Overview:
- Estimated achievement difficulty: 1/10 [Achievement Difficulty Rating]
- Offline: 28 [1000]
- Online: 0
- Approximate amount of time to 1000: 2-3 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: "The Missing Piece," "Friends," "Bookworm," "Press Play," "Floppy Disk Finder," and "No Page Unturned"
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: None
- Extra equipment needed: None

Introduction:
The Bunker is a live action game that’s a cross between an interactive movie and a point and click game, that last about as long as a movie. You play the role of John who is the sole survivor or a nuclear bunker and keeps sane by going through his routine until something goes wrong and he has to venture into the forgotten parts of the bunker!

Abbreviated Walkthrough:
Play through the story making sure to collect all collectibles whilst enjoying the game. I've written a chapter by chapter collectible guide to make sure you don't miss anything! If you do miss a collectible you can quit out and reload which should put you back at the beginning of the chapter. If you've missed a collectible in a previous chapter you’ll have to restart the game to collect them all!

The puzzles aren’t too hard so you shouldn’t require a guide, just make sure to explore and interact with everything. There are also a few QTE but they are very simple and either require you to press in a certain space quickly or tap in quick succession. But if you do get stuck there is a complete text and video walkthrough on PlaystationTrophies.org.

There are two ending achievements, but you can just reload the game after completion to replay the final chapter and unlock the alternative ending.

Conclusion:
Overall as long as you don’t miss the collectibles this is an easy 1000 with an enjoyable and unique (although brief) story.

[XBA would like to thank CheshireMulisha for this Roadmap]

The Bunker Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 28 achievements with a total of 1000 points

  • Find toy: Churchill

    Refer below to "Friends" for more information.

  • Find toy: Commissioner

    Refer below to "Friends" for more information.

  • Doctor

     

    10

    Find toy: Doctor

    Refer below to "Friends" for more information.

  • Find toy: Engineer

    Refer below to "Friends" for more information.

  • Find toy: General

    Refer below to "Friends" for more information.

  • Mother

     

    10

    Find toy: Mother

    Refer below to "Friends" for more information.

  • Nurse

     

    10

    Find toy: Nurse

    Refer below to "Friends" for more information.

  • Sam

     

    10

    Find toy: Sam

    Refer below to "Friends" for more information.

  • Find toy: Soldier

    Refer below to "Friends" for more information.

  • Find the missing puzzle piece

    Above your mother's bed in Chapter 3, you will see a jig-saw puzzle that you can interact with. Make sure to examine it and view the missing piece otherwise you won’t be able to collect the final piece during the last chapter.

    During the end of the game you’ll be in an escape chute. Before sliding down it scroll along the left hand side of the tunnel to find the missing piece.

  • Friends

     

    100

    Find all of the toys.

    There are 9 toys to collect. You'll know that you've picked it up as each toy has its own achievement for collecting it.

    Chapter 4 – Mother
    You will automatically collect this toy as part of the story.

    Chapter 5 – Sam
    After turning the lights on level 2 walk into the next room and the toy will be on the floor near a filing cabinet and 2 doors.

    Chapter 5 - Doctor
    After collecting the last collectible go through the 2nd door on the right. The toy is in this room on the floor between the chairs.

    Chapter 5 – Commissioner
    From the Sam toy go into the Commissioners room (the 1st door on the right) and the toy is on the floor next to the chair on the right.

    Chapter 6 – Soldier
    After turning the lights on in level 3 the toy will be on the floor to the right of the middle table.

    Chapter 7 – Engineer
    In the Air Filtration area enter the Office door on the left and turn the lights on. The toy is in the top drawer of the desk.

    Chapter 9 – Nurse
    At the start of Chapter 9 don’t go through the door in front of you! Instead check the bottom of the screen for a footprint. This will take you to a metal door and the toy will be near the top of the door.

    Chapter 10 – Churchill
    Once the flashback scene ends at the beginning of the chapter the toy will be on the floor behind the shelf on the left.

    Chapter 10 – General
    After you climb down the ladder the toy is on a light switch next to the metal gate (make sure to select the toy and not the gate otherwise this will move the story along and you won’t be able to collect the toy!).

  • Read all books.

    During Chapters 2 and 3 there are three books that you can read to your mother; Treasure Island, a Technical Guide and the Bible. When you've given the choice, make sure you pick up either the Bible or Technical Guide to read! The third time you read it automatically selects Treasure Island.

  • Listen to all cassettes

    You don’t have to listen to all of the recordings for the collectibles to count. Just make sure to press play to start listening to them and you can then back out by pressing stop.

