The LEGO Movie 2 Videogame Review

Richard Walker

Taking its cue from the creative sandbox of LEGO Worlds, The LEGO Movie 2 Videogame is a refreshingly different prospect to the usual LEGO fare that TT Games has made its trademark over the years. This is, of course, very good news. It's high time the LEGO games had a stab at something (relatively) new, and The LEGO Movie 2 Videogame is (relatively) it.

Closer to the joy of actually playing with LEGO, the tie-in to the movie sequel comes with a toy box positively bulging with prefab LEGO creations to play and experiment with, as well as all manner of props, weapons, gadgets and such, many of which you'll need during the game's planet-hopping quest. Like the film, the game takes you on a journey through the Systar System, helping out fellow LEGO folk across a galaxy of open-world environments.


From the desolate, Mad Max-like desert climes of Apocalypseburg, you'll soon journey to the Syspocalypstar where you can get to grips with the game's sandbox elements, lifted straight out of the Minecraft-esque LEGO Worlds. Here you can conjure buildings like a proper Master Builder, whipping up houses, skyscrapers, shops, robot statues, and other structures to keep the needy, demanding inhabitants happy.

Throughout the rest of the game, items like weapons, sticker guns, welding torches, and the formidable Danger Fists – which can smash through designated blue and neon green walls – are yours to summon at the touch of a button (as you unlock and gain access to them, of course), and much of this feeds into the combat. Of course, the regular button-mashing brawling is present and correct, but you can rack up combos and then finish multiple enemies with a devastating ‘build attack’, or whip out a weapon to make things a bit more interesting.

Vehicles and other objects are also but a few button presses away via your trusty Builder Page, enabling you to race around on Emmet's Thricycle or solve a puzzle using items like bounce pads to reach high platforms; sprinklers to extinguish fires; a magic wand to paint certain scenery in need of colour; and the Micro Manager, which blasts away pieces glued with Kragle. Collecting studs still has a part to play too, but this time it's your currency for purchasing new stuff from the in-game store.

It's the seemingly bottomless toy box that makes The LEGO Movie 2 game such good fun, with a constant stream of new gizmos and doodads to mess around with. These often come into play against the game's bosses, too, which have been entirely revamped as multi-phase encounters that involve a bit of traversal, and even a little bit of thought in your approach. It's changes like these, and an injection of open-world exploration in its levels, that make The LEGO Movie 2 Videogame feel a bit fresher than what's gone before, striking a good balance between the creativity of LEGO Worlds and the linear narrative of a conventional LEGO game.

What you really want to be collecting in The LEGO Movie 2 are actual LEGO bricks of varying colours and sizes, enabling you to build whatever you need to progress or complete quests. That and the relics you'll find dropped by enemies or secreted away in treasure chests. Relics are opened at your nearest shop, and reward you with all sorts of new things, like characters, weapons, gadgets, and game-changing red super items, like the jet wings that enable you to boost wherever you like, or the football helmet that allows you to charge and smash through LEGO bricks. Don’t worry; Batman’s grappling hook is in there too (as are Bats’ Justice League buddies like Superman, The Flash, Wonder Woman, Cyborg, and Green Lantern).


Using your object scanner, you can also highlight and scan new objects to add to your library of LEGO things, adding yet another collectible element to the game that becomes horribly addictive. The same goes for the game as a whole: it’s rather moreish, and wonderfully wholesome, clean fun for LEGO fans of all kinds. It’s not wholly original, of course, and there are still many elements taken from the LEGO titles of yore, and most of the game’s vehicles are also inexplicably slow. What happened to those zippy little cars, motorbikes and such from the old LEGO games?

Ultimately, it doesn’t really matter, as The LEGO Movie 2 Videogame is enjoyable, even when taking into account the strangely glacial vehicles, and the return of the single-button punching and kicking. There’s still ample fun to be had exploring, scooping up LEGO bricks, building, and collecting in The LEGO Movie 2 Videogame, and it’s presented with the same infectious energy as the film itself, which is a big win in our book.

The LEGO Movie 2 Videogame

The LEGO Movie 2 Videogame might seem like business as usual, but it's the addition of sandbox bits, the slew of items and gadgets, and the emphasis on exploration and puzzles that make TT's latest LEGO foray a cut above. Everything is (relatively) awesome.

Form widget
70%
Audio
70%

Those satisfying LEGO-ey sounds are still in abundance and the jaunty music is a joy. Some of the imitations of the movie's cast can be a bit 'off', though.

Visuals
70%

Typically shiny and tactile, TT Games is, of course, adept at rendering the eponymous plastic bricks, and rendering lovely, colourful worlds with them. Looking at The LEGO Movie 2 Videogame is guaranteed to raise a smile.

Playability
75%

At a fundamental level, LEGO Movie 2 isn't a huge sweeping change. You still press one button to fight, and there are checkpoint races, studs to collect and the usual activities. But it's all good fun.

Delivery
65%

A generous number of planets make up the Systar System, and there are even some bonus extra 'Explorer Worlds' to visit too, a few of which are taken from the original LEGO movie. Loads to see and do, but you'll still feel an overarching sense of repetition a lot of the time.

Achievements
65%

Another solid LEGO list, albeit one that requires 100% completion once again. That means collecting every one of the 475 sparkly purple Master Bricks, which will take a good couple of dozen hours or so. Some more creative tasks in here wouldn't have gone amiss.

Game navigation