Overview:
Estimated achievement difficulty:2/10
Offline: 20 (200)
Online: 0
Approximate amount of time to 200: 20-30 hours
Minimum number of playthroughs needed: 4
Missable achievements: None
Does difficulty affect achievements?: There is no difficulty setting
Unobtainable/glitched achievements: None
Extra equipment needed?: Windows Phone (7 or 8)

Introduction:

The Sims Medieval has you simulating the life of a character in the dark ages. As with other Sim games, you will spend a lot of time on mundane tasks such as sleeping, eating, chatting with other sims, and having fun. If you fail to keep your Sim sufficiently maintained in all of these areas, the Sim will start doing things on their own or possibly die (especially if you don't feed your Sim).

Character Maintenance:

There are four parts of your character's health that you have to maintain regularly. The icons (found in the lower left corner of the screen) don't all need to be green, but you want to immediately address any that turn red. Taking actions that turn any of these green in your status bar generally contributes toward the ability to obtain focus points (FP), up to a maximum of 30 FP. FP are required to start most quests in the game, with some taking as much as 10 FP to start. However, you have to spend so much time doing the maintenance activities that running out of FP is really not a concern. On the off chance you do, they can also be purchased in the marketplace.

Food: Eat snacks from food barrels or fix meals from cauldrons or cellars.
Rest: Sleep in your bed.
Social: Talk with other Sims. You can't repeat the same conversation over and over again, instead you have to choose different options or different Sims to talk to.
Fun: Playing darts increases this a little bit, fishing increases it a moderate amount, but the quickest way seems to be to chat with another Sim and choose "Be Funny" and then any of the options shown. Note that you don't have all of these options available early in the story. You also can purchase a telescope or sword-in-a-rock and use that, or if you are married you can choose Chat -> Be Romantic -> Woohoo!

House Maintenance:

You start with a small house, and over the course of the story you go through multiple upgrades to larger houses. Each time you move, you lose all of your furniture and get a small cash value for it instead. You can if you wish spend time decorating and arranging things each time to the smallest level of detail, but if you are looking for the most efficient house, especially early on, you can follow this approach:

First, sell everything that you don't need, such as the table, wardrobe, chairs, etc. Replace the single bed with a double because your friends will often be inside your house and if you only have one bed, it will delay your game while you wait for a place to sleep. In the larger houses, it can be more efficient to have two of them so you don't have to walk all the way across the house for a nap.

Purchase every item from the workshop that you can. These are how you increase your stats, so they are the important things to have in your house. When you first start a character, all you have access to is a dart game and armory, but if you level up your spirituality in the church, that will unlock the bookshelf as well. The mirror comes available when your charisma levels up through quests, or you progress far enough in the story. You also need a food barrel, but you don't need any other kitchen items. You can have multiple snacks from the barrel much faster than making meals, and a barrel takes up almost no space.

Even if you don't use the garden early on, start purchasing all of the seeds and fertilizer available in the marketplace. Many of the quests require them, and this way you are always prepared. Same with collecting the plants outside, if you see one that is mature, collect it right away even if you don't currently have a quest that requires that plant. Rare plants (mandrake and rosemary) should always be purchased when available as well.

Abbreviated Walkthrough:

There are four stories, each of which have to be completed on a different playthrough. You will repeat most of the quests on each playthrough. When creating your character, choose a history that goes well with the story you intend to play. For instance, if you are going to do the political commitment story, choose a history of being naughty. You also get to choose a personality trait, some of which provide bonuses. Read each one and decide what works best for you (see the story achievements for suggestions).

The stories don't become available until you have completed some quests, so spend your first few hours getting money using the dice table, purchasing things for your house such as an armory and dart game, and meeting everyone in town that you can. There are quite a few quests you can knock out early. As each part of the story unfolds, the map gets larger with new areas available, so remember to explore the kingdom as soon as that happens so you know where you can go for new quests and plants.

