Thursday, January 28, 2016
Remedy Entertainment’s habit of borrowing presentation techniques from television has lead the developer to create some truly unique action games.
It’s an approach the studio followed for 2010’s well-received Alan Wake, with its episodic structure, and evolved for the upcoming Quantum Break, which incorporates a live-action drama that threads through the game’s narrative.
With Remedy’s next game, Quantum Break art director Saku Lahtinen believes that the tradition will be continued, as the studio looks to build on the expertise it has amassed.
“We have always wanted to push the storytelling in games,” Lahtinen told XBA. “Games are for fun, but are also a medium that is tremendously powerful and capable of telling great stories and conveying experiences.”
“Alan Wake taught us to take inspiration from TV shows. Quantum Break builds on that foundation and we have taken many steps in the field of character and face technology to be even better at relaying the story. We have learned to work with international stars, bridging storylines and an actual live-action element.
“In a way it’s even more of a journey towards what is good in a TV show, while actually taking a step towards embodying what is a good action game at its core,” Lahtinen continued. “My hunch is that our next game will be an evolution of these lessons learned, rather than attempting to conquer even more new ground.”
Lahtinen is just one of many Remedy staff we spoke to recently about Quantum Break’s past, present and future, as part of a huge interview we’ll be publishing in full later this week. For a sneak peak at some of content from that interview, check out our story on the evolution of Xbox One’s most ambitious exclusive.
Quantum Break hits Xbox One on April 5th.
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