Former Rockstar President's New Game 'Everywhere' Makes Switch to Unreal Engine

Former Rockstar President's New Game 'Everywhere' Makes Switch to Unreal Engine

Richard Walker

Announced back in 2017, ‘Everywhere’, the ambitious open-world game being developed by Build A Rocket Boy, has made the switch from Amazon Lumberyard development tools to Unreal Engine. The new studio was formed by former Rockstar North president Leslie Benzies, with a remit of building an open-world game that will “develop and grow forever”.

Early details state that Everywhere will be shooting for seamless co-op multiplayer, leveraging Benzies' years of experience with gargantuan open-world titles like Grand Theft Auto and Red Dead Redemption. He departed Rockstar North in 2016, before setting up his own studio the following year, starting work on the team's first project.

Benzies is joined by veteran ex-Rockstar North staffers, Matthew Smith and Colin Entwistle, as Build A Rocket Boy has expanded over the past four years, taking on more than 400 staff in Edinburgh and Budapest, as of November 2020.

“Over the past four years, we have been able to build a great team at Build A Rocket Boy, and the development of the game has progressed well,” said Benzies in a statement regarding the game engine switch.

"Everywhere is now running on Unreal Engine. The engine’s tech advances over the last two years, and Epic Games’ roadmap provides us a great opportunity to create a game built on a foundation that will remain at the forefront of the industry for years to come."

At time of writing, Everywhere has yet to be given a release window or platforms, or indeed any solid details beyond its aims and aspirations. Given the game's level of ambition, we're hopeful it'll eventually come to Xbox Series X|S and PlayStation 5.

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