The order of the playthroughs is not relevant and has no bearing on achievements. The four stories are Charitable Guy, Political Commitment, Religious Commitment, and Way of the Brave. While you can hop between stories with the same character, you need to complete all pieces of all four stories for the achievements. As such, I recommend staying with the same story line all the way through for each playthrough to avoid confusion and having to do a fifth playthrough (or more!) The outline below uses the order in which I did the stories, so if you choose a slightly different order, adapt as necessary.

Playthrough 1: Play Political Commitment as an evil character (So Vicious), and aim to complete all of the quests where you must be evil or where your alignment does not matter (Ecological Disaster). You will also want to level up all of your abilities to level 10 (Role Player), buy all of the weapons (Weapon Master, Vampire Knight), recruit three guild members (Brothers in Arm) and use them to win a fight without taking damage (Ultimate Damage), decorate your house (Drakhan Knight, Chevron Knight), have 10,000 Simoleons (Rich-e Sim), get a response at the wishing well (Lucky!), make 5 friends (Friendly Sim), grow all the plants (Garden Keeper), make all the potions available to an evil character, and get married (King of the Ring). Once you have finished all of these tasks, get your alignment back to good by donating at the church and being nice to people. Complete the first quest available from Brother Jules to unlock the Faith potion. Craft that at the Wizard table (Smart Craft). You can also do the 4-5 remaining good-only quests at this point to ensure you haven't missed any quests other than story related ones. The game will give you a pop-up message when all the quests are completed, so you shouldn't have to manually track anything. Shortly after the story ends, you should have 15 achievements for 125 .

Playthrough 2: Play Charitable Guy as a good character (So Kind).

Playthrough 3: Play Way of the Brave as good or evil (So Brave).

Playthrough 4: Play Religious Commitment as a good character (So Religious, Quest Master). If Casino hasn't unlocked by now, grind through the last of the bets needed.


Conclusion:

Overall this version of the Sims franchise is simple with an enhanced combat routine added in for a unique flavor. As with all the other Sims games, you will spend a lot of time if you are aiming to unlock all 200 , but it is well done with no noticeable bugs other than the occasional crash to your home screen.

[x360a would like to thank Creech for this Roadmap]

The Sims Medieval Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 20 achievements with a total of 200 points

  • Aim to get all the honorific titles.

    The honorific titles are tied to your skills: Strength, Agility, Spirituality, and Charisma. You can see the level of your various skills in your journal: Open the journal by tapping on the book image in the lower right corner of the screen, and then choose the fifth icon.

    You can level skills up by completing quests, or target individual skills as detailed below:
    Strength: You can purchase an armory for your house (look under Workshop items) although it does take up a lot of the floor space and you will have a re-arrange existing furniture.
    Agility: There is a dart game in the tavern. Playing this increases your agility. You can purchase one for your house (look under Workshop items).
    Spirituality: There is a bookshelf in the back left corner of the church. Tap on that and you can read books which will increase your spirituality. Once you have completed any quests that raise your spirituality (or utilized the one in the church to the same effect), you can purchase a bookshelf for your house under Workshop Items.
    Charisma: Once you have completed any quests that raise your charisma, you can purchase a mirror for your house under Workshop Items. Tap on it and you will preen in front of the mirror for a bit, increasing your charisma.

    You will need all skills at level 10 to unlock this achievement.

  • Finish story "Charitable Guy".

    To start the Charitable Guy story, your alignment must be at least slightly good. If the story options become available and this choice is greyed out, don't progress on any more quests and instead go around doing good deeds such as giving handouts to the church and being nice to people. To make this easier, I suggest choosing a history of Gentleman/Gentlewoman and a personality trait of Eloquent or Friendly when creating your character. When leveling up your skills, charisma is by far the most important skill, followed by strength.

