Overview:
- Estimated achievement difficulty: 6/10
- Offline: 33/33 [1000]
- Online: 0
- Approximate amount of time to 1000: 30-40 Hours
- Minimum number of playthroughs needed: 1 [Chapter Select Available]
- Missable achievements: None
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: None
- Extra equipment needed: No

Introduction:
Styx: Master of Shadows, the infiltration-based stealth title, is an insanely awesome game developed by Cyanide Studios for eighth-gen platforms. The game is a prequel to Of Orcs and Men and follows the story of a goblin named Styx as he infiltrates the Tower of Akenash in an attempt to steal the heart of a World-Tree. Unlike most stealth games today, Styx: Master of Shadows focuses solely on stealth; thus, an action approach to the gameplay is never a proper solution. As a master of sneak, thievery, and murder, you’ll be guiding Styx through eight story missions using his skills, equipment, and arcane abilities of amber. The game features a total of thirty-three achievements that cover the basics of story progression, as well as unlocking all of Styx’s abilities, grabbing collectibles, completing every mission without alerting any enemies, and a few other miscellaneous tasks. In order to gain the full completion in Styx: Master of Shadows, you will need to dedicate anywhere from eighteen or more hours with the narrative.

Story Playthrough & Miscellaneous Tasks:
When you begin the game, go ahead and choose whichever difficulty level suits your desires. In total, the main storyline is comprised of an introduction and seven missions. Each mission is broken down into three or four chapters; or as the game calls them, zones. Completing the introduction mission will net you the "Reminiscences" achievement, while the remainder of the seven missions unlock the following: "Akenash’s Atrium", "Master key", "Deliverance", "The creator", "The architect", "Conflagration", and "Renaissance".

During this initial playthrough, you will also be naturally working towards a number of miscellaneous achievements. For example, drinking vials of amber will unlock "Unquenched thirst", while extinguishing torches, unlocking doors, and picking pockets will unlock "Born in the shadow", "Passkey", and "Sticky-fingered" respectively. You will also be utilizing Styx’s cloning ability often throughout each mission, so "Army of clones" and "Expendable" will unlock naturally for creating goblin clones and allowing them to die.

As for "Sudden silence", this will unlock for performing a number of muffled kills on guards while "Sharshooter" is obtainable for achieving throwing knife kills. Finally, "Indigestion" will unlock after following a shorty tutorial in the first mission and "Serial killer" will unlock once two-hundred enemies are eliminated. Though the remainder of the miscellaneous tasks should come naturally, you may need to refer to the guide below in order to understand how they are accomplished. These achievements are "Watch out below!", "Goblin snack" and "Music lover".

Skill-Related Tasks:
There a number of achievements related to certain methods of killing enemy guards. Take note that these are not obtainable unless you unlock a specific skill from one of Styx’s talent trees. With that said, you will need to invest in the Kill Tree to work on "Goblin-tossing" and "Wrong turn". While it is not completely necessary, you should try to avoid "Dose of his own medicine" until you purchase the Expert Duelist skill in the Agility Tree. "Outstanding duelist" will come naturally over the course of your playthrough though the aforementioned skill will definitely help here as well. The achievements of "Dodge this", "Suicide mission", and "Like looking through a wall" will require you to invest in nearly all the skills of the Cloning Tree so keep that in mind as you progress through the game. Lastly, "Great power…" will be one of the last achievements you obtain, as it requires you to unlock all twenty-eight skills in the game.

Collectibles:
During your playthrough, you will want to focus your attention on the hunting down the Relics in each mission. These ancient artifacts act as the game's collectibles and there is only one Relic per level. Given their well-hidden locations, you will need to utilize the in-game clue page and explore the Relic's zone thoroughly in order to find them. Collecting all eight Relics will unlock the "My precious" achievement.

Insignia of the Shadow – Mission Replay:
After your initial playthrough of the storyline and once all the other miscellaneous and skill related achievements are mostly out of the way, you will need to dedicate some time to each and every mission once more. The reason for this is because in order to obtain the "Unseen, unknown" achievement, you have to unlock the Insignia of the Shadow for every mission. This is only rewarded upon successfully completing each zone of a mission without raising any alerts (otherwise known as avoiding detection). This will prove to be difficult, but if you’ve waited until now to work on it, you should most likely have most of the skills unlocked which will prove beneficial. During this time, you should also focus on "Tidy up your room!" and "Pretentious". The former asks you to complete an entire mission without any bodies being found; essentially falling parallel with no alerts/detection. The later achievement will require you to complete an entire mission without using any items; this includes balls of sand, throwing knifes, or vials of any kind.

