Tuesday, September 11, 2012
Trials Evolution is an anomaly. It's one of the most frustrating games money can buy on the Xbox Live Arcade, and yet it's one of the most compulsive and unashamedly fun games ever, possessing that all important 'one more go' factor. It's still the second best-selling title on XBLA (Minecraft: Xbox 360 Edition is number 1) for a reason, and so the promise of more content in the shape of the Origin of Pain DLC is immensely welcome. Even if it does mean more teeth-grinding, broken controllers and tears.
Boasting 36 new tracks, 10 supercross tracks for multiplayer, 100 new objects for the head-spinningly deep track editor and 24 new effects including “fire in the sky” (we're told) and particles, Origin of Pain is a rather chunky lump of additional content that'll no doubt coax you back into the filthy embrace of Trials Evolution's big sticky tentacles. You'll still be cursing a blue streak of course, but then that's the beauty of Trials, right? Yes, it effing is.
As well as the aforementioned tracks and other bits and bobs that you'll find in the new location of Paine Island, you'll also find the spiffy new Gecko 520 BMX that grants you pure unadulterated pedal power. Opening our hands-on demo with the pirate-themed Buccaneer Bay track, we're straight back into the swing of things, shifting our rider's weight as he frantically pumps his legs to climb the steep inclines and ramps that have been formed from the sunken wreckage of pirate galleons, amongst other flotsam and jetsam. It's Trials Evo in all of its unhinged, super-addictive glory!
Being a 4km x 4km square expanse of land, Paine Island has plenty to offer, with the Jet Lag stage home to an airfield full of plane wreckage and burning detritus, including wings and the tailend of a fuselage with a big fin to scale. Then there's the Cauldron Trail, which is a region of the island that's been reduced to a flaming trail in what appears to be the aftermath of a volcanic eruption. And conversely, you'll also find the serenity of the Flow Like Water track, with its oriental garden, lotus blossoms and red wooden bridges. Like any typical Trials Evo track, there's enough unique features and aesthetic loveliness to make you want to keep playing and coming back to record better times with less faults. It's all about beating your friends for those all-important bragging rights.
You'll find that the Skill Game Circus is back in town too, with the Adrenaline Cannon firing you into oblivion, as you try to bail and land as accurately as possible from being blasted skyward. There are other skill games too, but like much of the island, it had yet to be unlocked for our hands-on. In the full DLC, you'll find six new selections of courses to play through, as well as tournaments and the aforementioned skill games. If you've already completed the meat of Trials Evo, you'll find that most of Paine Island will be open to you from the get-go, as any medals you've earned are carried over into the add-on. Regrettably, that wasn't the case for our demo.
We did however get the chance to try out all ten of the multiplayer supercross courses, which are every bits as exciting as the online tracks from the core game itself. Cloud Citadel riffs on The Empire Strikes Back's cloud city of Bespin for instance, while the Tomb Rider track takes you on a 'sahara showdown' through a Tomb Raider-inspired jaunt. That one's sorta obvious. Simply put, there's a wealth of new stuff to unearth in Origin of Pain, and it'll have you falling for Trials Evo all over again.
With so much new content, including new achievements (naturally) and a brand new BMX ride, you'd expect a suitably hefty price tag to go with it all. 800 Microsoft Points perhaps? Nah. Trials Evolution's Origin of Pain DLC will set you back 400 Microsoft Points when it releases at the end of September/beginning of October. More Trials Evolution can only be considered a good thing, and at that price, we'll be all over this shiz like white on rice. Or something. Bring the pain!
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