- Estimated achievement difficulty: 4/10 [Achievement Difficulty Rating]
- Offline: 29 
- Online: 0
- Approximate amount of time to 1000: 10-15 hours [highly RNG-dependent] [Estimated Time to 100%]
- Minimum number of playthroughs needed: Many runs, depending on your luck with RNG items
- Missable achievements: Spare the Witch! (15G) and You Must be Dreaming! (50G) are the only two achievements that could be considered missable, but the repeating nature of the levels means essentially no achievements are missable. Refer to the walkthrough below for more information
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None
Welcome to The Story Goes On, a roguelite hack 'n' slash game where you'll be playing through the same six levels over and over, gradually collecting items/powerups to make you stronger, as the dungeons get progressively harder with each iteration. The goal is to eventually collect all pages of the storybook, which completes the storyline of the game. This isn't quite as straightforward and linear as you might think, but more on that below. Like any roguelite, dying means you lose everything and start over from scratch, but thankfully this game is quite simple and easy compared to others, especially once you start amassing items and powerups. Let's get started on the completion.
Explanation on Story Progression and the Cyclical Levels:
The first thing I would like to do is explain how the story progression works. To complete the story, you'll need to obtain all six pages. However, obtaining the pages is NOT story related. By that, I mean that if you simply play through all the rooms in each floor, finding the boss key and then beating the boss, you will not collect any pages and will not progress the story.
Now a quick word on the levels and their cyclical nature. There are six levels (or floors) in the game, in this order: Forest, Snow, Spooky Forest, Desert, Dark Forest, Void. When you first start the game (after the tutorial) you will play through all six of those levels, with no option for a story page. After completing all six levels, you'll go through a portal and be in space, and approach the six blank pages. Now you will be given the ability to access the first two dungeons (one in the Forest and one in the Snow level). There are six total pages you can put your cursor to play, and the difficulty of each is shown in the upper left. Be aware that you will play through the levels linearly from the one you pick. So, for example, if you pick the Forest page section (bottom left), you will play through all six levels like normal, but if you pick the Snow page section (top left) you will start at the Ice level and play through the five levels until the end, skipping the Forest level. Keep this in mind, because if you need a page in a specific level, don't start in a level beyond that one.
As I said, obtaining the pages isn't part of natural progression, so refer to That was a Big Spider (50G) and Wild Ride (50G) for how to get the Forest and Snow pages, respectively. Once you've gotten both of them, the scarecrow will open up the next two: Spooky Forest and Desert (refer to The Eye of the Beholder (75G) and Good Idea! (75G) for those two), and then the final one: Dark Forest (refer to That Put a Spin on Things (75G)). Be aware that after you obtain the fifth page by defeating the boss Discourse, you will unavoidably die. This is story related, so don't be alarmed. Immediately after dying, start a new one and you'll be pitted against the final boss to obtain the final page. Be Scared (100G) has more details on this final page.
The following section has tips to get through the game pretty easily. Since you'll be forced to die and therefore lose everything right near the end of the game, it's worth knocking out a bunch of the miscellaneous achievements at that point. Refer to the second section after this one for more details.
General Tips to Make the Game Easy:
- While it may be tempting once you find the boss key to go to the boss door and fight him, never do so until you've explored every room in each level. Firstly, the gold you amass from killing all the enemies you can find is very helpful early on to buy more things. Secondly, every level has one room with a random powerup in the middle of it (the room has a yellow diamond on it on your map). You never want to move on before finding this room.
- Early on, use your regular keys on the chests you find, but as you progress and get stronger, save the keys in case you find gold chests. These are rarer (but are opened the same way) but they always contain an item, rather than a heart or money.
- Prioritize collecting/buying from the shop the Rabbit of Cearbannog (listed as "Pet Bunny" in the shop), the Two Turtle Doves, and Mother Pecr. Not only does collecting all three give you an achievement, Lord Pecrtron (25G), but it gives you an AI companion that is invincible and absolutely destroys enemies and bosses.
- The Deal With The Devil powerup is probably the best in the game. It replaces your hearts with your money, meaning when you get hit you lose money. This means that your pool of money becomes your health. While this may seem bad at first, you'll quickly find that you are far less likely to die now. Every enemy you kill gives you money, meaning you are constantly getting more and more health every time you kill enemies. I have had over 20,000 in my wallet at once, meaning there was zero chance of me ever dying. Once you get this powerup, try to keep it.
- While they may seem simple and not very good or strong, the two powerups for increasing attack speed and increasing range are two of the best in the game because they can be stacked. Being able to attack faster will put your DPS (damage per second) through the roof. I was killing bosses in literally 1-2 seconds after I had 3-4 stacks of each. Never pass these powerups up when you see them in the scarecrow's shop between floors.
- After each cycle of levels, when you're forced to choose a new page to start from, pay close attention to what powerups you'll lose and which you'll keep. While it may be tempting to prioritize Lord Pecrtron if you have it, I tended to prioritize the attack speed and range, and especially the Deal With The Devil powerup, as these ensured I was strong enough to plow through any enemy or boss with ease, and had a huge health pool thanks to my money.
Your main order of business on your main playthrough of the game is going to be obtaining all pages to complete the story. To save yourself some time though, because of the random nature of much of this game, there are a number of things to keep in mind or look out for as you work through the story.
- In the Forest level, keep an eye out for the items needed to unlock Sprout. Refer to Sandwich Slayer (50G) for more information.
- In the Snow level, during your story run with the yin yang symbol, take that opportunity to unlock Gambit while you're there. Refer to Demon Slayer (50G) for more information.
- During each run of the Spooky Forest level, keep an eye out for the footprints you need to follow to unlocked Foster. Refer to Void Slayer (50G) for more information.
- If you have the money to spare, spin the wildcard once or so per time you see it, to save time grinding later.
- At some point, you will inevitably fight the Witch boss. Make sure to not kill the snake that spawns after she's dead.
- Keep on the lookout for caves in the Forest and Snow levels. Refer to It's Dangerous to Go Alone (10G) for more information.
- Keep on the lookout for the White Hat character. This is random spawn in any room of any level. Refer to The Lord of Booty (50G) for a bit more detail.
- After you finish your story playthrough and obtain the final page, since you'll have no money or items saved up, that's a good opportunity to grind out deaths, get the two achievements related to Foster and Gambit, and any other miscellaneous achievements you haven't unlocked yet.
After you've obtained all six story pages and gotten all miscellaneous achievements, you'll likely still need some unique items to wrap up The Lord of Booty (50G) . There unfortunately is no way to speed up the process of tracking down unique items you haven't seen yet, since all items are randomized. However, refer to that achievement solution for some tips and theories I have that may help you get through it quicker. That should then wrap up your completion.
Overall, The Story Goes On is a fun, relatively easy, pretty addictive, and charming little roguelite game. The grind and RNG at the end to find all items can be tedious, but the rest of the game is fun to play, getting strong and stronger and mowing through enemies and bosses. For the cheap full price of $5, I recommend it to anyone who wants a fun little detour for a few hours.
[XBA would like to thank Necrophage33 for this Roadmap]