    The quests specific to this story are below:
     

    1. Story: Charitable Guy I, 10, Mortemer
      -Alignment must be good.
      -Ask the innkeeper for information.
      -Search for the scepter in the tavern (wood pile).
      -Give the scepter to the Old Mage (Mortemer).
      -200 simoleons, charisma increase, spirituality increase
    2. Story: Charitable Guy II, 10, Mortemer
      -Alignment must be good.
      -Learn about the ritual by reading.
      -Find and give 6 pumpkins to Mortemer.
      -Find and give 6 lettuces to Mortemer.
      -Find and give 4 mushrooms to Mortemer.
      -Ask Mortemer for the ceremonial soup.
      - 400 simoleons, charisma increase, spirituality increase
    3. Story: Charitable Guy III, 10, Mortemer
      -Alignment must be good.
      -Recruit a wizard in your guild
      -Find and give a ring to Mortemer
      -1,000 simoleons, charisma increase, spirituality increase
    4. Story: Charitable Guy IV, 10, Mortemer
      -Alignment must be good.
      -Consult the books to the find the recipe.
      -Ask Mortemer to lend you his scepter.
      -Find and trade a staff for Mortemer’s scepter.
      -Give 10 pumpkin seeds to Mortemer.
      -Use the scepter to communicate with the Drakhans.
      -5,000 simoleons
  • Finish story "Political Commitment".

    To start the Political Commitment story, your alignment must be at least slightly evil. If the story options become available and this choice is greyed out, don't progress on any more quests and instead go around stealing from the church, kicking over trash cans, and eating food that isn't yours. To make this easier, I suggest choosing a history of Naughty and a personality trait of Narcissist when creating your character. When leveling up your skills, strength is by far the most important skill, followed by agility.

    The quests specific to this story are below:
     

    1. Political Commitment I
      -Requires you to be evil
      -Buy a desk and write Firmin’s speech.
      -Help Firmin to rehearse his speech (0/2).
      -Neutralize the first rival.
      -Get rid of the second rival.
      -Reward: 200 coins, agility increase, charisma increase.
    2. Political Commitment II
      -Requires you to be evil
      -Draft an assassination agreement for Kurt Throat.
      -Befriend Kurt Throat and explain what you plan to do.
      -Give the agreement to Kurt Throat.
      -Now eliminate Kurt Throat.
      -400 simoleons, agility increase, charisma increase
    3. Political Commitment III
      -Requires you to be evil
      -Recruit an assassin in your guild.
      -Give a death potion to the assassin.
      -Let Firmin know the King will be dead tonight.
      -Write a false letter of power transition.
      -Give letter to Firmin.
      -Get rid of Firmin and seize power.
      -1,000 simoleons, agility increase, charisma increase
    4. Story: Political Commitment IV
      -Requires you to be evil
      -Ask the jester to amuse you.
      -Face the vengeful jester.
      -Ask your chancellor for an explanation.
      -Write a speech which leaves nobody indifferent.
      -Maintain law and order. Make an example by defeating 10 Sims.
      -5,000 simoleons.
  • Finish Story "Religious Commitment".

    To start the Religious Commitment story, your alignment must be at least slightly good. If the story options become available and this choice is greyed out, don't progress on any more quests and instead go around donating to people. To make this easier, I suggest choosing a history of Orphan and a personality trait of Eloquent or Spiritual when creating your character. When leveling up your skills, spirituality is by far the most important skill, followed by charisma.

    The quests specific to this story are below:

    Story: Religious Commitment I (10) Brother Jules

    1. -good
      -Read the drakhanic holy book. Look for it at the church bookshelf.
      -Use “Preach” to convince 5 sinners to go to the church (0/5).
      -Donate 200 simoleons for the drakhan cult.
      -200 simoleons, charisma increase.
    2. Story: Religious Commitment II (10) Brother Jules
      -good
      -Use praying alter at the church.
      -Use “Preach” to convert 8 sinners (0/8)
      -Donate 1,000 simoleons for the cult.
      -400, simoleons, charisma increase.
    3. Story: Religious Commitment III (10) Brother Jules
      -good
      -Recruit an inquisitor in your guild.
      -Use “Preach” to convert 10 villagers. (0/10)
      -Use “Preach” to convert Firmin the king chancellor.
      -Use “Preach” to convert the king.
      -Complete your masterpiece by giving 2,000 simoleons to the cult.
      -1,000 coin, charisma increase
    4. Story: Religious Commitment IV (10) Brother Jules
      -good
      -Use “Preach” to convert 15 villagers. (0/15)
      -Take the money from the church basin.
      -Bring back 200 lbs of fish to Brother Jules.
      -Bring back 20 zucchinis to Brother Jules.
      -Bring back 20 eggplants to Brother Jules.
      -Receive the Great Drakhan. Preach at the church.
      -5,000 simoleons.
  • Fish 50 lbs of fish in one session.

