Interviews Archive - Page 11 of 17
Bodycount Video Interview - Art Director Max Cant Talks Warring Factions, Destruction and Bullets
Find out why Bodycount is a bit like the movie Zulu.
Man vs. Machine: We Talk Forza 4 & Top Gear With Turn 10 & Take a Hot Lap With The Stig
Come in and see what sheer terror looks like.
Martin Edmondson Talks Driver: San Francisco’s Multiplayer and Movie Challenges
And of course, much more.
Assassin's Creed: Revelations Interview - Alexandre Breault Talks All Things Ezio
We chat about multiplayer, the next generation of assassins and more.
Far Cry 3 Interview - Jamie Keen Talks Jungle Warfare and Much More
We go insane in paradise with Far Cry 3's Lead Game Designer.
Ghost Recon: Future Soldier's Florent Guillaume Talks Tactics, The Future & The Beta
We catch up with Ubisoft Paris' Level Designer to talk Ghost Recon.
Darksiders II Interview - We Contemplate The Apocalypse with Vigil's Jay Fitzloff
We talk Death and beyond with Vigil's Marketing Manager.
F1 2011’s Stephen Hood Talks Multiplayer, Community Feedback & F1 2011’s Upgrades
We caught up with Codies to see what’s under the hood for this year.
FIFA 12’s David Rutter Talks Career Mode, Franchise Advancements and Kinect
And much, much more.
E3 2011: Kitase and Toriyama Give Us The Lowdown on Final Fantasy XIII-2
We chat FFXIII & FFXIII-2 with two of the franchise’s key players.
E3 2011: Prototype 2 Interview – We Talk New Mutations With Radical Entertainment's Chris Ansell
We wrap our tendrils around Radical's Director of Studio Marketing.
E3 2011: Dead Island Interview - We Reveal Some Island Secrets with Producer, Adrian Ciszewski
We find more secrets and mystery than we bargained for in our Dead Island interview.
E3 2011: Volition’s Drew Holmes Talks Saints Row: The Third, Steelport and Customisation
We chat all things The Row with SR3’s Lead Writer.
FIFA 12 interview – We Talk Balls with FIFA 12 Line Producer, David Rutter
We talk about FIFA 12's trinity, super injunctions, Pro AI and much more.
The Elder Scrolls: Skyrim Q&A With Lead Designer, Bruce Nesmith
More Skyrim questions answered!
Driver: San Francisco Interview – Creative Director, Martin Edmondson Takes the Wheel
Some driving questions for the Reflections founder.
Patrick Bach Talks Battlefield 3, the Console Version & What You Can Expect This Fall
We catch up with BF3’s Executive Producer.
Dead Island Interview – Deep Silver's Vincent Kummer Does the Zombie With Us
We talk about being different and unique with Dead Island's Brand Manager.
Deus Ex: Human Revolution Interview – Jonathan-Jacques Belletete Talks Designing The Future
Human Revolution's Art Director talks about defining the cyber-renaissance.
Ken Rolston Talks Kingdoms of Amalur: Reckoning, Starting Fresh & Not Betraying Elder Scrolls Fans
Famed Morrowind & Oblivion designer talks about his new project.
Yamaoka Talks Shadows of the Damned, Inspirations & Western Gamers
We catch up with the famed composer to talk about the damned.
Warhammer 40K: Space Marine Interview – Relic's Creative Manager Talks Orks and Ultramarines
We chat all things Warhammer with the experts.
Red Faction: Armageddon Interview – Marketing Manager Eric Barker Gets His Ass To Mars
We talk destruction, weapons, vehicles and Martian mayhem.
Elder Scrolls V: Skyrim - Your Questions Answered
You asked them, we answered them... or at least, tried.
Splash Damage’s Neil Alphonso Talks Brink, Multiplayer Unlocks & Release Date Competition
The second part of our 2 part BFG interview.