The futuristic synth soundtrack is excellent, as is the overall audio design. However, frequent nasty audio bugs will pound your eardrums. Voice performances are also very good, stackBoss Poone in particular being an enjoyably grizzled curmudgeon.
Sometimes, you'll need to stop and breathe in some of the incredible views that The Ascent has to offer. The artwork is utterly superb, as is the lighting and level of detail. But, after the umpteenth time repeatedly visiting the same places, the shine soon starts to wear off.
Robust gunplay and game mechanics are marred by the lack of a sprint button for covering some of the longer distances, and a general sense of repetition. Playing in co-op is a lot of fun, though, despite some niggling bugs.
A generously proportioned game The Ascent may be, but towards the latter parts of the story, you'd be forgiven for losing interest. Its story isn't delivered in a particularly compelling way, the objectives of each quest are sorely lacking in variety, and the occasional difficulty spike ruins the party.
A nigh-on perfect spread of tasks that ensure you'll constantly be getting rewarded as you progress – there's a really good variety of achievements, too, covering all of the bases, from story milestones to racking up certain numbers of stuff.