Mop-Up:
If you happened to miss any of the Relics, you can always replay individual mission via the notebook inside the hideout. Moreover, if you still need to work towards unlocking some of the miscellaneous achievements, don’t hesitate in loading up missions that will suit these achievement needs. It is also worth noting that mostly all the miscellaneous tasks - such as extinguishing torches, picking pockets, unlocking doors, etc. – are cumulative and can be “grinded out” by manipulating the manual save feature in the Pause Menu if deemed necessary.

Conclusion:
Overall, Styx: Master of Shadows is a sleeper hit. While this title may only appeal to hardcore stealth fans, given the lack of an optional action-oriented gameplay approach, the goblin’s adventures throughout the Tower of Akenash prove to be an enjoyable experience. The achievement list is pretty straightforward; the only difficult encounters you will find are completing the levels without any alerts and purchasing all the skills. Between the smooth controls, a beautifully designed steampunk world, and the option to upgrade Styx’s skills through his different talent trees, there’s a good reason why every stealth fan should grab this title.

[XBA would like to thank BiggD for this roadmap]

Styx: Master of Shadows Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 33 achievements with a total of 1000 points

  • Kill an enemy with an aerial kill

    Before attempting this achievement, you must first purchase the "Aerial Kill" skill in the Kill talent tree; it will cost 65 SP. Also, take note that skills can only be unlocked at the hideout!

    After you are able to perform aerial kills, you'll want to find an enemy who is either patrolling underneath a walkway or stationed in a room that has high ledges for Styx to crawl on. Once you've found your target, leap off the ledge. On your way down, tap as you descend on the target and you will perform a nasty execution. The achievement will unlock as soon as the kill is registered.

  • Drink 20 vials of amber

    Vials of amber are bright orange flasks that can be found around the many zones within the Tower of Akenash. Take note however that they are somewhat scarce and they are usually out of the way from the main objective for each mission.

    Drinking amber vials will help replenish your amber gauge which is used for three distinct powers: Amber Vision, Cloning, and Invisibility. The former two don't use up much amber and always leave just enough to use their powers indefinitely. On the other hand, Invisibility uses about about half of the meter, so keep an eye on the gauge when deciding to use this power. In order to drink a vial, scroll through your inventory using the d-pad and then tap when an amber vial is selected. As a cumulative achievement, this will come naturally as you drink twenty amber vials throughout your playthrough.

  • Kill two or more enemies by making a chandelier drop on them

    This achievement can be obtained as early as Mission 1/Zone 2.

    After picking up the airship time table within the small office room, turn around and jump over the wooden half-wall. Now crawl through the left cubbyhole in the wall and turn to your right when you emerge into the hallway. Here, you will notice a large chandelier that is fastened to the railing. Below this chandelier, there are four servants stationed and fortunately, none of them seem to move at all. With that said, approach the chain on the railing and tap to unfasten the chandelier. It will drop down, kill the servants below and in turn, unlock the achievement.

  • Create 30 clones

    One of the three distinct powers of amber is the ability to create goblin clones. These controllable clones are invaluable for entering areas that are inaccessible or distracting enemy guards in a number of ways. In order to create a clone, simply hold and then tap the button. This will cause Styx to vomit an egg which immediately hatches into a clone. Once the clone is hatched, use the same button combination to assume the role of your clone.

    Once a clone has served its purpose, you can choose to destroy it (+) and recover a little bit of amber. Clones usually don't last too long and will immediately die once their life meter runs dry, so act quick when using them. Overall, this achievement simply tasks you with creating thirty clones, so you can grind it out if necessary; however clones are very useful in each of the missions so this will most likely come naturally during your playthrough.

  • Let 15 clones die

    As mentioned above, you will be utilizing clones quite often throughout the course of your playthrough. It must be stated that in order for a clone's death to count towards this achievement, you cannot destroy it yourself nor allow it's life meter to run out.

    Instead, enemy guards will need to kill the goblin clone. Take note that detection of a clone does not count against your detection statistics for a "No Alerts" run of a mission; so if there's a group of two or more guards in the way of your objective, don't be afraid to use a clone to lure them out and then sacrifice the clone for the greater cause. Furthermore, in order to distract guards, simply hold and the clone will let out a gurgling yell. This will attract nearly any enemy in the vicinity which is a great way to clear out tight rooms for Styx to slip by unnoticed. Once a total of fifteen clones have died, this achievement will be yours.

