Overview:
- Estimated achievement difficulty: 10/10 [Achievement Difficulty Rating]
- Offline: 50 [1000]
- Online: 0
- Approximate amount of time to 1000: 30+ Hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2 [3+ is recommended]
- Missable achievements: 3 - "Crippled but Able," "Kick It," & "I'm Machine Enough"
- Does difficulty affect achievements: Yes
- Unobtainable/glitched achievements: None
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DLC: The Adventures of Gunslinger Joe
- Difficulty: 5/10
-
Time to 180
: 3+ Hours
- Unobtainable: None
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DLC: The Diaries of Agent Silent Death
- Difficulty: 3/10
-
Time to 180
: 1+ Hour
- Unobtainable: None
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DLC: The Deeds of Captain Wilkins
- Difficulty: 3/10
-
Time to 180
: 2+ Hours
- Unobtainable: None
Introduction:
Picking up right where The New Order left off, Wolfenstein II: The New Colossus continues the narrative of BJ Blazkowicz and his mission to stop the Nazi Order. This time, the setting is America. This time, Frau Engel is leading the German opposition. As a single-player title, the game features a lengthy Campaign that will last about 10-12 hours or more as you work towards uncovering hundreds of collectibles and experimenting with an intuitive skill tree system. The achievement list covers story-related mission and game completion, six different collectible sets, maxing out all eighteen perks, and accomplishing one-off feats with weapons, contraptions, and other mission-specific interactions. Take note that while the achievement list is manageable over the course of two playthroughs, there is a single achievement for completing the game on the "Mein Leben" difficulty, which asks you to complete the game on the hardest difficulty in one life with no saves; should you die, it's back to the Main Menu.
Campaign - "Bring 'em on!" Difficulty:
It's strongly recommended to start your first playthrough on the "Bring 'em on!" difficulty. This is, more or less, the default/medium difficulty level of the game, which will allow you to get a feel for the mechanics and overall mission design during your initial playthrough. As you progress through the Campaign, you will naturally unlock ten story-related achievements. You will also earn "Revolution" and "Bring 'em on!" for beating the game and having completed the game on the "Bring 'em on!" difficulty, respectively. When the credits begin to role, allow them to play out to the end and you will also earn "Keep Playing."
Do take note that there are three missable achievements that should be obtained on this playthrough. These are "Crippled but Able," which can be obtained on the first mission of the game, "Kick It," for killing Hitler during the audition on Venus, and "I'm Machine Enough" for completing the Panzerhund section of New Orleans without allowing the mechanical beast to kill anyone.
Post-Story Mop-Up (Collectibles, Miscellaneous Tasks, Perks, & Side Missions):
While you are making your way through the Campaign on the first playthrough, be sure to explore each and every mission thoroughly for collectibles. Some of these collectibles can usually be found in plain sight, but most of them are scattered intricately in well-hidden areas. In total, there are 216 collectibles within the game: 50 Concept Art, 50 Gold, 15 Max’s Toys, 10 Records, 75 Starboards, and 16 Übercommander Death Cards. Each of these collectible sets have their own individual achievement, and obtaining one of each will unlock "Starting a Collection." Additionally, be on the lookout for Weapon Upgrade Kits. There are three achievements for upgrading the seven weapons in the game.
In addition to the collectibles, you'll also want to focus on working on all eighteen perks, six per playstyle (Stealth, Mayhem, and Tactical). You can begin working on their requirements at any time during the Campaign. Make sure to change up your playstyle often and consult the Perk Menu in order to track your progress and plan accordingly.
Lastly, there are several miscellaneous achievements you can earn during this playthrough. These tasks involve killing an enemy with each of the new contraptions (Battle Walker, Constrictor Harness, and Ram Shackles), stealth killing ten enemies in a row, and collecting 1,000 helmets. Some of the more involved miscellaneous tasks are "Across the Board," which can be obtained for killing all sixteen Übercommanders in the game, "Complete Package," which is earned for upgrading all three contraptions, and "Sidetracked," which is acquired once all nine side missions in the game have been completed.
All in all, there is a lot to mop up post-story. It's important to note the following, though: first, there are no missable collectibles in the game; second, you can use the War Map aboard Eva's Hammer to return to any district in the game at any time (provided it is unlocked via the Enigma Machine); third, you can farm Enigma Codes by revisiting the same district over and over (you'll need plenty of codes to unlock every district).
