Scrolling Beat 'em Up 'Raging Justice' Announced, From Ex-Rare Devs

Scrolling Beat 'em Up 'Raging Justice' Announced, From Ex-Rare Devs

Richard Walker

Team 17 has announced that it's assuming publishing duties on Raging Justice, a new scrolling beat 'em up coming later this year from ex-Rare devs MakinGames. A "classic style brawler brought back to life with HD graphics", Raging Justice riffs on the likes of Streets of Rage and Final Fight, as you set about cleaning up the mean streets of Big Smoke City.

With gang lords and thugs reigning supreme down every alleyway and on every street corner, it falls to maverick cops Rick Justice and Nikki Rage to take down the scum by any means necessary. Choosing whether to play good cop or bad cop, you'll face the consequences of your actions and get a different ending. You can either beat your foes to a pulp, or play by the rules by arresting them and taking them in.

You get more points for being a bad cop, while playing the role of good cop gives you more health. Raging Justice will also feature weapons like baseball bats or a "deadly pigeon" to help you get the job done, as well as vehicles like lawnmowers and tractors, and co-op multiplayer and leaderboard support. You can find out more in the announcement trailer below.

Raging Justice will be heading to Xbox One, PlayStation 4, Nintendo Switch and PC later in 2018.

  • I love scrolling beat-em-ups so I'm intrigued, but I'm not sure about the jerky, claymation look of the animation and character models.
  • I was loving this until I watched the trailer. Jerky, clunky animation. No excuses on this. The new Double Dragon captured this spirit pretty well. I'll keep playing Streets of Rage until a worthy successor comes along.
  • Streets of Rage has always been one of my favorite series, so I will definitely be checking this out.
  • if it can be even halfway as decent as streets of rage 2 was, im in. probably by fave beat em up back in the day, still play it now via vintage collection while downloading shit.
  • Hopefully, it plays better than it looks.
  • When are devs going to learn that some games just don;t look right with polygon graphics. This would look better with traditional animation and sprites.
  • As long as I can consume entire roast chickens found from breaking oil drums with my bare hands we're good.
  • @2 you make it sound like the animation is a short coming on the developers behalf. It is clearly a design choice to evoke the feeling of it's heritage. @6 I'd be extremely surprised if they aren't pre rendered sprites. It achieves the feel they are going for and would make porting it reasonably trivial between platforms opening the way for iOS and Android versions. Your contention isn't polygon vs sprites, it's 3D modeled vs hand drawn.
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