    You will earn this when you complete the Fishing Legend quest. You can earn it earlier as well.

    One of the first things you can buy is a fishing rod, and once you have that you can unlock this achievement. There are several fishing spots on the map indicated by a circle with a fishing hook in it. Tap on one of those (there is one in your backyard) and choose to fish. Simply continue fishing until you have fifty pounds showing in the lower right corner without leaving the fishing minigame.

    Note that you have to have sufficient bait to fish. There are two kinds of bait, normal bait that is useful for catching fish up to about 4 pounds, and super bait that is useful for larger fish (6-12 pounds). To obtain 50 pounds in one session, obviously you will need to buy a good amount of bait or five super bait from the marketplace. Generally you can only purchase one super bait and 10 regular bait per in-game day, so this takes some planning ahead. Note also that behind your house you can typically only catch small fish, so to use the super bait effectively you need to fish from the bridge in the marketplace or by the river in the forest. I typically found larger fish in the forest, so that is likely the easiest spot. The forest unlocks after your first story mission.

  • Finish story "Way of the Brave".

    To start the Way of the Brave story, you simply need to progress with enough points to unlock the story. To make this story line easier, I suggest choosing a history of Simple-minded and a personality trait of Adventurous or Hard-case when creating your character. When leveling up your skills, strength is by far the most important skill, followed by agility.

    The quests specific to this story are below:
     

    1. Story: Way of the Brave I (10) Tariq the Brave
      -good/evil
      -Buy an armory and train yourself (0/3).
      -Find and talk to the Fishing Thieves leader.
      -Bring 50 lbs of fish to the Fishing Thieves.
      -Fight the Fishing Thieves leader.
      -2 simoleons, strength increase, agility increase (fight bonus)
      -200 simoleons, strength increase
    2. Story: Way of the Brave II (10) Tariq the Brave
      -good/evil
      -Find a bard and question him.
      -Look for the axe in the forest tree trunks.
      -Show off to Tariq who you’ve found.
      -Train your strength. Become a warrior. Frighten 10 villagers (0/10)
      -400 coins, strength increase.
    3. Story: Way of the Brave III (10) Tariq the Brave
      -good/evil
      -Speak to the Sim that is claiming there is an imposter!
      -Recruit a knight to attack the castle.
      -Give a stamina potion to the knight.
      -Confront the king’s guard.
      -36 simoleons, strength increase, agility increase (fight bonus)
      -Defeat the king in a duel to the death.
      -124 simoleons, strength increase, agility increase (fight bonus)
      -1,000 simoleons, strength increase
    4. Story: Way of the Brave IV (10) Tariq the Brave
      -good/evil
      -Go and see Kamelia to recover the bones.
      -Put the bones in a steel chest.
      -Recruit one legend for your guild.
      -Confront the Edramir Kingdom spy
      -simoleons, strength increase, agility increase (fight bonus)
      -Face the black knight
      -simoleons, strength increase, agility increase (fight bonus)
      -Give back the pieces of evidence to Kamelia.
      -5,000 simoleons.
  • Craft all kind of potions.

    This must be earned with one character and does not spread across playthroughs.

    After you have chosen your story and house gets upgraded, you can purchase a Workshop Item called Herbalist Table. If you tap on that you can see the various potions that can be made (you will unlock the recipes during certain quests). If they are yellow, you have the necessary ingredients and can craft the potion. If they are grey, tap on them to see what is needed and what you currently have:
     

    • Stamina potion: 2 lettuce and 2 sage.
    • Laugh potion: 2 verbena and 2 zucchini.
    • Love potion: 1 pumpkin, 1 mushroom, 1 zucchini.

