Thursday, December 01, 2016
Kingdom Come: Deliverance is an open world RPG game whose gameplay philosophy is apparently 'dungeons, but no dragons'. And it turns out the research the developers have been doing on the game has been so in-depth that other production companies and historians are coming to the devs in order to learn more about the period.
The developer - Warhorse Studios - has set the game in early summer 1403, in the region of Bohemia (now known as the Czech Republic). Revolving around the silver mining city of Skaliz and the story of protagonist Henry, the game takes all its locations and story from real world events and locations.
The game is being developed with a full-time historian on-staff, and Warhorse Studios has been working closely with Universities and Museums to recreate real-world locations that existed in the 15th century, when King Sigismund and his Hungarian army marched into Bohemia intent on conquering the land.
Tobias Stolz-Swilling, PR Manager for the studio, explained to us the depths to which Warhorse is going to ensure accuracy in the game:
"Before we started the game we had to do tons of research work," he revealed. "When we decided when and where we were going to set the game, we had to find out exactly where Sigismund was in the year 1403, and around 1403.
"As it happens, there was no book or record detailing where he was. So we searched and searched and after loads of research, eventually someone in our team found a letter signed by King Sigismund, in the year 1403, which was written somewhere in central Bohemia. It was just a letter about some farmers problems back home - he was just signing it to send to Hungary - but it placed him in the district Kutna Hora in 1403."
"So then we kind-of recreated then how his armies approached Bohemia and how that advance would have looked realistically because of the research work we put in.
"Funnily enough, researchers are contacting us now about this period in history - there’s even a Hollywood project due for 2018 about this period in history, and [that production studio] is asking us for our research work! Our historian is really proud that she’s managed to make people aware of this period in history, and that’s even before we started to program the game."
That bodes well for gamers that like their RPGs with a hint of realism in them, right? The game reminds us in scope and scale of The Witcher III, but without any of the more paranormal aspects that the game's name refers to. Kingdom Come: Deliverance instead brings the fantasy genre back down to earth, and has even hired professional fencers to perform motion capture for the game and teach the development staff how fencing actually worked back in 1403:
"We had real sword fighters who came to the studio, and who showed us what Medieval fencing looked like in the 15th Century," Stolz-Swilling explained. "They bought the Talhoffer FechtBuch - which is a Medieval bible of fencing that has no words in it, just pictures. We had this book before, but these professionals helped explain more about it to us; there’s this picture where a guy is grabbing the blade and looking like he’s stabbing himself, but they said ‘no no, this is the so-called Half-Swording’. This is where you grab the sword by the blade and use the pommel as a sort of hammer to beat on full-plate armour.
"These professionals told us exactly how a fight would look in real life, and it was our job to explain why this is not possible in a game, from a technical standpoint. You know, there’s different stances and shapes, and as a fighter you want to be unpredictable - but in the game we need the player to see what the enemy is doing, so we have to adjust the idea to make it playable. It needs to be accessible - we don’t want you training for half a year just to be able to play the game! That said, we truly believe this is the most accurate representation of sword-fighting to ever be shown in a videogame."
Despite having to make some sacrifices to the game's authenticity to ensure it still works as a playable title, Warhorse is still pretty confident with how legitimate the game's combat is - even to the point where they'd rate protagonist Henry's chances of survival in a real-life sword fight pretty decent:
"We asked one of these professionals if a fighter who was alive back in the day would be able to survive, you know, if he acted and moved exactly like Henry does in the game, and he said; ‘definitely yes!’ Henry would look funny - this style of fighting was like a religion back in the day and he isn’t exactly perfect, he’d have some disadvantages - but he’d totally be able to survive and stand his ground."
Warhorse is taking the game pretty seriously, and it's clear that this is going to be a deep and satisfying RPG with a lot of attention focussed on making it feel authentic. From what we saw of a short alpha build of the game, Kingdom Come: Deliverance is shaping up to be an RPG with as many systems and mechanics as the biggest RPG titles of this generation so far, and if the historical slant the game sells itself on ends up being as interesting as the story behind it, this could be the PS4 and Xbox One's next big role-playing hit.
There's still no word on a solid release date for the Kingdom Come: Deliverance, but Warhorse has stated that both physical and digital releases will share a common date, and that the team is still aiming for a release date within 2017.
Thursday, December 01, 2016 @ 04:21 PM
Thursday, December 01, 2016 @ 05:15 PM
Thursday, December 01, 2016 @ 05:17 PM
Thursday, December 01, 2016 @ 05:54 PM
Thursday, December 01, 2016 @ 06:54 PM
Thursday, December 01, 2016 @ 08:45 PM