  • Kill an enemy who was bound by a clone

    Before attempting this achievement, you must first purchase the "Bind" skill in the Cloning talent tree; it will cost 30 SP. Also, take note that skills can only be unlocked at the hideout!

    After you are able to perform a binding attack with a clone, locate an isolated enemy. From here, send out a clone and assume its role. You're going to want to sneak up on the guard an tap to bide the enemy. This will cause the clone to jump on the guard's face for a short duration of time, allowing you to slip by undetected or move in for the finishing blow. For this achievement, move in on the guard and tap to kill him. This will cause your clone to disintegrate but also unlock the achievement.

  • Kill an enemy with a covered kill

    Before attempting this achievement, you must first purchase the "Covered Kill" skill in the Kill talent tree; it will cost 40 SP. Also, take note that skills can only be unlocked at the hideout!

    After you are able to perform covered kills, track down a patrolling guard who is next to some type of box, crate, chest, or corner wall. To take cover on the object in question, hold down and wait until the guard gets close. If he is not patrolling or is not coming towards your location, you can always hold to whistle, thus luring him in. Either way, once he's in range, quickly hold when the prompt appears and Styx will perform a muffled cover kill. The achievement will unlock as soon as the kill is registered.

  • Give an orc one of your clones to eat

    Orcs will be introduced during Mission 3/Zone 3. These large green creatures act as guard dogs trained and chained by the human enemies in the Tower of Akenash. Given their guardian-like nature, it is best to avoid orcs entirely as they can easily snatch you up and kill you without allowing any chance for a defensive counter-attack.

    As you progress through this zone, you will pass a large room that houses the balls condenser (for the side objective) and yet another room that acts as a torturing chamber. After passing these two rooms, you will come to a basement-like area that showcases a small cutscene. Down here, there are orcs chained up inside prison cells. Simply create a clone using + and then use the same button combination to control it. Slowly inch your way past the roabies in the corridor and when you get near the cell, the orc will eat the clone, thus unlocking the achievement.

  • Gather all the treasures

    Within the game, treasures are essentially small Relic artifacts that are cleverly hidden throughout the Tower of Akenash. These collectibles are few in number, as there is only one per mission; thus, there are only eight Relics that have to be collected for this achievement.

    When you are in a mission, press the back button and tap twice to reach the Relic tab of your journal. Here, you will have a vague blueprint representing a small or two that reveals information on how to find the collectible. Additionally, this page also informs you on which zone the Relic is located. With this information alone, you'll want to explore the zone in question extremely thoroughly in order to find locate the clue and the Relic as well.

    Overall, these collectibles are not too hard to find, however some may leave you perplexed with their well hidden locations. If you need further assistance, refer to the "Unseen, unknown" achievement below. There, you will find a link to a video guide walkthrough for all the missions within the game, which each include the location to all the Relics within the game.

  • Extinguish 30 torches

    Over the course of your playthrough, you will come to notice that torches are one of the main sources of light within the Tower of Akenash. They are mounted on the walls of nearly every room, passageway, and other habitable area within the Tower. It will be in your best interest to extinguish as many torches as possible in order to create shadows for Styx to utilize as cover.

    Torches can be extinguished in one of two ways. First, you can simply approach a torch and tap to snuff the flame with your hands. This method is quick but dangerous if there are guards around. If you want to extinguish the flame from afar, you can opt to throw balls of sand at the torch. These balls of sand are introduced early on in the introduction mission and prove to be more effective than the former method mentioned. Take note that you can only hold five balls of sand at once, though, and sand bags are scarcely located around the levels. Overall, once you have extinguished a total of thirty torches, the achievement will unlock.

  • No body found during a mission

    In order to obtain this achievement, you will have to complete each and every zone of a mission without allowing any bodies to be found. Generally, this task can be tackled in one of two ways.

    The simplest way of achieving this is to simply complete an entire mission without killing any enemy guards. If you are not laying waste to the enemies within a mission, there will be no dead bodies to be found. Take note this method also rewards you with the Insignia of Mercy which is worth 20 SP.

    On the other hand, if you desire to stealth kill your enemies throughout the course of a mission, you'll have to make sure to hide their bodies properly so that no other guards in the area can find their buddy's dead corpse. If you're going to employ this method, make sure to grab a dead body and stuff it inside a chest or cabinet. Remember that only one body can fit inside a chest or cabinet. Also, once the game introduces acid vials, you can opt to utilize these vials in corroding the bodies of dead enemies.