    There are also potions that can be made on the Wizard Table:

    • Hair potion: 1 verbena, 1 egg, 1 mushrooom.
    • Death potion: 1 mysterious plant, 1 lettuce, 1 verbena, 1 eggplant. (requires evil playthrough)
    • Faith potion: 2 sage, 2 eggplant (requires good alignment)
    • Crazy potion: 1 rosemary, 1 pumpkin, 1 egg
    • Terror potion: 1 mandrake, 1 pumpkin, 1 mysterious plant

    Ingredients:

    • Lettuce can be grown in your garden after purchasing the seeds in the market.
    • Sage grows outside your front door to the right, and can be purchased in the market as well.
    • Verbena grows outside your front door to the left after starting any story, and can be purchased in the market. As you progress in the story it also grows in front of the herbalist and can be found in the forest.
    • Zucchini can be grown in your garden after purchasing the seeds in the market.
    • Pumpkin can be grown in your garden after purchasing the seeds in the market.
    • Mushrooms can be found growing in a variety of places, but the fastest growing one appears to be in the marketplace (next to the food barrel to the left of the bridge).
    • Eggs can be obtained from the marketplace.
    • The mysterious plant can be stolen from in front of the herbalist house, or purchased in the marketplace.
    • Eggplant can be grown in your garden after purchasing the seeds in the market.
    • Rosemary can be found in the graveyard, but note that it takes approximately one in-game month to grow. After beating the story, you can purchase it at the marketplace.
    • Mandrake can be found in the graveyard, but note that it takes approximately one in-game month to grow. This can be purchased in the market as well, and that is by far the fastest way to obtain the mandrake necessary for the various potions and quests (one of which requires you to obtain six mandrake plants!)
  • Grow all kind of plants.

    This must be earned with one character and does not spread across playthroughs.

    You can purchase seeds in the marketplace, although some quests will give you seeds also. I strongly recommend purchasing fertilizer also. Once you have a seed, go to your house, plant it in the garden (to the left of your front door), fertilize it, and then harvest it. Once you have done this for each type of plant at least once, the achievement will unlock.

    The available plants to grow are: Lettuce, eggplant, zucchini, and pumpkin.

  • Win a combat with 0 damages.

    Level up your strength and agility to the maximum level, and ensure you have three guild members who are combat oriented, not healers. You can check this on the guild screen by tapping your journal at the lower right corner, choosing the guild banner which is the 2nd icon from the left, and looking at the image all the way to the right next to each name. If it is a blue plus symbol, that guild member is a healer and needs to be removed.

    Once you have three fighters or mages, turn off the autosave in the menu and choose save and continue. Then pick a fight with the petty thief and if you defeat him without taking damage, the achievement will unlock. If he hits you, press the home button on your phone, tap the icon for the game again, and you can reload without the fight having happened since you saved immediately prior.

  • Get married.

    To marry someone, find a Sim with a matching alignment (if you are evil, you can't marry a good Sim) and socialize with them until you are sincere friends. At that point the "Be Romantic" dialogue becomes available and you can continue to socialize and be romantic until the "Propose Marriage" dialogue unlocks. Note this may take several days of in-game time as you don't gain benefit from repeating the same conversation without taking breaks in between. The achievement will unlock once your love interest says yes.

  • Have 2 guild members.

    The guild concept is basically your gang who helps you in fights. When you are friendly enough (sincere friend) with certain Sims who share your alignment (good or evil), you can ask them to join your guild. Once you have two members (you can have a maximum of three) then the achievement unlocks.

  • Have 5 friends.

    This unlocks once your sim has made five friends in the game. Chat with everyone you meet and this should be one of the first achievements you unlock. Obviously, being friendly or funny is more likely to make a friend than being mean to them, so choose your interactions with this in mind.

  • Get 10000 Simoles.

    Thanks to SIMPLYMIDGET for this tip:

    1. Go to the Tavern to play the "Dice game table" or purchase your own table in the upgrades menu for your home. I bought one and placed it right next to my entrance to my home, and saved and continued. This made it fast because when you load your save at your home, you simply just have to enter to play. It cuts down on having to walk any distance.

