- Estimated achievement difficulty: 1/10 [Achievement Difficulty Rating]
- Offline: 11 [1000]
- Approximate amount of time to 1000: 1-2 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: Duffle
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: No, just the game
- Extra equipment needed: None

Turtle’s Quest is bad. Really bad. It looks horrible, is full of glitches, and the lack of content is just pathetic. It looks like a school project made by a ten-year-old, and the voice acting is cringeworthy. The “story”, if you can call it that, can be sprinted through in about 20 minutes. Unfortunately the controls are that bad and the glitches are that glitchy that it will almost definitely take you much longer. If you have the ability to use a controller rather than the keyboard, the controls are slightly more manageable. The glitchiness of the game is a different matter. There is a part where one of the NPC has a tendency not to appear, meaning you need to reload your save. Unfortunately, the game will either not have saved any progress, or will only have saved partial progress. Sometimes it will decide to delete the progress it previously saved. As previously said, this is a BAD game. You have been warned. Fortunately it is free, quick, and easy. 

Abbreviated Walkthrough:
If you follow the achievement guide, from top to bottom, it includes a full walkthrough of the game. Follow the guide to the end and you will have all but one of the achievements. Make sure at some point you pick up one of the collectables mentioned in “Duffle” and mash the button (or collect all four if this doesn’t work. Watch the credits all the way through and you will have your 1000

Well, that was fun, wasn’t it. Congrats on your completion, sorry for your memories.

[XBA would like to thank Corrupt. for this Roadmap]

Turtle's Quest Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 11 achievements with a total of 1000 points

  • Ahoy



    Land to Turtle's Beach

    Story related, cannot be missed.

    You will get this the first time you land on the island’s beach, after the long cutscene after you exit the boat.

  • Watch the first memory cut scene

    Story related, cannot be missed.

    This will be the first achievement you unlock, shortly after witnessing the beginning cutscene.

  • Disclose a game changing information

    Story related, cannot be missed,

    A couple of cutscenes after landing. After talking to Jules (drunk guy near a rock to the far right) about turtles, head back to the dock for another long cutscene. You need to eavesdrop on a conversation between a group of people to the left of the docks. Walk to the front of the wagon, crouch down and walk under it. You will be prompted to listen. After another cutscene, this will unlock.

  • Show you are smart, brave, fast and sneaky.

    Story related, cannot be missed.

    After you unlock “Bring a spring upon her cable”, you next need to go and speak to the prisoner. He is in the building guarded by two guards, dressed in red jackets. You can talk to him by going to the left hand side of the building. You need to ask him about the map, but without mentioning specifically it is a map. If you are too blatant, he will end the conversation. Once you have struck a trade, you will need to get flint and steel from one of the ship's crew. This involves going back to the dock and approaching the white guy carrying a box. Push him when prompted, and one of the worst chase sequences you have ever witnessed will happen. At the end of this, go back to the dock and pick up the flint and steel for this one to unlock.

  • Make something boom!

    Story related, cannot be missed.

    Shortly after getting the flint and steel, you want to run back past where the prisoner was. Don’t speak to him, as you will get an annoyingly long cutscene again, instead use the flint and steel to ignite the barrels. As soon as they are lit, Quickly run to Oswald (the guy with the horses) as fast as you can and you will get a cutscene, ending with this achievement. You have 20 seconds, which should be plenty of time.

  • Run, run, run, stop!

    Story related, cannot be missed.

    Pick up the treasure map from where you just blew up the prison. You will now enter an even more annoying chase section than the last. This will involve tight cornering, sliding underneath guards, and jumping over them. At the end, you will see another cutscene and this one will unlock.

  • Achieve a prize by losing

    Story related, cannot be missed.

    After your map is taken away, run over to the prisoner you saw hiding in the cutscene, and he will ask you to following him. Upon completion of this follow task, the achievement will unlock.

  • Booty!



    Find all the pieces needed to fix the cart

    Story related, cannot be missed.

    After receiving your trendy new hat, go back to Oswald. 

    The game can majorly glitch here, and Oswald sometimes won’t be there. If that is the case, pause the game and return to the main menu. Be patient here, as you need to let the game “think” for a bit, returning to the main menu too quickly and the game will forget what it was doing and you will have to start over. Once back to the main menu, select “continue game”, then “chapter one”. Chose the checkpoint “a new hat” and Oswald should now be there. If you only have “intro” available, you will have to start from the beginning and run the risk of this happening again. To be safe (well, safer, the game is a wreck), wait 30 seconds at each stage before getting back to the main menu.

    Once you get to Oswald, and he will send you to Erick, the blacksmith behind the barn. To progress the conversations with both of them, just tell them you are trying to save a turtle. You will now have to go on a scavenger hunt in order to get the parts to fix it. Your character will speak when you are near an item so you know when you are near. Go behind the barn to get your first piece, some wood. Next, head back towards the dock area. The next piece, metal, is behind the rightmost house (facing away from the docks), the one pretty much flush with the cliffs, in some bushes. Your next piece of metal is on top of a large rock to the right of where you are; jump on the smaller one to jump up to the larger one to collect this. The next piece of metal is at the end of the docks, you should see it's blue glow from a distance. Then, go back to where you followed the prisoner to and you will clearly see your last two pieces. Return to Erick, speak to him and he will give you some nails. Finally, return to Oswald, and you will get your achievement upon speaking to him.

  • Complete the Chapter 1

    Story related, cannot be missed.

    Simply finish the chapter. All that is left to do after “Booty” is run over to the prisoner and watch the ending.

  • Watch all the titles and the bloopers.


    This will unlock at the end of the game after watching all of the credits and bloopers. Make sure you don’t quit out too early

  • Duffle



    Find it all!


    Missable achievement

    Shortly after getting off the boat, you will need to collect four hidden items, dotted about the town. This is fortunately semi-glitched in our favour. If you mash the button when prompted, you should be able to get it to pop from a single item. The locations are as follows:

    Box - On the docks, behind you as soon as you arrive at the island.

    Bunny - In the grass behind where Oswald is with his horse and cart.

    Sunglasses - Next to a dilapidated cart, half buried in the sand. This is found to the right of the dock area.

    Star - Hidden behind the building to the left of where the sunglasses are

    Thanks to Jappe XBA for the images.

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