Overview:
- Estimated achievement difficulty: 5/10 [heavily skill dependent [Achievement Difficulty Rating]
- Offline: 21 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 2-3+ hours [heavily skill dependent] [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [level select]
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: The Boss (100G) is reportedly glitched in a good way
 
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.

Introduction:
Welcome to Whipseey and the Lost Atlas, a side scrolling platformer from Blowfish Studios, developers known for some very quick and easy games. While this game is a relatively quick completion, it is definitely not easy. The game only consists of six pretty short levels, but the platforming and attacks are likely to get you pretty frustrated by the time you're done with this completion. Most of the achievements are quite easy, but then you'll need to beat each boss without taking damage, and that's where things can get pretty frustrating. At least 700-800gs.png in this game is a 3/10 and will take 1-2 hours though, if you don't care about the completion. Speaking of which, let's get started.

Abbreviated Walkthrough:
As noted above, there are only six short levels in this game. Half of the achievements will come naturally and unavoidably while completing these six levels. The remaining achievements require you to complete each boss without dying, complete each boss without getting hit, and complete a level without getting hit. While that may sound intimidating, we'll take it one step at a time.

Starting with the first level, your first aim should be to complete this level while killing all enemies to unlock Dedicated (25G). You'll likely be killing most if not all enemies in every level during your first run anyway, but it's very easy to do on the first level since all enemies are very easy to hit and kill. You'll just have to make it a point to jump in the water to kill the fish. You'll likely die a bunch, but keep at it until you finish the level.

Now, once you finish the first level, I highly recommend replaying it instead of moving on. You need to beat the boss without dying (which you may have done already, but probably not) for an achievement, but this is also the easiest level to complete without taking damage for Untouchable (25G). Since you won't be taking damage, there is no need to pick up a health potion, also unlocking No Chill (25G). The former is one of the hardest achievements in the game, but it's best to do it now while you have the first level still very fresh in your mind. Refer to Untouchable (25G) for more tips on that level, and The Boss (100G) for tips on the boss fight.

With that task out of the way, I recommend approaching every subsequent level the same way: play through it to get the feel for it and the new enemies until you beat it, which will likely involve many deaths. Then, replay the level until you beat the boss without getting hit. You'll need to do each boss without getting hit for The Boss (100G), and in doing so will unavoidably unlock the achievements for beating each boss without dying. Refer to The Boss (100G) for tips on beating each boss without getting hit. That's by far the hardest achievement in the game, and once you manage it you'll be home free.

Mop Up:
If there are any miscellaneous achievements you're still missing, refer to each to see where to quickly and easy unlock them.

Conclusion:
Whipseey is, as mentioned in the intro, a pretty frustrating and disappointing game. The platforming is decent at best, and the whip just doesn't function as tightly as it should to be able to take care of some enemies while jumping. You'll often find yourself dying cheap and frustrating deaths because of the way enemies were positioned and how limited your attacks are. Thankfully it's a very short game, but beating that final boss without getting hit might cause you to smash on controller if you get bad luck. Hopefully you powered through it, and if so, congrats on the completion.
 
[XBA would like to thank Necrophage33 for this Roadmap]

Whipseey and the Lost Atlas Achievement Guide

Printable Guide
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There are 21 achievements with a total of 1000 points

  • Clear the Beach Level.

    Story-related; cannot be missed.

    Proceed through all rooms and defeat the boss at the end to unlock this achievement. If you run out of lives, you'll have to start the level over from the beginning. Collect gems to gain an extra life for every 100 you collect. You also don't need to kill every enemy, so just make it to the exit door of each room as quickly as possible. For tips on the boss fight, which you need to complete without getting hit (any without dying, which will happen while beating it without getting hit), refer to The Boss (100G).
  • Clear the Forest Level.

    Story-related; cannot be missed.