    2. Wager all of your money. If you win, simply Save and Continue.

    3. If you lose, hit the Windows button on your phone to go back to the 'dashboard'. Now go back into your games and open the game back up. It will now open the game fresh, without saving your previous financial loss.

    4. Go back to the dice game table and gamble 1 coin. Most likely, you will lose again. Save and Continue.

    5. Wager all of your money again. If you win, you double your money. Save and Continue.

    If you lose again, repeat step 3.

    Rinse and repeat.

  • Get all the weapons.

    This achievement is unlocked by purchasing all available weapons from Almeric in the marketplace. Note that some weapons are not available immediately and only show up in his inventory if you have higher stats and/or have progressed through the story.

    Lumberjack axe
    Executioner axe
    Rusty sword
    Old hammer
    War hammer
    Foil
    Iron axe
    Iron sword
    Iron hammer
    Commander sword
    Divine sword
    Frozen hammer
    Golden axe
    Hero axe
    Mjolnir

  • Get the Chevron weapon.

    This is a decoration for your house that becomes available once you choose a story and obtain the upgraded house. When you are home, tap on the icon in the upper right corner of the screen and choose "Buy new furniture." There are six categories, the fifth of which is "Decoration". The Chevron weapon decoration is the seventh choice and will cost your 120 Simoleons. The achievement will unlock after you place it on a wall. **Note that there is a decoration called "Chevron Shield" which is not related to this achievement.

  • Get the Vampire sword.

    This is available for purchase after completing any of the stories. Simply purchase it from the marketplace to unlock the achievement.

  • Get the Drakhanic weapon.

    The Drakhanic weapon is a decoration for your house that costs 70 Simoleons. When you are home, tap on the icon in the upper right corner of the screen and choose "Buy new furniture." There are six categories, the fifth of which is "Decoration". The Drakhanic weapon decoration is the fifth choice. The achievement will unlock after you place it on a wall.

  • Win the Wishing Well prize.

    The wishing well is found in the marketplace. Visit the marketplace and then tap on the covered well in the middle of the area. You are given the option to make a wish, which will cost you one gold. Most of the time you will get a message that says "Nothing happens but 'plop!'" Keep repeating it and eventually you will get a message that says "The Great Drakhan has heard your call! Your Sim is suddenly filled with bravery and iron will!" At that point the achievement will unlock.

  • CASINO

     

    10

    Play 100 times with dice.

    There is a Dice Game Table in the tavern (you also can purchase one for your house). You merely need to play 100 times, win or lose. This counts only in one play through, so you can do it at any time. Ensure you have all the money you need (30-40k) and then simply repeatedly place bets of 1 Simoleon until the achievement unlocks.

  • Finish all the quests.

    There are 55 quests, not all of which are available in any given playthrough. The story quests are listed under those achievements, so this list is the non-story related achievements sorted by alignment requirements.

    They are listed as quest name, number of focus points needed to start the quest, and the person or location who provides the quest. Underneath each quest is a list of the tasks involved and the reward you will receive for completing the quest.

    Quests with no alignment requirements:

    Heroic challenge n°1 (0) Quest Panel
    -kick two garbage barrels (0/2)
    -200 simoleons, strength increase, agility increase

    Heroic challenge n°2 (0) Quest Panel
    -fight and defeat a petty thief
    -5 simoleons, strength increase, agility increase (fight bonus)
    -200 simoleons, strength increase, agility increase

    Heroic challenge n°3 (0) Quest Panel
    -defeat a member of the “Rootless Mushrooms”.
    -4 simoleons, strength increase, agility increase (fight bonus)
    -300 simoleons, strength increase, agility increase

    Heroic challenge n°4 (0) Quest Panel
    -Face a red bandit.
    -4 simoleons, strength increase, agility increase (fight bonus)
    -500 simoleons, strength increase, agility increase

    Heroic challenge n°5 (0) Quest Panel
    -Face a black bandit.
    -24 simoleons, strength increase, agility increase (fight bonus)
    -800 simoleons, strength increase, agility increase

