Ancestors: The Humankind Odyssey Interview: "It's Your Playground, Not Mine," Says Patrice Desilets

Ancestors: The Humankind Odyssey Interview: "It's Your Playground, Not Mine," Says Patrice Desilets

Richard Walker

Coming from the mind of Assassin's Creed and Prince of Persia: Sands of Time creator Patrice Désilets, it should come as no surprise that Ancestors: The Humankind Odyssey is an ambitious project, charting the course of human evolution from ape to homo sapien, with a survival-based sandbox to explore.

Having played the game, we sat down with Désilets to talk all about Ancestors, discovering how many publishers said 'no' to his pitch, expecting another Assassin's Creed; the politics and hierarchy that comes with big studios and AAA production; and the journey the game has gone through since its inception. From being something that adhered closely to science, to something episodic with narration, to a more fun iteration, Ancestors has been through a lot.

Ancestors is also a toolbox for more games to come from Panache, with Désilets stating that he has 15-20 ideas in his portfolio, including a return to passion project, 1666: Amsterdam. To find out more about how hard it was to make a prehistoric organic world, and what the ultimate goal is for players in Ancestors, check out our interview with Patrice Désilets below.

Ancestors: The Humankind Odyssey is coming to Xbox One, PlayStation 4, and PC in 2019.

  • No disrespect to the developers, but I have a feeling this game is going to be DOA. It's barely getting any coverage, and the coverage it is getting, barely gets views or comments.
  • @1 I'm with you unfortunately and I was actually really looking forward to this game. Based on what we've seen it looks like it will be literally the same thing over and over, and be like Sea of Thieves where it's fun for a few hours and then monotonous and tedious if you keep going with it.
  • @2 I had similar thoughts the whole we create an environment for you to create your own unique moments sounds alot like sea of thieves pre release speil which in real terms just meant a bare bones sandbox
  • @1 you do know not every Dev is so vain they have to post something about their game every 10 seconds. Some show a little & the just make the game, with more just before it's done. I actually wish they would all do that. I have a wait and see approach Ancestors: The Humankind Odyssey. If I like what I see either just before launch or after, I'll get it. I not going to rush to judgement on a new IP that really no one has not even released yet.
  • @4 Not sure it's vanity..more like wanting to actually sell your game.
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