Here's Everything You Need To Know About Battlefield 2042's New  'Battlefield Portal'

Here's Everything You Need To Know About Battlefield 2042's New 'Battlefield Portal'

Dan Webb

Have you ever wanted to pit Battlefield 1942’s operators against Battlefield 3’s near-future soldiers? Well, thanks to the new Battlefield Portal unveiled during EA Play Live this evening, you'll be able to in Battlefield 2042.

Battlefield 2042 will contain what co-developers DICE, Ripple Effect (formerly DICE LA), and EA Gothenburg are calling ‘Battlefield Portal,’ which is effectively a community-driven hub that encompasses all of the ‘create your own Battlefield experiences’ that have been built using the new special mode editor, including operators, maps, weapons and vehicles all cherry-picked from select classic Battlefield games.

But what does that mean? Which games are there to choose from? What can you do, exactly? Which maps can you use? Well, we've got you covered. Here's everything you need to know about Battlefield 2042’s new Battlefield Portal.

What is Battlefield Portal?

Battlefield Portal is exactly what it sounds like: a portal for Battlefield games within Battlefield 2042. But it’s the content you'll find in the portal that makes it so interesting, as BFP will basically be populated with custom user-built experiences that enable you to pit different Battlefield eras against one another.

Which different Battlefield eras are there in Battlefield Portal?

At launch, aside from Battlefield 2042, players will be able to create experiences that include three massive Battlefield games, namely Battlefield 1942, Battlefield 3, and Battlefield: Bad Company 2.

Does that include all of the content from every game?

Well, yes and no. It’s all of the operators, weapons, vehicles, and gadgets, but not every map. Each game will come with two maps to use with Battlefield Portal, available at launch.

How many maps will there be and which maps are available at launch?

In total, there will be thirteen. That’s the seven included in Battlefield 2042, and six from the three selected Battlefield games included for BFP at launch: Battlefield 1942 (Battle of Midway & El Alamein); Bad Company 2 (Arica Harbour & Valparaiso); and Bad Company 2 (Caspian Border & Noshahr Canals).

Have any of the maps been changed since their original versions?

Yes. The early Battlefield 1942 maps have been given the trademark destructible environment treatment, bringing them up to the standard that Battlefield fans expect. Other than that, though, the maps remain the same; and yes, the Battlefield 3 maps still have the huge ‘Levolution’ moments in them – we literally watched the large antenna on the middle of the map in Caspian Border being brought down during a gameplay demo.

How can users make experiences using Battlefield Portal?

Here’s the interesting thing: experiences can be made online using a web browser, so you don’t worry about fiddling around with menus and whatnot with a controller. You can build your creation using your web browser and then jump onto your console to play it. Simple!

Do you need to own BF 2042 to make maps?

No, but as Senior Design Director, Justin Wiebe points out, “I'd say that's the equivalent of putting on a life jacket but not going in the water.” You'll need a copy of Battlefield 2042 to actually play them, and an EA login to make them online, but that’s it.

What can players do in Battlefield Portal experiences?

Well, that’s the thing… They can do pretty much anything. You can create a match with 124 players wielding knives versus 4 players with rocket launchers. You can have shotguns versus snipers. But wait, that’s not fair, is it? Well, what if you remove the radars from the sniper players, give them less health, and then give the shotgun players more speed, more damage, and have them outnumber the snipers by two to one? Better, yes?

You can do almost anything you like up to a point (within the realms of Conquest, Rush, and TDM, etc.). Quite whether you can build your own Battlefield battle royale experience seems unlikely based on what DICE has said, although the studio did stress numerous times throughout a Q&A session we had that this is the “start of a journey,” so who knows what will happen.

Can you give us more examples of what users can do with the editor?

Of course you can:

  • You can remove attachments, guns, and operators, choose which vehicles spawn, and which items don’t spawn. You can also ban certain guns, classes, specialists, vehicles, attachments, and so on.
  • You can add or remove friendly fire.
  • You can make a 128-player game on the smaller maps from previous eras. Yes, it will be chaos, but that’s up to whoever creates the experience.
  • It just doesn’t have to be a multiplayer game, you can make a PvE experience too, if you like.
  • Yes, that means you can add AI Soldiers, choose the AI bot difficulty level, and set other parameters.
  • In terms of player counts and whatnot: it’s a case of whatever you want it to be: i.e. 64 vs 64; 1 vs. 127; 10 vs. 110, and so on. Ripple Effect spoke of one of its favourite experiences it created being a hyped-up shotgun Free For All match. Like I said, the choice is up to the creator.
  • You can even set in-game messages as well.
  • There’s a load of other modifiers, too, like getting health back upon scoring a kill, banning certain guns, attachments, classes, and you can turn off the mini-map, the compass, have a headshot/bodyshot damage multiplier, alter weather settings, backfill AI in the server until players login, and more.
  • There’s even a complex logic editor that allows you to further customise the experience to the nth degree. And don’t worry, Ripple Effect is planning to put out guides for those who want to make experiences – well, the more complex experiences, that is.

Is there a limit to the logic editor?

Well, if there is, the developers at Ripple Effect haven’t reached it yet!!

Can you mix and match eras?

You can pit eras against one other, but no, you can’t mix and match them i.e. at launch you can’t have 2042 and 1942 vs. BF3 and Bad Company 2, but you can have 2042 vs. 1942.

Is it going to be balanced?

Well, that’s up to the creator of the experience. Of course, if you pit assault rifles against knives, it’s not going to be balanced, but then again no-one will play it, so it’s up to the creators to keep things balanced. Or not. Whatever is fun, basically.

Can you earn XP in the Battlefield Portal?

Yes, Battlefield 2042 has a global progression system, so if you’re playing BF experiences in the Portal, you’ll still be accumulating XP.

Is everything from Battlefield 2042 available in the Battlefield Portal editor?

Yes, everything.

Can you make stuff just for your friends?

You sure can! You can make private experiences, you can make public experiences, you can set rules, password protect, send server messages, kick players, ban players; it’s your experience, it’s up to you what you want to do.

How do I access content?

Well, the Battlefield Portal will have a few main ways of delivering content to players. And the two main ways that you’ll be able to access content is: a.) a ‘Featured Games’ browser, which has a load of curated content from the devs or content the devs really like; and b.) what is effectively a server browser.

Is it cross-play?

If you want it to be, yes (you just have to enable the setting), but it’s worth noting that last-gen Battlefield Portal players won’t be able to play with new-gen Battlefield Portal players, because of the differences between player counts (64 vs 128). Battlefield 2042 will, however, run at 4K and 60fps on new-gen consoles.

Will there be any additional costs?

No. EA has said it will host the experiences, so you won’t be expected to buy servers for your creations, essentially.


Battlefield 2042 is scheduled for release on 22nd October release, with an open beta scheduled for September.

  • This sounds pretty awesome. It has me interested for sure.
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