    Overall, this achievement shouldn't be too troublesome and the first method mentioned here is highly suggested over the second. If you need help completing a mission without killing any enemies, go ahead and refer to the "Unseen, unknown" achievement below. There, you will find a link to a video guide walkthrough for all the missions within the game, which include successful runs of each mission with both the Insignia of the Shadow and the Insignia of Mercy.

  • Eliminate a guard with a booby trapped clone

    Before attempting this achievement, you must first purchase the "Pounce" skill in the Cloning talent tree; it will cost 50 SP. Also, take note that skills can only be unlocked at the hideout!

    After you are able to perform a pounce attack with a clone, locate a chest or a cabinet that is near a patrolling enemy. If there is no enemy patrolling, you can always hold to lure in a nearby enemy with the clone's nasty yell. While in control of your clone, approach the chest/cabinet and tap to set up a trap. Once you do this, you will immediately regain control of Styx. When the enemy gets near the booby-trapped chest/cabinet, the clone will automatically spring from the trap and kill the enemy guard. The achievement will unlock as soon as the kill is registered.

  • Finish the introduction

    Please refer to "Renaissance" for more information on story missions and general tips for completing the game.

  • Finish Mission 1

    Please refer to "Renaissance" for more information on story missions and general tips for completing the game.

  • Finish Mission 2

    Please refer to "Renaissance" for more information on story missions and general tips for completing the game.

  • Finish Mission 3

    Please refer to "Renaissance" for more information on story missions and general tips for completing the game.

  • Finish Mission 4

    Please refer to "Renaissance" for more information on story missions and general tips for completing the game.

  • Finish Mission 5

    Please refer to "Renaissance" for more information on story missions and general tips for completing the game.

  • Finish Mission 6

    Please refer to "Renaissance" for more information on story missions and general tips for completing the game.

  • Unlock 20 doors

    During your travels inside the Tower of Akenash, you will come to notice that some of the metal doors will be locked, thus preventing your entrance and progression through a mission. In order to unlock a door, all you have to do is hold for about ten to fifteen seconds and Styx will begin to pick away at the lock.

    Take note that this leaves you completely vulnerable so make sure to pan the camera around while you are picking the lock to make sure there are no enemies behind you. Additionally, you can opt to peek through the door’s keyhole by tapping to scout the area beyond the door. This is effective in deciding whether or not the door is worth being unlocked. Overall, once you have unlocked a total of twenty doors, the achievement will unlock.

  • Pick pocket 15 guards

    Some of the guards inside the Tower of Akenash will often time have throwing knives, health vials, or even amber vials hanging on the belt pouch around their waist. In order to pick an item off their person, you will need to get close behind them and tap when the prompt appears to snatch their goods.

    Make sure you are crouching and moving slowly while picking pockets. The guards in this game have keen perception and will notice your presence if you’re running around behind them. Additionally, if you find it necessary, you can always use amber vision by pressing + to spot from afar if a guard has any goods worth stealing. Overall, once you have pick pocketed a total of fifteen guards, the achievement will unlock.

  • Unlock all skills

    In total, there are seven distinct talent trees that are each comprised of four skills. Thus, there are twenty-eight skills that you must unlock for this achievement. Such skills range from enhancing Styx's amber powers to strengthening his lethality tactics in combat.

    In order to unlock these abilities, you must first obtain Skill Points (SP) by completing missions, as well as completing secondary objectives and unlocking Insignias. You can view the skills at any time by opening the Mission Menu and scrolling to the skills tab, however skills can only be unlocked at the hideout. As a personal suggestion, it would be wise to focus on maxing out the Stealth and Equipment talent trees before anything else.

    This is by far the most difficult and time consuming achievement within the game. This is due to the fact that you must complete every mission's secondary objective and obtain all four Insignias per mission. By doing this, you will then, and only then, have earned enough Skill Points to unlock every skill. This means you'll probably be replaying missions up to three or more times as you work on completing them without any alerts (Insignia of the Shadow), without any kills (Insignia of Mercy), within the time constraint (Insignia of Swiftness), and picking up all the tokens (Insignia of the Thief).

    Don't fret, you can replay missions at any point when inside the hideout, and even post-game, as Styx returns to the hideout once the narrative has concluded. In addition to this, the Insignias do not have to be collected in one run. You can opt to replay a mission four times if necessary in order to focus on one Insignia at a time. Overall, if you're persistent enough, this achievement will finally unlock once every skill has been purchased.