    Proceed through all rooms and defeat the boss at the end to unlock this achievement. If you run out of lives, you'll have to start the level over from the beginning. Collect gems to gain an extra life for every 100 you collect. You also don't need to kill every enemy, so just make it to the exit door of each room as quickly as possible. For tips on the boss fight, which you need to complete without getting hit (any without dying, which will happen while beating it without getting hit), refer to The Boss (100G).
  • Cowboy

     

    50

    Clear the Desert Level.

    Story-related; cannot be missed.

    Proceed through all rooms and defeat the boss at the end to unlock this achievement. If you run out of lives, you'll have to start the level over from the beginning. Collect gems to gain an extra life for every 100 you collect. You also don't need to kill every enemy, so just make it to the exit door of each room as quickly as possible. For tips on the boss fight, which you need to complete without getting hit (any without dying, which will happen while beating it without getting hit), refer to The Boss (100G).
  • Clear the Snow Level.

    Story-related; cannot be missed.

    Proceed through all rooms and defeat the boss at the end to unlock this achievement. If you run out of lives, you'll have to start the level over from the beginning. Collect gems to gain an extra life for every 100 you collect. You also don't need to kill every enemy, so just make it to the exit door of each room as quickly as possible. For tips on the boss fight, which you need to complete without getting hit (any without dying, which will happen while beating it without getting hit), refer to The Boss (100G).
  • Clear the Castle Level.

    Story-related; cannot be missed.

    Proceed through all rooms and defeat the boss at the end to unlock this achievement. If you run out of lives, you'll have to start the level over from the beginning. Collect gems to gain an extra life for every 100 you collect. You also don't need to kill every enemy, so just make it to the exit door of each room as quickly as possible. For tips on the boss fight, which you need to complete without getting hit (any without dying, which will happen while beating it without getting hit), refer to The Boss (100G).
  • Swing with the whip.

    Story-related; cannot be missed.

    While you'll have the opportunity to swing with the whip in the Beach level, it will be required to progress through all subsequent levels to clear large gaps.
  • Hover

     

    25

    Hover for at least 3 seconds.

    While there may be multiple places to unlock this achievement, the easiest place is in the final room before the boss of the Beach level. This is a vertical room with multiple platforms with the shell enemies on them. As soon as you enter the room, jump and hover all the way to the right side of the room and hug the wall all the way down, which ensures you won't get hit by any enemies. This achievement will unlock on your way down.
  • Jump on an enemy and make it fall into the water.

    This achievement is as straightforward as it sounds, and you'll likely do it inadvertently during the Beach level. Simply jump on an enemy's head to send it over the edge of a platform and into the water below. This can be done during the second room of the Beach level.
  • Clear a level defeating all enemies.

    As the description says, you need to finish a level having defeated every enemy during it. You'll actually likely end up doing this on a few of the levels, just because it's safer to defeat enemies to get them out of your way while you proceed. The simplest level to do this on is definitely the Beach level though, because the enemies are really basic and easy to kill without getting hit. The only ones you likely wouldn't defeat normally are the fish in the water in the first few rooms, so just make it a point to hop in the water and whip them. Then, just proceed through the level like normal, defeating all enemies in your path, and when you defeat the boss you'll unlock this achievement.
  • Ride a giant enemy from the Snow Level.

    Right at the start of the Snow level, in the first room, are giant enemies that you can hop on top of and stand on while they walk around. Simply jump onto one and stand on it, and this achievement will unlock immediately.
  • Defeat 50 enemies.

    This is cumulative across all levels and replays, but is such a small amount that you will likely unlock it before even finishing the first level, Beach.
  • Clear any level without using a potion.

    As the description says, you need to clear any level without picking up a red health potion, which refills your health entirely. This achievement pairs nicely with Untouchable (25G). which requires you to complete a level without taking damage. If you aren't taking damage, there is no need to pick up a health potion, so refer to that achievement solution for more information. The health potions, in Beach for example, are only present in two static locations, so it's very easy to avoid picking them up.
  • Clear any level without taking damage.

    This is one of the more challenging achievements in the game. Some levels have pretty easy levels but tougher bosses (tougher to beat without getting hit, anyway), while other levels have bosses that are a joke but the levels can be very frustrating to try to beat without getting hit.

