For Shadow of the Tomb Raider Eidos-Montreal is Excited To Up the Challenge of the Puzzles - Interview

For Shadow of the Tomb Raider Eidos-Montreal is "Excited To Up the Challenge of the Puzzles" - Interview

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Richard Walker

If you managed to coast through Crystal Dynamics' 2013 Tomb Raider reboot and 2015's follow-up Rise of the Tomb Raider, chances are you'll be feeling more than ready to tackle Shadow of the Tomb Raider next month. But wait there just a second, because this one is going to be a lot harder, with Deus Ex dev Eidos-Montreal now taking the reins.

Sitting down with Eidos-Montreal Lead Game Designer Heath Smith and Narrative Director Jason Dozois, we had a chat about how Lar's journey has evolved from game to game, and how the puzzles will be even more challenging thatn they have been in the past. So much so, in fact, that the studio had to implement individual sliders for adjusting difficulty across puzzles, combat and traversal.

The result is what might just be one of the most exciting Tomb Raider games in some time, as Ms. Croft finally becomes the person she was always destined to be, and faces one of the most dangerous, potentially world-ending threats she's ever encountered. Want to find out more? Check out our interview below, then give our extended hands-on preview a read here.

Shadow of the Tomb Raider launches for Xbox One, PlayStation 4 and PC on 14th September.

Comments
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  • I personally hope the puzzles are not "too annoying". This is what always turned me off from the previous games on 360 or even before. I like exploring locations, fighting ennemies with the guns etc but i really hate complicated puzzles that stop you and have you go on the internet to know what to do. I LOVED the 2013 reboot cause it didn't had anything annoying and Rise had a couple annoying ones but it wasn't too bad so i was cool with it. If they have sliders ill put that at the lowest possible for sure lol I also love Uncharted cause its simple (at least the first 2 games, still have to do the rest) gun fights mostly and some climbing and a couple rare puzzle here and there, but never complicated.
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