Campaign - "I am Death Incarnate!" Difficulty:
As the game's hardest difficulty setting, completing The New Colossus on "I am Death Incarnate!" is going to be a little troublesome. This is due to the aggressive nature of the AI and the amount of damage they dish out. Stay out of cover for too long and it's certain death. A Rambo-like playstyle may be advantageous from time to time, but on this difficulty, a healthy mix of stealth and guns blazing is suggested. Completing the the Campaign on "I am Death Incarnate!" is going to unlock a three stackable difficulty-related achievements: "Do or die!," "Call me Terror-Billy!," and "I am death incarnate."
Campaign - "Mein Leben" Difficulty:
After completing the game on "I am Death Incarnate!" it's time to attempt the most taxing difficulty setting Wolfenstein II has to offer: "Mein Leben." This difficulty, which actually unlocks upon completing the Campaign for the first time, is set to "I am Death Incarnate" with the twist that you only have one life and cannot save; if you die at any time during your playthrough, you will be booted to the Main Menu. This is an overly-difficult feat. Good luck.
Introduction:
Wolfenstein II's second Freedom Chronicles add-on, "The Adventures of Gunslinger Joe," follow the events of Joseph Stallion as he breaks out of Nazi enslavement to exact revenge on Übercommander Metze. This episode is made up of three short Volumes/Chapters and can be accessed via the SAS Machine in the game's Main Menu. There are a total of ten achievements in this add-on, and it may take anywhere from three or more hours to complete depending on your skill with the "Mein Leben" difficulty.
Campaign - "I am Death Incarnate!" Difficulty:
As to avoid an unnecessary amount of playthroughs, it's recommended to start your first playthrough of Gunslinger Joe's Campaign on the "I am Death Incarnate!" difficulty. Completing the entirety of the episode will unlock three story-related achievements (one for completing each Volume/Chapter), as well as "First Team Soldier" given the difficulty level. During this playthrough, make sure to explore all areas thoroughly for collectibles; interacting with all readable items will unlock "Read the Defense," while finding all the gold pieces will unlock "Signing Bonus." If you miss any collectibles on this playthrough, you can always run through the episode again later, on the lowest difficulty, while following the video collectible guides provided below.
Combat Simulation Challenges:
Also accessed via the SAS Machine are the Simulation Challenges. For every Volume/Chapter you complete in Gunslinger Joe's Campaign, you will unlock a new challenge map. There are three achievements related to these challenge maps, and all that's required is to complete them all on the "I am Death Incarnate!" difficulty in order to unlock "Laboratory Expert," "Nightmare Expert," and "Venusian Expert."
Campaign - "Mein Leben" Difficulty:
After completing Gunslinger Joe's Campaign on "I am Death Incarnate!" it's time to tackle the episode again on "Mein Leben." This difficulty is set to "I am Death Incarnate!" with the twist that you only have one life and cannot save; if you die at any time during your playthrough, you will be booted to the Main Menu. Please refer to the "note" in the "All-Pro Warrior" achievement solution, as this difficulty works differently compared to the main Campaign.
'Gunslinger Joe' Conclusion:
"The Adventures of Gunslinger Joe" is a short episode, but it's still quite fun. The achievements aren't too bad, and yes, that includes the knowledge of there being another "Mein Leben" achievement. Since this Freedom Chronicles episode is so short, such a task shouldn't take more than an hour of your time.
The Diaries of Agent Silent Death DLC
Introduction:
Wolfenstein 2's third Freedom Chronicles add-on, "The Diaries of Agent Silent Death," follows the events of Jessica Valiant, as the ex operative works to put an end to the Nazi propaganda war machine in Hollywood and avenge her husband's death. This episode is made up of three short Volumes/Chapters and can be accessed via the SAS Machine in the game's Main Menu. There are a total of ten achievements in this add-on, and it will likely only take one hour (maybe two hours) to complete depending on your skill with the "Mein Leben" difficulty.
