Overview:
- Estimated achievement difficulty: 3/10
- Offline achievements: 13 [1000]
- Online achievements: 0 [0]
- Approximate amount of time to 1000 : About 8-12 hours depending on skill
- Minimum number of playthroughs needed: 1 for each of the two campaigns [Mission Select]
- Missable achievements: None [Mission Select]
- Do cheat codes disable achievements: No Cheats
- Does difficulty affect achievements: No difficulty achievements, everything can be done on easy
- Unobtainable/glitched achievements: None
- Extra equipment needed: None
Intro:
Welcome Private to the United Nations of Earth (U.N.E.)! Strike Suit Zero: Director's Cut is a single player space combat game similar to that of Star Fox and Zone of the Enders. The main vehicle you pilort is a Strike Suit which acts as both a fighter ship and as a mech. The game takes place in the year 2299 and Earth is in a raging war with colonists of other planets, the true cause of the war and it's events are revealed to you as you play through the game. The second campaign Heroes of the Fleet is based after the events of the main game and is a simulation for future recruits and exemplifies the might of the colonists. The achievements in this game are pretty straightforward and don't artificially lengthen the game with any grinding achievements. That is not to say you won't have to replay any missions, but the need to do so will be minimal.
Playthrough 1:
The majority of the achievements will come from the main campaign. You will unlock "TRANSFORMER" and "SAVE EARTH" just for completing the story. As you play through the two stories you will most likely earn "STRIKE SUIT EVOLVED" and "STRIKE SUIT COMBO" without much effort at all. There are a few achievements that are mission-specific that you can accomplish along the way, but it isn't too much of a big deal if you need to replay the mission as they all pretty short. You will want to focus on earning as many upgrades as you can by completing mission-specific challenges as you can as it will make the game a bit easier later on. Any upgrades you unlock will get you on track for the "COMPLETIST" achievement and reduce how many levels you need to replay. As well as the challenges, each level is scored and higher score will get you medals. "SAVE EARTH’S FUTURE" is tied to how well you are scored over all of the games 13 levels.
Playthrough 2:
This is when you will be playing the Heroes of the Fleet campaign. Upon completion of the 5 missions you will unlock "EXIT SIMULATION". Two new Strike Suits are unlocked as well as the achievements "STRIKE THREE!" and "TAKE ONE FOR THE TEAM". There is only one level-specific achievement for this portion of the game called "OBEY CONTROL" and is nothing difficult to obtain at all. These missions have no upgrades to unlock and no score-based achievements, so you can play through these and enjoy the story.
Clean-Up:
At this point you will be replaying levels from the main story to either be completing challenges, improving your score, or getting any level specific achievements you may have missed along the way. The good news is that there isn't a single achievement that requires a long grind, so the clean-up won't take long. I would suggest obtaining all of the upgrades before improving your score as the upgrades will make it easier for you to do so.
Conclusion:
Strike Suit Zero: Director's Cut is a must have for fans of the old space combat game Zone of the Enders and for anyone that enjoys the space combat genre. The story is well-written and interesting, it tells an epic story throughout every level of the game. It makes you feel like you are in the dead of a ragging war and you have an impact in altering the outcome. The ending is not a disappointment which is typically a problem with most video games. The graphics of the vehicles are decent but the planetary backdrops are absolutely beautiful and varied. Controls in the game are on par with other games in the genre and switching between targets, weapons, and the Strike Suit are fluid. How challenging the game is, is entirely up to you as there is no achievements tied to difficulty. It can be a breeze or difficult based on which difficulty you select. There is light to moderate replay value depending on how much you complete on your first go around. There are no major bugs or glitches to plague this game, it is a smooth experience. Overall, I found the game to very enjoyable and fun. I would suggest this game to anyone who is interested in playing this game as you will not be disappointed.
[XBA would like to thank WORLDEATER for this roadmap]