  • Do not use any item during a mission

    In order to obtain this achievement, you will have to complete each and every zone of a mission without using any items. This includes balls of sand, throwing knives, health vials, amber vials, and acid vials.

    The best way of achieving this is to boot up the introductory mission, preferably via Mission Select in the hideout, once you have upgraded a most of your stealth, cloning, and amber skills. This is by far the shortest mission in the game - averaging in at about an eighteen minute completion - and with those aforementioned skills maxed out, you'll be able to slip by enemies quicker and quieter.

    Overall, keep these four simple tips in mind when working on this achievement:

    • Snuff out torches with your hands rather than using balls of sand
    • If you're going to kill a guard, hide his body but do not use an acid vial on it
    • Avoid using invisibility entirely, as it drains your amber gauge way too much
    • Avoid falling from high heights or getting hit during a dual so that you won't have to drink a health vial

    With these suggestions in mind, you should have no trouble completing an entire mission without the use of any items. As mentioned, the introductory mission is the best place to work on this. With enough practice, you should be able to successfully snag this achievement without any issue!

  • Unlock the Insignia of the Shadow for each mission

    In order to unlock the Insignia of the Shadow for a mission, you will need to complete every zone of a mission without raising any alerts (otherwise known as getting detected). You can tell when an enemy has been alerted by paying close attention to the detection meter above their head. A yellow meter means they are suspicious; an orange meter means they are highly suspicious and will deviate from their patrol/station to investigate a disturbance; a red meter means they are in high alert and are aware of your presence. With that said, you must make sure the detection meter over an enemy's head never turns red! If it does, you'll need to restart from your last saved checkpoint.

    As a few key reminders, keep the following suggestions in mind when running through each mission:

    • Max out your Stealth and Equipment talent trees before anything else
    • Save frequently; manual saves via the Pause Menu are super effective
    • Knights cannot be killed via muffled takedowns or throwing knives, only by collapsed chandeliers
    • Utilize amber vision in order to spot metal fixtures on the walls as a means of finding alternate routes

    Unfortunately, the mission statistic screen will not appear until the final zone is complete, so you will not be able to track your progress for this achievement immediately after completing one zone. Despite this, so long as you keep the aforementioned tips in mind and restart your checkpoint if you are detected, you should be fine!

    If you need assistance in obtaining the Insignia of the Shadow for any of the missions, do not hesitate in visiting THIS LINK, courtesy of Rangris. There, you will find very detailed runs of every mission in the game, complete with the Insignias of Shadow, Mercy, and Swiftness. These video guides will also help with the "My precious", "Tidy up your room!", and "Pretentious" achievements. Overall, once you unlock the Insignia of the Shadow in all eight missions, the achievement will finally unlock.

  • Kill an enemy by poisoning the food

    During Mission 1/Zone 2, the game will teach you the basics of poisoning via an on-screen text prompt. Generally, this tactic will be necessary at times because a direct stealth approach may be too difficult when attempting to dispatch enemy guards. This could be due to the number of guards within an enclosed area or conflicting routes in their patrol patterns.

    Thus, as an alternate means of killing guards, you can try to poison their food and drink by tapping when near a fruit basket or water container. Taking this route of lethality will eliminate guards quietly, though the effects of the poison take a while to settle (it usually takes about five to ten seconds). Once you have poisoned the fruit basket in the aforementioned mission when the game directs you to, the achievement will unlock once the two guards eat the food and topple over to their death.

  • Manage to disable three guards, or more, inside a clone's smoke bomb

    Before attempting this achievement, it is recommended to first purchase the "Superior Smoke Bomb" skill in the Cloning talent tree; it will cost 60 SP. Also, take note that skills can only be unlocked at the hideout!

    After you have unlocked this skill, you will want to track down an area that has three or more guards in close proximity of each other; Mission 3/Zone 1 and Mission/Zone 3 are great locations. Once you have a group of guards located, create a clone using + and then use the same button combination to control it. From here, inch your way over to group of guards and then quickly tap + to unleash a smoke bomb. Take note you will need a decent amount of amber to create the smoke bomb.

    The smoke bomb will then stun the guards for a short duration of time, leaving them vulnerable for a quick kill or allowing you to slip on by unnoticed. For the purpose of this achievement, you don't even have to kill the guards! As soon as three or more guards are stunned by the smoke, the achievement will unlock.