Campaign - "I am Death Incarnate!" Difficulty:
As to avoid an unnecessary amount of playthroughs, it's recommended to start your first playthrough of Agent Silent Death's Campaign on the "I am Death Incarnate!" difficulty. Completing the entirety of the episode will unlock three story-related achievements (one for completing each Volume/Chapter), as well as "Expert Spy" given the difficulty level. During this playthrough, make sure to explore all areas thoroughly for collectibles; interacting with all readable items will unlock "Investigation Complete," while finding all the gold pieces will unlock "California Gold." If you miss any collectibles on this playthrough, you can always run through the episode again later, on the lowest difficulty, while following the video collectible guides provided below.
Combat Simulation Challenges:
Also accessed via the SAS Machine are the Simulation Challenges. For every Volume/Chapter you complete in Agent Silent Death's Campaign, you will unlock a new challenge map. There are three achievements related to these challenge maps, and all that's required is to complete them all on the "I am Death Incarnate!" difficulty in order to unlock "Sacramento Medalist," "Hollywood Medalist," and "Lunar Medalist."
Campaign - "Mein Leben" Difficulty:
After completing Agent Silent Death's Campaign on "I am Death Incarnate!" it's time to tackle the episode again on "Mein Leben." This difficulty is set to "I am Death Incarnate!" with the twist that you only have one life and cannot save; if you die at any time during your playthrough, you will be booted to the Main Menu. Please refer to the "note" in the "Ultimate Spy" achievement solution, as this difficulty works differently compared to the main Campaign.
'Agent Silent Death' Conclusion:
"The Diaries of Agent Silent Death" is another short, yet highly enjoyable episode. The achievement list is almost identical to that of the first DLC, which should make it feel familiar and manageable. All in all, it should take around one hour to complete this add-on.
The Deeds of Captain Wilkins DLC
Introduction:
Wolfenstein II's fourth and final Freedom Chronicles add-on, "The Deeds of Captain Wilkins," follows the events of the U.S. Army's Captain Gerald Wilkins on his mission in Nazi-controlled Alaska to dismantle Operation Black Sun. This episode is made up of three short Volumes/Chapters and can be accessed via the SAS Machine in the game's Main Menu. There are a total of ten achievements in this add-on, and it will likely only take two hours to complete depending on your skill with the "Mein Leben" difficulty.
Campaign - "I am Death Incarnate!" Difficulty:
As to avoid an unnecessary amount of playthroughs, it's recommended to start your first playthrough of Captain Wilkins' Campaign on the "I am Death Incarnate!" difficulty. Completing the entirety of the episode will unlock three story-related achievements (one for completing each Volume/Chapter), as well as "Army Vet" given the difficulty level. During this playthrough, make sure to explore all areas thoroughly for collectibles; interacting with all readable items will unlock "Intel Required," while finding all the gold pieces will unlock "Stipend Gained." If you miss any collectibles on this playthrough, you can always run through the episode again later, on the lowest difficulty, while following the video collectible guides provided below.
Combat Simulation Challenges:
Also accessed via the SAS Machine are the Simulation Challenges. For every Volume/Chapter you complete in Captain Wilkins' Campaign, you will unlock a new challenge map. There are three achievements related to these challenge maps, and all that's required is to complete them all on the "I am Death Incarnate!" difficulty in order to unlock "Alaskan Expert," "Kodiak Expert," and "Sub Expert."
Campaign - "Mein Leben" Difficulty:
After completing Captain Wilkins' Campaign on "I am Death Incarnate!" it's time to tackle the episode again on "Mein Leben." This difficulty is set to "I am Death Incarnate!" with the twist that you only have one life and cannot save; if you die at any time during your playthrough, you will be booted to the Main Menu. Please refer to the "note" in the "Super Soldier" achievement solution, as this difficulty works differently compared to the main Campaign.
Conclusion:
"The Deeds of Captain Wilkins" is a fine end to Wolfenstein II's post-launch add-ons. Once again, the achievement list isn't anything foreign and should be very manageable to complete. Within two hours, the last of Wolfenstein II's content will finally be wrapped up.
Overall Conclusion:
Despite one very, very difficult achievement, Wolfenstein II: The New Colossus is another welcomed addition into the recently revamped series. Once again, the narrative of the Campaign is a massive thrill ride filled with enjoyable characters. In as little as two or three playthroughs - though, in actuality, you may want to practice for the "Mein Leben" difficulty many times more - you will be able to add The New Colossus to your list of completions and take pride knowing it was not a walk in the park.
[XBA would like to thank BiggD for this Roadmap]