XDefiant is Ubisoft's New Tom Clancy Free-to-Play Shooter Featuring Factions From The Division, Splinter Cell, and Ghost Recon
Ubisoft has officially announced Tom Clancy's XDefiant, a new free-to-play multiplayer arena shooter featuring factions from the shared Clancy universe, including the Wolves from Ghost Recon Breakpoint, Echelon from Splinter Cell, and both the Cleaners and the Outcasts from The Division.
In development at Ubisoft San Francisco, which includes former Call of Duty alum Mark Rubin (CoD Ghosts) as Executive Producer, XDefiant will feature fast-paced gunplay, personalised loadouts, faction specialisations, and teams of gunfighters known as Defiants, battling for supremacy.
Each of XDefiant's factions will have its own traits, abilities, and ultra skills, as well as an arsenal of primary and secondary weapons, attachments, and device to form a full loadout that can be tweaked on-the-fly. The game's 6v6 modes will include both linear and arena modes, like Domination and Escort, with a diverse selection of maps.
Post-launch, XDefiant will be supported by new Defiant characters and Clancy factions, each with their own set of abilities.You can find out more about the game in the reveal trailer and developer video below. XDefiant will be coming to Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Stadia, Luna, and PC.
Monday, July 19, 2021 @ 01:36 PM
Monday, July 19, 2021 @ 01:45 PM
XDefiant is the answer.
@Zenka I wish that were the case, but at least on twitter, people are eating this announcement up
Monday, July 19, 2021 @ 02:00 PM
Monday, July 19, 2021 @ 02:12 PM
Tuesday, July 20, 2021 @ 07:03 AM
Their was wayyyyy more creativity when it came to games and gameplay during the Xbox 360 lifespan.
Once Xbox one came out that’s when the ball started rolling down hill, and it just keeps picking up speed.
Tuesday, July 20, 2021 @ 07:41 AM
In addition, the game developers saw how much mobile games were making a killing, using those shitty monetized methods and decided to follow that practice, taking it one step further, which in turn fed into the gamers familiar to the mobile gaming mentality. Years/generations later, this is now considered a normalized format, and games are designed with it's primary intent to be heavily monetized so that it may be played in perpetuity.
Sad thing is, a lot of these big name publishers keep making the same games over and over... these looter shooter or online shooter games, and they all are the same. These two sub-genres have over-saturated gaming so much that it's become a stale, tired mess.
I've pretty much lost all interest in anything AAA these days.