 

Secret achievements

  • Kill 50 enemies without making noise

    As a master of stealth and murder, Styx can dispatch enemy guards in two different stealthy ways. The first is to approach them undetected and tap for a quick kill. This method is quick but causes the guard to yell, thus attracting nearby guards to your position.

    Rather than killing in such a unprofessional manner, you’ll want to instead hold when taking out enemies. This causes Styx to perform a muffled kill which is silent, but takes a few extra seconds to pull off. Overall, simply perform fifty muffled kills over the course of your playthrough and this achievement will unlock without any issues.

  • Kill a torturer in a duel

    Torturers are a unique enemy variant that will only appear in Mission 3/Zone 3.

    When making your way towards the high security section, you will eventually stumble into a large room where two inquisitors are speaking to a knight. Once they finish talking, the knight will turn around and begin his patrol, while the two inquisitors will descend a nearby staircase and station themselves at the landing. For this achievement, you'll want to pass this area and reach the next room. Because a text-based guide in detailing the torturer's location may be confusing, please utilize the video below for further assistance with this achievement.

  • Kill 20 enemies in duel

    This is one of the very few achievements that deviates from the stealth-based gameplay as it requires you to essentially get detected on purpose. When an enemy spots you, they will rush over and begin attacking you in a duel-like fashion. Here, you are locked into the duel. In order to defeat them, you’ll need to parry their attacks by tapping at the right moment until you destabilize their footing.

    The weaker guards in the game only need to be parried once before Styx jumps on them and kills them. As you progress through the game however, enemy guards will become more aggressive and will require several more parries before Styx can finish them off. Try to avoid being spotted over the course of your playthrough, but for the purpose of this achievement, all that is required is to successfully kill a total of twenty enemies in a dual.

  • You looked at the World Tree a bit too long …

    This achievement is obtained in Introduction/Zone 1.

    After retrieving your dagger, you will open a metal door and be in full view of the World Tree. From here, turn around and climb the three metal fixtures - as you normally would to progress through the mission - but when you reach the top, don't get off the first wooden beam. Instead, sit yourself at the end of the beam and look directly at the World Tree. After a few moments, a song will begin to play for about two minutes. Once the song ends, the achievement will unlock.

  • Finish Mission 7

    Story-related, cannot be missed.

    In total, there are eight missions within the game; an introduction and seven main story missions. Each of these missions is comprised of three or four zones that are presented in a multi-layered, open world design. In addition to the main objectives at hand, each zone will always present one or two secondary objectives. These secondary objectives will require vast exploration of a zone in order to retrieve a specific item/collectible or find a certain individual. Even though these objectives are difficult to accomplish at times, their reward offers a generous amount of SP. With that said, always aim to complete the secondary objectives before completing the main objective!

    Overall, each of the missions has an average completion time of about thirty to fifty minutes depending on your playstyle. Be sure to utilize the manual save feature in the Pause Menu frequently and further utilize your powers of invisibility, cloning, and amber vision in order to gain the upper hand in both combat and navigation. As a final note, it is highly recommended to max out the Stealth and Equipment talent trees before anything else; then focus on Amber and Cloning, followed by Agility and Kill.

  • Kill more than 40 guards with throwing knives

    Throwing knives will be introduced to you early on during the introduction mission. They are an essential piece of equipment for Styx, though unfortunately, you can only hold two at a time, they cannot retrieved from dead bodies, and they aren't commonly found throughout the zones of a mission.

    In order to equip a throwing knife, scroll through your inventory using the d-pad until you reach the knife icon. With throwing knives equip, enemies will automatically be targeted with a white crosshair if you are aiming Styx's gaze in their general direction. All you have to do is tap to throw the knife!

    Fortunately, there is a great skill that increases your carrying capacity by one knife and another skill that allows you to throw knives at a further distance. It would be wise to invest in these during your time at the hideout. As a cumulative achievement, this will come naturally as you kill enemy guards with throwing knives over the course of your playthrough.

  • Eliminate 200 enemies

    This achievement will most likely be obtained naturally so long as you are actually eliminating enemy guards. Most players may opt to challenge themselves by working towards the Insignia of Mercy and leaving every enemy within a mission unharmed, however that's very difficult and is not recommended on an initial playthrough due to this achievement. Remember, any kills performed by your clone or by your own hand will count towards the grand total. Once you have killed at least two-hundred enemies, this achievement will finally unlock.

You might also like