Thursday, February 25, 2016
Star Wars Episode VII: Shadows of the Sith has emerged as yet another one of the many scrapped Star Wars projects that LucasArts had in the pipeline back in late 2004, before the studio was shut down. To date, we've heard all about the cancelled Darth Maul game and the infamous Star Wars Battlefront III, which of course, never saw the light of day.
Shadows of the Sith is another game to add to that list (the image above is from The Force Unleashed II, used only as an illustration), and had it made it to market, would have seen you playing the role of Luke Skywalker's son, Ben. And according to former LucasArts Creative Director Haden Blackman, Ben would have had some formidable Force powers.
"[Ben Skywalker] was walking the line between the light and dark sides of the Force, unleashing new Force powers never-before-seen in games or movies as he investigated a new threat to the galaxy," Blackman told Cinelinx. That threat would have apparently been a member of the Solo family. Interesting.
Blackman also stated that over two-dozen different Star Wars concepts had been pitched at LucasArts, although they never made it past the "on-paper" stage of development. In addition to Star Wars Episode VII: Shadows of the Sith, the only other project that almost got off the ground as a prototype was called "Scum and Villainy", and would have been based on Star Wars' cadre of bounty hunters like Boba Fett.
Of these pitched games, Star Wars: The Force Unleashed and its sequel were among the only ones to launch in 2008 and 2010 respectively. The rest are likely never meant to be. Haden Blackman is now Studio Head at Mafia III dev Hangar 13, and you can watch an interview with him regarding that game here.
Thursday, February 25, 2016 @ 02:34 PM
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Thursday, February 25, 2016 @ 10:22 PM