Overview
-Estimated achievement difficulty: 5/10
-Estimated time for 200: 6-10 hours (depending on skill)
-Minimum playthroughs: 1 (level select)
-Offline: 17/17 (200)
-Online: 0/17 (0)
-Missable Achievements: 0 (level select)
-Unobtainable Achievements: 0
-Does difficulty affect achievements: No difficulty option
-Cheats disable achievements: No cheats
-Glitched achievements: 0
-Extra equipment needed: Windows Phone 7 or 8
Introduction
Storm in a Teacup is a 2-D platformer in which you control Storm, a little boy riding a teacup through an imaginary world created by his brother, Cloud. Using on-screen controls, you move him around the game world by flying in short bursts. You can't get far without running out of boosting power, so you'll need to time jumps carefully to get where you're going. You'll also need to solve simple physics puzzles as you work your way through the game's 55 levels. This game is basically a direct port of the iOS version that was released early in 2011, except now with a few more levels. Currently the game is listed at $2.99 in the Windows Phone Store and is exclusive to Nokia Lumia phones.
Step 1: Perfect all levels
Play through all the levels starting with the Story (Original) levels. Then move onto the Bonus and Challenge levels once they become unlocked. To earn all of the achievements, you will need to earn a Perfect on each level, which essentially means completing the level while collecting all of the collectibles, finding the hidden sticker, and getting to the end of the level without dying in a single attempt.
Step 2: Mop-up
Complete whatever miscellaneous achievements you may have remaining. There is one simple achievement that must be earned in Survival mode, as well as a few others that are level specific.
Conclusion
The hardest part to this game is completing each level with a Perfect rating, most frustrating of which are the 5 challenge levels. Luckily most of the levels are quite short and if you die it is not too much trouble just to restart. The game also has a noticeable frame rate problem, which contributes a bit to the difficulty. Other than that, that trek to completing this game is straight-forward.
[x360a would like to thank Arsenic 17 for this Roadmap]