Overview:
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 24 [1000
]
- Online: 0
- Approximate amount of time to 1000
: 2-3 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: <1 Hour [only need to play through a set amount of levels]
- Missable achievements: None, but be aware that Speedy (20G) is only available during certain levels, and levels can't be replayed
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None
Introduction:
Welcome to Super Star Blast, an action game reminiscent of Asteroids where you pilot a ship and are tasked with destroying everything - ships, guns, and asteroids - in a level to complete it. Completing levels (quickly) will earn you credits which can be used to upgrade your ship, making the game easier so you can earn more credits quicker. That's really all there is to this completion - play through enough levels to earn enough credits to fully upgrade your ship. Along the way, you'll unlock every other achievement naturally aside from possibly Speedy (20G), which you should pay particular attention to. Let's get started.
Abbreviated Walkthrough:
Jump right in and start completing levels to get the hang of the gameplay, since it's a bit awkward at first. You're at the center of the screen always, and the green dots around you show you where enemies are in relation to you. Your bullets shoot farther than the edge of your visibility, so always "prefire" at enemies as you approach their green dots, since you can virtually always kill them while they're off screen, thereby reducing the likelihood of them shooting at you and killing you. Be aware that the faster you finish a level, the more credits you get. Even so, don't rush so much that you continually die on the same level. Be quick but methodical, approaching one green dot at a time and firing in its direction as you approach, keeping it just off screen so it doesn't shoot at you while you're destroying it. This is the general approach for every level.
As for the only achievement to be aware of, that's Speedy (20G), which requires you to complete a level in under 30 seconds. This is only possible on a select few levels, because when there are a ton of enemies there's just no way to kill them quickly, even with full Power upgrade. The first and defintely easiest level to get this achievement on is level 27. There are only six enemies and they don't shoot at you, and they're pretty large targets. Make it a point to go for this achievement on level 27. Fly right to each green dot and unload on them, and while you can't see a timer of how long you take, as long as you fly right to each ship and destroy it, you'll finish in under 30 seconds. By the time you reach level 27, having your second Power upgrade will help it go even quicker.
Speaking of upgrades, there are four selections: Agility, Power, Shield, and Ship. The bottom one, Ship, just gives you an extra life when you pay for one, and they are not persistent (i.e. if you buy one extra life, and you get killed and lose it during the next level, that extra life is gone as is the money you spent on it). As a result, I recommend never spending any money on the Ships at the bottom of the screen. You will need to buy one for an achievement, but don't waste money on it until you've gotten the other upgrades that will actually significantly help your progression. Of the other three upgrades, completely ignore Agility. It's relatively useless in terms of survivability. Power makes your shots shoot more bullets, and faster, so this is invaluable. Shield allows you to take more hits before dying (although your "health" isn't visible anywhere during levels). As a result, you can somewhat alternate between the two. My approach was Power, Shield, Power, Shield, Power, Power, Power until Power was at maximum. This allows you to shoot in many dirrections very quickly, making short work of all enemy types. Then, focus entirely on maxing out Shield. Once you do, you'll notice that you can fly around much more recklessly because you kill enemies quickly and shots don't kill you. Lastly, spend your credits on maxing out Agility, which despite being the most useless is somehow the most expensive.
You'll likely notice early on how seemingly expensive these upgrades can get. While the progression-related achievements only require you to beat level 50, expect to progress double that to earn enough credits to max out all upgrades. To put it in perspective, I finished the completion (i.e. earned enough credits) at level 95, but I've seen people take until level 100-110. It really comes down to two things that influence how many credits you earn:
Conclusion:
Super Star Blast is a decent game at best. The controls are a bit awkward (I'm not sure why they didn't go for the full Asteroids layout on screen) and the gameplay is extremely repetitive, with virtually no variation in enemy type, and as a result, no need for variation in playstyle at all. Pretty much the entire game after the first few levels will feel like a grind just to get more credits to fully upgrade to finish this completion. Thankfully it's relatively short and relatively painless. Congrats on another completion.
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 24 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: <1 Hour [only need to play through a set amount of levels]
- Missable achievements: None, but be aware that Speedy (20G) is only available during certain levels, and levels can't be replayed
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.
Introduction:
Welcome to Super Star Blast, an action game reminiscent of Asteroids where you pilot a ship and are tasked with destroying everything - ships, guns, and asteroids - in a level to complete it. Completing levels (quickly) will earn you credits which can be used to upgrade your ship, making the game easier so you can earn more credits quicker. That's really all there is to this completion - play through enough levels to earn enough credits to fully upgrade your ship. Along the way, you'll unlock every other achievement naturally aside from possibly Speedy (20G), which you should pay particular attention to. Let's get started.