    Heroic challenge n°6 (0) Quest Panel
    -Defeat the previous title holder.
    -137 simoleons, strength increase, agility increase (fight bonus)
    -1,000 simoleons, strength increase, agility increase

    Hero’s lesson (1) Tariq the Brave
    -Befriend Farmelin and investigate using “Discuss Quest”.
    -Report the thief’s description to Tariq. Use “Discuss Quest”.
    -Go buy a weapon form Almeric the merchant at the market place.
    -Find and defeat the chicken thief.
    -50 simoleons, strength increase, spirituality increase, apple, stamina potion

    Fish soup (3) Farmelin
    -Bring back 20 lbs of fish for Farmelin.
    -100 simoleons, agility increase, apple, lettuce

    The Drakhans (3) Tariq
    -Talk to Brother Jules.
    -Talk to Kamelia the Herbalist.
    -Talk to Mortemer.
    -Report to Tariq what you learn.
    -30 simoleons, strength increase, lettuce seed, mushroom

    Ugly kid (3) Firmin
    -Make fun of 5 Sims or the same Sim 5 times.
    -Let Firmin know about your wrong doing. Use the “Discuss Quest”.
    -100 simoleons, charisma increase, spirituality increase, eggplant seed, potion recipe (laugh)

    I’m Dabest! (3) Will Dabest
    -Engage in a fight with Will Dabest.
    -1 simoleons, agility increase, strength increase, (fight bonus)
    -50 simoleons, agility increase, strength increase, Will Dabest’s sword.

    A mysterious plant (3) Firmin
    -Bring back 3 mysterious plants to Firmin.
    -100 simoleons, strength increase, spirituality increase, lettuce seed, zucchini seed

    Plants amateur (3) Kamelia
    -Find two sage plants and give them to Kamelia the Herbalist.
    -50 simoleons, agility increase, spirituality increase, lettuce seed, potion recipe (stamina)

    The fish master (3) Innkeeper
    -Go fishing and catch 20 lbs of fish in one session.
    -Report your record to the Innkeeper.
    -80 simoleons, agility increase, super bait.

    Point of view (3) Kamelia
    -Ask Mortemer some questions.
    -Give the letter to Kamelia.
    -Give the letter to Mortemer.
    -Give the letter to Kamelia.
    -Talk to Mortemer.
    -50 simoleons, charisma increase, spirituality increase, fertilizer

    Chicken wings (3) Farmelin
    -Question Clovis
    -Ask Kamelia for a laying potion.
    -Bring the potion to Clovis.
    -50 simoleons, charisma increase, spirituality increase, focus points seeds.

    The Rootless Mushrooms (3) Innkeeper
    -Try to reason with the bandit’s leader.
    -Sort Amanita out.
    -Pour Amanita ashes in the well.
    -5 simoleons, agility increase, strength increase (fight bonus)
    -150 simoleons, agility increase, strength increase, fertilizer, love potion

    Plants collector (3) Kamelia
    -Give 4 verbena branches to the herbalist.
    -80 simoleons, agility increase, spirituality increase, zucchini seed, potion recipe (death)

    Return of Dabest (4) Will Dabest
    -Beat Will Dabest once again.
    -14 simoleons, agility increase, strength increase (fight bonus)
    -60 simoleons, agility increase, strength increase, axe

    Funny haircut (4) Firmin
    -Find two eggs and give them to Firmin.
    -Find two mushrooms and give them to Firmin.
    -Find two verbena branches and give them to Firmin.
    -Give Firmin’s potion to someone [including Firmin].
    -Go back to see Firmin.
    -150 simoleons, agility increase, spirituality increase, zucchini seed, potion recipe (hair)

    Sticky Bob (4) Sticky Bob
    -Tell Sticky Bob to stay away from you nicely!
    -Explain to Sticky Bob that you prefer weapons.
    -Frighten Sticky Bob by yelling that you don’t like omelettes.
    -Hit Sticky Bob [combat].
    1 simoleon, agility increase, strength increase (fight bonus)
    60 simoleons, strength increase, spirituality increase, mysterious plant, potion recipe (love).

