Looped screams, freaky noises and solid voice acting. The music too is suitably atmospheric, but by and large the entire soundtrack is pretty forgettable.
Built using Unity, The Town of Light isn't the worst-looking game, but then neither is it the best. Some shoddy textures, frequent pop-in and poor draw distances let the side down.
A slow and repetitive slog through a painstakingly recreated real-life asylum that soon becomes rather dull. There's not really much to do other than casually stroll from place to place, reading reams of text (some of it voiced and unskippable) from bits of paper.
The branching narrative is a nice idea, but it's not exactly presented in the best way. Some puzzles or anything that requires some sort of lateral thinking might have been nice. You'll find maybe one or two things that resemble a puzzle in Town of Light.
Earned for going off-piste and exploring Volterra and its outside surroundings, you'll need to go the extra mile to attain the full 1000G. A number of repeat playthroughs are required too. Can you be bothered, though?