    Ultimately, I recommend doing this achievement on the first level, Beach. The level itself is one of the easier ones, since enemies are more passive and don't shoot at you or charge at you. With only a couple runs of this level, you'll likely learn it enough that clearing most rooms without getting hit is very easy. The only stressful parts are the underwater rooms with the electric seaweed. Just mark out safe spots for yourself and quickly swim to each one between electric, and you'll find that it's pretty easy to be consistent in these rooms as long as you're patient.

    The boss of the Beach level is a little tougher to beat without getting hit than some of the later levels, but with the right strategy is still pretty easy. I have provided tips for this boss (as well as the others) in The Boss (100G), so refer to it for managing this boss fight.
  • Clear any level without dying.

    Refer to Untouchable (25G), as this achievement will unlock the same time as that one.
  • Clear a boss without taking damage.

    Refer to The Boss (100G) for more information.
  • Clear all bosses without taking damage.

    Note: There are reports (which I haven't been able to confirm myself) that this achievement is glitched in a good way. Apparently if you clear the fifth and fourth bosses without taking damage, that unlocks this achievement (so you apparently don't need to do the first, second, and third bosses). It may be worth trying if you decide not to do levels in order, but this doesn't really reduce the difficulty of this achievement at all because the boss of the Castle level is ten times harder than all of the rest of the bosses combined.

    What this achievement requires you to do is reach the boss of a level and then kill it first try without getting hit. This means that you can get hit and die during the stage as much as you want. It also means that even if you get hit and die during a boss fight, that immediately voids that playthrough of that level; you can't die and respawn and immediately try again, unfortunately. As soon as you get hit you'll need to play through the entire level over again to get another attempt.

    Here are some tips to for each of the boss fights:

    Beach Level - Jellyfish
    This boss is actually really simple with the right approach and enough patience. It has three attacks:
     
    • Shoots two bubbles up that fall
    • Uses electricity around itself
    • Spawns two smaller enemies
    It also moves back and forth across the screen, and you'll take damage if you touch it. The trick here is staying at the bottom of the screen. This gives you plenty of time to see where its bubbles are going to fall and avoid them. The approach here is to always be "behind" the boss while hitting it (i.e. it should always be moving away from you while you chase it, rather than it moving towards you) so you don't have to worry about it accidentally running into you while you hit it. So swim behind it and just whip it over and over again. When it shoots bubbles, drop down to ensure you have enough time to dodge them. The electricity attack is your main worry, but it telegraphs this attack heavily by having a marking appear on its head for a second or two before the electricity, so simply hang back when you see this. When it spawns enemies, if you can't hit them immediately to kill them, hang back and be patient - wait for them to use their electricity before moving in to kill them.

    Forest Level - Turtle
    This boss is all about patience, because you'll only be able to hit it once or twice per cycle if you want to stay safe. It only has one cycle of attacks: it'll roll across the screen, and aside from the first time, this will make two enemies fall to the ground. After a second or two, it'll shoot three fireballs in succession at you, before rolling and repeating this cycle. The most important thing here is to not get greedy and just be patient with your hits. Jump over its roll, then stand in the center of the screen so the two enemies fall on opposite sides of you. Immediately hit and kill the one between you and the boss, then jump over the three fireballs. As soon as they're done, hit the boss once or twice before it rolls again. The second enemy might mess up these plans, so just kill the second enemy if it's walking toward the boss and be patient until you get an opportunity to strike. As long as you stay patient, this boss isn't bad.

    Desert Level - Cactus
    This is probably the easiest boss in the game, because it doesn't have any ranged attacks. It has three attacks:
     
    • It'll punch the ground three times right in front of it
    • It'll punch out once towards you
    • It'll smash the ground and then punch a short wall at you (after doing a bit of damage to it)
    Its first two attacks only hit you if you're close to it, so just time your strikes: immediately after it's done with an attack, move in and hit it 3-4 times with your whip, then move away, because its first two attacks have no chance of hitting you. The only attack to be conscious of is the ground pound. Stay back while the wall pops up, then as soon as he punches it, jump up and over it. As long as you can time this jump properly (jump as soon as his fist makes contact with the wall), this fight is a breeze.