    The fish master II (4) Innkeeper
    -Catch 40 lbs of fish in one session.
    -Report your record to the Innkeeper.
    -100 simoleons, agility increase, spirituality increase, focus point seeds.

    Plant fancier (6) Kamelia
    -Give six mandrake plants to Kamelia.
    -300 simoleons, agility increase, spirituality increase, eggplant seed, pumpkin seed.

    Dabest’s revenge (6) Will Dabest
    -Defeat Will Dabest a third time.
    -17 simoleons, agility increase, strength increase (fight bonus)
    -100 simoleons, agility increase, strength increase, war hammer.

    The big joke (6) Firmin
    -Create, buy or steal a laugh potion.
    -Pour it in the well
    -300 simoleons, agility increase, spirituality increase, bait, potion recipe (crazy).

    The wizard camp (6) Mortemer
    -Search in the bookcase to find the potions list.
    -Give two stamina potions to Mortemer.
    -Give a terror potion to Mortemer.
    -Give a hair potion to Mortemer.
    -300 simoleons, agility increase, spirituality increase, death potion, potion recipe (terror).

    Jester’s depression (6) Any Jester
    -Tell a joke to one of the Kingdom’s jesters.
    -Make one of the Kingdom’s jesters dance.
    -Offer a laugh potion to one of the jesters of the Kingdom.
    -300 simoleons, agility increase, charisma increase, fertilizer.

    You’re Dabest (8) Will Dabest
    -Defeat Will Dabest.
    -13 simoleons, agility increase, strength increase (fight bonus)
    -400 simoleons, strength increase, golden axe.

    Plant expert (8) Kamelia
    -Bring 10 rosemary to the herbalist.
    -400 simoleons, agility increase, spirituality increase, pumpkin seed, eggplant seed.

    Fishing legend (8) Innkeeper
    -Catching more than 50 lbs of fish in one session.
    -Report your record to the Innkeeper.
    -400 simoleons, agility increase, charisma increase, eggs, apple.



    Quests that require a good alignment:

    Spread the word (3) Brother Jules
    -Use “preach” to convert a villager. (0/4)
    -Report your action on the church registry.
    -20 simoleons, charisma increase, spirituality increase, bait, potion recipe (faith)

    Collect for charity (3) Brother Jules
    -Collect 50 simoleons for church charity.
    -Report your action in the church registry.
    -Charisma increase, spirituality increase, stamina potion.

    Charity omelette (6) Brother Jules
    -Give 10 eggs to the priest.
    -100 simoleons, charisma increase, spirituality increase, fertilizer, faith potion.

    The stranger (8) Stranger
    -Look for a translation to what this foreigner says.
    -Greet the foreigner in return.
    -Look for a translation to what this foreigner says.
    -Offer 4 lettuce seeds to the foreigner.
    -Look for a translation to what this foreigner says.
    -400 simoleons, charisma increase, spirituality increase, mushroom, mysterious plant.




    Quests that require an evil alignment:

    Oh my god! (3) Keena
    -Steal simoles from the church donation basin.
    -Bring the money back to Keena.
    -120 simoleons, agility increase, verbena

    Kingdom’s treasure (4) Keena
    -Find the map parts of the treasure hidden in the forest. (0/3)
    -Find the last part of the map.
    -Find Gorbert the poet and talk to him to piece the map together again.
    -Steal the missing piece of map from Gorbert.
    -200 simoleons, agility increase, spirituality increase, focus point seed, stamina potion

    Assassin’s greed (8) Keena
    -Defeat a spy Sim.
    -Defeat an assassin Sim.
    -Defeat a legendary Sim.
    -400 simoleons, agility increase, strength increase.

    The idol (8) Keena
    -Find and bring the Drakhanic idol to Keena.
    -400 simoleons, agility increase, spirituality increase, bait

    Gravedigger (8) Keena
    -Dig cemetery grave (0/3) (search the graves)
    -Bring back the treasure to Keena
    -400 simoleons, agility increase, spirituality increase, apple, fertilizer

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