forms, which will make mopping up the rest of the achievements marginally more difficult. Make sure to leave at least one Dreadnought alive so that you have a Prime to beat later in co-op.
Part 2: Checklists
The majority of these achievements are "checklists":
- Mods: Equip, fuse and acquire Legendary mods (from Workshops) and Warden Relics (from the "pyramid" discoveries on each planet) to unlock six mod-related achievements.
- Space exploration: discover 10 derelict ships in space (shown as question-mark icons) for Scavenger (10G) and destroy 5 Outlaw Hideouts (purple icons) for Space Police (25G).
- Animals: find every animal species on every planet - there are three on each - to get Xenobiologist (10G) and Dolittle (25G).
- Combat: use Heat & Cold weapons for Blowing Off Steam (10G), Firefighter (10G), Antifreeze (10G). Reflect attacks with your shield for Counter Master (10G), hit weak points for That's The Spot (10G). Having a Blast (10G) and Singularity (10G) can be more difficult if you're a physical player without Stasis or Gravity weapons as you'll have to rely on elemental canisters.
- Skill points: Level up your weapons and ships to gain skill points. 3 for each weapon, 5 for ships. You'll also get 1 skill point for completing certain story tasks like beating Dreadnoughts. Once you've earned and spent 14 points you'll unlock Ace (100G); make sure to unlock the middle second-row skill of your pilot for Mentor (25G).
- Equinox upgrades: Upgrade the Equinox in the main menu by paying Electrum and Nova to unlock various skills. Buy at least 8 overall, and every upgrade from two full sections, to get Home Sweet Home (10G) and State of the Art (50G).
Two achievements require you to play in local co-op mode with a second controller.. You can do this solo easily enough, the second player will follow the first automatically. Physical players - this does not require a second controller mount or ship, the second player can use digital content. For Tag Team (50G) you'll have to defeat a Prime; do this now as you can weaken a Prime by destroying all Extractors for an easier fight, which isn't possible in post-game. (However, be sure to leave at least one Extractor around for later!) Then for Helping Hand (10G) let one player be destroyed and repair them.
Part 4: Mop-up
Clear out as much as possible from each planet - aim for at least 50% Alliance on each, as this will make Perfect Union (100G) easier. Land the killing blow on an Extractor or Prime while your shields are down for Close Scrape (10G). Then it's time to go fight Grax. Return to the Equinox and trigger the final battle; beat this for Savior of Atlas (100G).
The last achievement, Perfect Union (100G), can only be done in post-game mode. If you've got 50% Alliance on each planet, all you need to do is fly to each and build a Starlink Tower on the ones that don't already have one. Enemies will be much stronger in post-game and knocking down Extractors has no effect on Primes, so the less you have to do here the better. Congratulations, you've gotten all of the achievements!
The achievements in this game are either linear and given to you over the course of the story, or open-ended checklist tasks that you can work towards while free-roaming the planets. None of them are particularly difficult, and the game itself should not be challenging to a seasoned player unless you are playing on the hardest difficulty setting, or only have the physical Starter Pack (with just one ship, meaning you can't respawn if you die, and have to return to an outpost). Completing the story should take you around 13-15 hours, then a few more for mop-up, so I'd estimate around 20 hours for 1000.