Excellent Japanese voice work and an evocative, atmospheric score frame the action beautifully. The only issue is that some late-game dialogue seems to be missing.
A sumptuous black and white art style inspired by '50s and '60s samurai cinema, Trek to Yomi looks fantastic. If we're nitpicking, character models are ever-so-slightly rough when viewed close-up.
Streamlined combat, exploration, and a handful of simple puzzles make for a consistently enjoyable experience, while learning new moves, and how best to deal with different enemies, keep things fresh.
A playthrough will take you about 5-7 hours, but with three paths to take to different endings, there's a nice bit of replay value on offer. The one-hit kill Kensei mode is also unlocked upon completing the game, and it's as hard as it sounds. Late game difficulty spikes also conspire to spoil the fun.
At least three playthroughs are required here, as all endings are required for the completion, and there are some achievements awarded for not being hit by certain bosses. Then there's Kensei mode to tackle, which is hard as nails. A tough 1,000G.