    Chapter 5 – Cassette 1
    On the desk to your left after turning on the lights.

    Chapter 5 – Cassette 2
    After the last cassette go through the rightmost door and the cassette is at the top of the room.

    Chapter 10 – Cassette 3
    After you climb down a ladder its next to the metal gate (near the General toy) on a chair to the lower right. Don’t click on the gate before you’ve listened to the tape!

  • Find all computers

    Make sure to read all items in the computers.

    Chapter 3 - The Routine Computer
    Story related and can’t be missed.

    Chapter 5 – Computer Console 6305
    This is in the center of the 1st room after turning on the lights. Read all four categories.

    Chapter 5 – Camera Monitors
    This is in the Commissioners Room on the left of the room. Turn them on with the Power On button and then back off again.

    Chapter 5 – Commissioners Computer
    In the same room as above. When you access it you need to press Next, Next, Log Out.

    Chapter 5 – Radiation Check Computer
    Story related and can’t be missed.

    Chapter 7 – Computer in the Office
    Story related and can’t be missed. You will access this 3 times during this chapter and you’ll need to press the Enter Button each time. Access it straight away after turning the light on. Access it again after climbing the Ladder. Access it for the final time after replacing the filter.

  • Read all documents.

    You need to read all documents that you encounter including any extra pages. Make sure to press where prompted to read the documents.

    Chapter 3 – Drawing of Flowers
    This is on Johns mother, make sure to pick this up and check the jigsaw puzzle before reading (although if you miss it you should be able to collect it in Chapter 4).

    Chapter 4 – Old Diary
    At the start of the chapter in the top drawer of the desk (Read every page!).

    Chapter 4 – Procedure Manual
    Story related. In the bottom drawer of the same desk as the Old Diary.

    Chapter 4 – Store Room Clipboard
    After the previous room click the footprints at the bottom of the scream and enter the Store Room from this hallway and the Clipboard is on the left.

    Chapter 4 – Patient Vera Tailor F46 Clipboard
    Enter the Sick Bay from the previous hallway and read the bloody clipboard on the right of the room.

    Chapter 4 – Drawings of a Gun, Robot, Rocket & Dolphin.
    In Room 1 (Where your mother is) the drawings are in the top drawer. Make sure to look at all four drawings.

    Chapter 5 – Top Secret
    Top Secret document on the left desk in the first room of the chapter after turning on the lights.

    Chapter 5 – Bunker Committee Additional Meeting
    A bit later in the chapter there will be two doors on the right. Go through the right most door and its next to a Cassette player.

    Chapter 5 – Updated Roster
    This is on the left of the Commissioners Computer in the Commissioners room (the room next to the above document).

    Chapter 6 – NBC Suit Safety Guidelines
    Next to the NBC (Radiation) suit that you have to find as part of the story.

    Chapter 7 – Incident Report
    Inside the top drawer of the desk at the beginning of the chapter.

    Chapter 7 – Air Filtration Unit Check
    Next to the computer on the desk the above document is found in.

    Chapter 8 – Lindane Solution
    The bottle on the top shelf of the medical cabinet.

    Chapter 9 – PJ
    At the start of the chapter don’t go through the door in front of you! Instead check the bottom of the screen for a footprint. This will take you to a metal door and the document will be on the crate in the lower left corner.

 

Secret achievements

  • Finish Chapter 2: Last Goodbye

    Story related and can’t be missed.

  • Finish Chapter 3: The Routine

    Story related and can’t be missed.

  • Finish Chapter 4: Failure

    Story related and can’t be missed.

  • Finish Chapter 5: Replace Fuse

    Story related and can’t be missed.

  • Alarm

     

    25

    Finish Chapter 6: Alarm

    Story related and can’t be missed.

  • Finish Chapter 7: Air Filtration

    Story related and can’t be missed.

  • Broken

     

    25

    Finish Chapter 8: Broken

    Story related and can’t be missed.

  • Finish Chapter 9: Radiation

    Story related and can’t be missed.

  • Finish Chapter 10: Descent

    Story related and can’t be missed.

  • Finish Chapter 11: Awakenings

    Story related and can’t be missed.

  • Finish Chapter 12: Cold Storage

    Story related and can’t be missed.

  • Stay

     

    100

    Choose to stay.

    This is the achievement for choosing to stay in the bunker at the end of the game.

    To get both ending achievements you can just select Continue from the main menu after completing the game to replay the final chapter.

  • Leave

     

    100

    Choose to leave.

    This is the achievement for choosing to leave the bunker at the end of the game.

    To get both ending achievements you can just select Continue from the main menu after completing the game to replay the final chapter.

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