    Snow Level - Jack-in-the-Box
    This fight is almost as easy as the previous one. It has three attacks:
     
    • It'll throw four balls at you that bounce on the ground
    • It'll punch out of its base towards you
    • It'll shoot two homing rockets at you (after doing a bit a damage to it)
    This is another fight that can be made very easy: it starts with the bouncing balls, so simply hang back a bit and let them all bounce over your head, then hit it 3-4 times. Back up in case it punches, then move back in for more hits. If it shoots the rockets, simply back up and whip them to destroy them. You should be able to get in easily 3-4 hits between each of its attacks, and by backing up they're all easily avoided.

    Castle Level - Wizard
    This fight is incredibly frustrating just because of the sheer randomness of it, so luck will end up screwing you over tons of times. To put it in perspective, the other fights took me 2-3 attempts, whereas this fight took me easily 20-30 attempts. It only has four attacks:
     
    • It will spawn three lightning bolts, one after another, at increasing distances away from it
    • It'll shoot three homing energy balls at you that eventually disappear
    • It'll raise the four skeletons from the dead and reanimate them
    • It'll make a purple cloud of electricity around itself, make it invincible during this time
    The problem here are the three energy balls that are homing. You'll need to move away to let them come to the ground, then jump over them, but the issues is that the boss teleports to random spots on the screen, and it's highly likely it'll teleport in such a way that blocks you from jumping right at the time when you need to jump over the energy balls. There is unfortunately nothing you can do about this and you'll be forced to play the level all over again. The other very important thing to note is that, in my experience, jumping on the heads of the skeletons to kill them is extremely unreliable. I highly, highly recommend that you always whip the skeletons. Having your attempt ruined by some bogus hit detection or some other bug where you take damage from jumping on a skeleton is extremely frustrating.

    Thankfully, this fight starts with the same three cycles every time. As soon as the fight starts, stay exactly where you are. Electricity bolts will spawns to your left. This gives you enough time to jump and hit the boss 5 times while it's using its lightning bolt attack. It'll then teleport to a random location. Depending on how far away it teleports, you'll have enough time to jump and hit it 3-4 times before it shoots its three energy balls. This is the important part: hang back as the balls come toward you and wait for the boss to teleport and appear somewhere else. Only then should you jump over the balls, now knowing where it is safe to do so. It's important to note that you don't need to hop onto the left or right side platforms to jump over the balls; you can easily do it while on the middle platform, same level as them. You'll need to jump over them twice (they should circle around you) until they disappear. Now the boss will animate the four skeletons. Stay in the middle area and whip the two there. Now the attacks become random. Always go for at most three hits between cycles. This is because the boss can now use its purple electricity cloud at random, and you don't want to get caught and get hit. Be patient with your attacks. You actually want to stay near the boss at all times, because if it uses lightning bolts, not only are you safe near the boss, but this gives you maximum time to get 4-5 hits before the attack finishes. If the boss uses the energy balls, they're very slow, so you have time to back away and jump over them. And lastly, if he animates the skeletons, stay on the ground and whip them.

    You will definitely get frustrated with the random nature of this fight, the teleports that can completely screw you over, and the cheap hits from trying to jump/land on skeleton heads. Keep at it, and you'll eventually get a good cycle.
  • Clear the beach level boss without dying.

    Refer to The Boss (100G) for more information.
  • Clear the Forest Level boss without dying.

    Refer to The Boss (100G) for more information.
  • Clear the Desert Level boss without dying.

    Refer to The Boss (100G) for more information.
  • Clear the Snow Level boss without dying.

    Refer to The Boss (100G) for more information.
  • Clear the Castle Level boss without dying.

    Refer to The Boss (100G) for more information.

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Author

  • Necrophage33

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