Elden Ring Gameplay Heavily Based on Dark Souls

Elden Ring Gameplay "Heavily Based" on Dark Souls

Richard Walker

Revealed during E3 this week, Elden Ring is the oft-rumoured collaboration between Game of Thrones author George R.R. Martin and Dark Souls developer FromSoftware and director Hidetaka Miyazaki. While that alone sounds like a wildly ambitious project, it's actually going to be potentially bigger than you might think.

"Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically," Miyazaki told the Xbox Wire. "It is without a doubt our biggest title yet in terms of sheer volume." The director went on to state that From is trying its own open world approach, "with a large, open field to play in."

If you're wondering what to expect in terms of gameplay, From won't be veering too far from what it knows, its latest game to be - perhaps unsurprisingly - "heavily based on Dark Souls". Despite that, you'll also be able to travel by horse, although areas inhabited by NPCs won't feature, but Dark Souls-style ruins will be in abundance.

"Elden Ring is a third-person action RPG with a fantasy setting. Gameplay-wise, it’s heavily based on Dark Souls," Miyazaki explained in an interview with IGN. "However, that doesn’t mean that it plays out in the same way. With a more open and vast environment, the way combat plays out becomes fundamentally different."

Elden Ring will be coming to Xbox One, PlayStation 4, and PC. A release date has yet to be announced.

  • completely down for this. dark souls like gameplay in a new world and setting from miyazaki. sign me up!
  • That guy turns everything into gold. Day one for sure.
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