Abbreviated Walkthrough:
Jump right in and start completing levels to get the hang of the gameplay, since it's a bit awkward at first. You're at the center of the screen always, and the green dots around you show you where enemies are in relation to you. Your bullets shoot farther than the edge of your visibility, so always "prefire" at enemies as you approach their green dots, since you can virtually always kill them while they're off screen, thereby reducing the likelihood of them shooting at you and killing you. Be aware that the faster you finish a level, the more credits you get. Even so, don't rush so much that you continually die on the same level. Be quick but methodical, approaching one green dot at a time and firing in its direction as you approach, keeping it just off screen so it doesn't shoot at you while you're destroying it. This is the general approach for every level.
As for the only achievement to be aware of, that's Speedy (20G), which requires you to complete a level in under 30 seconds. This is only possible on a select few levels, because when there are a ton of enemies there's just no way to kill them quickly, even with full Power upgrade. The first and defintely easiest level to get this achievement on is level 27. There are only six enemies and they don't shoot at you, and they're pretty large targets. Make it a point to go for this achievement on level 27. Fly right to each green dot and unload on them, and while you can't see a timer of how long you take, as long as you fly right to each ship and destroy it, you'll finish in under 30 seconds. By the time you reach level 27, having your second Power upgrade will help it go even quicker.
Speaking of upgrades, there are four selections: Agility, Power, Shield, and Ship. The bottom one, Ship, just gives you an extra life when you pay for one, and they are not persistent (i.e. if you buy one extra life, and you get killed and lose it during the next level, that extra life is gone as is the money you spent on it). As a result, I recommend never spending any money on the Ships at the bottom of the screen. You will need to buy one for an achievement, but don't waste money on it until you've gotten the other upgrades that will actually significantly help your progression. Of the other three upgrades, completely ignore Agility. It's relatively useless in terms of survivability. Power makes your shots shoot more bullets, and faster, so this is invaluable. Shield allows you to take more hits before dying (although your "health" isn't visible anywhere during levels). As a result, you can somewhat alternate between the two. My approach was Power, Shield, Power, Shield, Power, Power, Power until Power was at maximum. This allows you to shoot in many dirrections very quickly, making short work of all enemy types. Then, focus entirely on maxing out Shield. Once you do, you'll notice that you can fly around much more recklessly because you kill enemies quickly and shots don't kill you. Lastly, spend your credits on maxing out Agility, which despite being the most useless is somehow the most expensive.
You'll likely notice early on how seemingly expensive these upgrades can get. While the progression-related achievements only require you to beat level 50, expect to progress double that to earn enough credits to max out all upgrades. To put it in perspective, I finished the completion (i.e. earned enough credits) at level 95, but I've seen people take until level 100-110. It really comes down to two things that influence how many credits you earn:
- Completing levels quickly. If you aren't buying extra lives (which you shouldn't be), there isn't a penalty for trying to go quickly other than needing to replay the level, so feel free to try to go fast. Just don't push it so much that you're getting frustrated because you keep dying on the same level. Be methodical and efficient rather than reckless.
- The biggest extra boost to credits comes in the form of the red dot enemies that randomly show up in levels. If you keep a close eye on your radar, you may occassionally see a red dot amongst the green dots. If/when you do, make a beeline for it, because it's a ship that will eventually fly away and leave the level. Destroy it and it will drop credit orbs. Each one of these orbs (there are over 10 that drop) grants you 2500 credits, and these are kept even if you die during the level. Since you'll normally be getting around 5,000 to 10,000 credits during early levels and 10,000 to 15,000 credits during later levels (just for completing them, I mean), you can see how getting 10+ credit drops in a single level can really boost your credits. Always try for these red dot enemies, and just hold down the trigger while you're picking up the credits in case any enemies come after you.
Conclusion:
Super Star Blast is a decent game at best. The controls are a bit awkward (I'm not sure why they didn't go for the full Asteroids layout on screen) and the gameplay is extremely repetitive, with virtually no variation in enemy type, and as a result, no need for variation in playstyle at all. Pretty much the entire game after the first few levels will feel like a grind just to get more credits to fully upgrade to finish this completion. Thankfully it's relatively short and relatively painless. Congrats on another completion.
[XBA would like to thank Necrophage33 for this Roadmap]