Marvels Guardians of the Galaxy Gets Ray-Tracing Bug Fixes and Improvements in a New Patch

Marvel's Guardians of the Galaxy Gets Ray-Tracing, Bug Fixes, and Improvements in a New Patch

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Richard Walker

A new update for Marvel's Guardians of the Galaxy has rolled out, developer Eidos-Montréal adding a Ray Tracing Mode to its rip-roaring space adventure on Xbox Series X and PlayStation 5, alongside a selection of other improvements across all platforms.

Ray Tracing Mode is available via the game's Video Settings, bolstering the realism of reflections and lighting once activated on new-gen consoles. On Xbox Series S, meanwhile, the frame rate has been uncapped, enabling the game to run between 30 and 60 frames per second, recommended for anyone with a display with VRR (Variable Refresh Rate).

A hidden 'Save Rollback' feature has also been added with the v1.6 patch for Xbox One and v2.6 patch for Xbox Series X|S, meaning that anyone who has run into an issue that has blocked progress, can simply rollback to the start of any chapter. You can find out more about that here.

The latest update is available for Marvel's Guardians of the Galaxy now on Xbox and PlayStation, and you can check out the full patch notes here. Marvel's Guardians of the Galaxy launched last month, and is brill. You can read our review here.

General improvements

  • General stability improvement on all platforms.
  • Multiple stability improvements with Ray Tracing enabled.
  • General improvements to objective markers.
  • Additional improvements to world boundaries.

Major fixes

  • Fix for an issue where the Compendium entry “Gasher and Gnasher” might not unlock.
  • Added a failsafe to ensure that the “Fully Loaded” achievement/trophy could be unlocked.
  • Fix for an issue where custom difficulty settings would reset.
  • Fix for players who may become locked out of the Guardian menu after the first ability point tutorial.
  • Fix for instances where the poison gas could not be frozen again after a reload.
  • Improvements made to transition in and out of Workbenches in order to address some instances of Rocket refusing to use the Workbench.
  • Chapter 1: Fix for a rare issue where Star-Lord may be caught in a state of falling out of world, after falling on the Milano.
  • Chapter 7 : Fix to allow the crane puzzle to be completely reset when reloading checkpoint, so that users may be allowed to retry in rare instances where they become blocked.
  • Chapter 9: Fix to allow users to win the chase sequence more easily.
  • Chapter 10: Fix for a funnel which made access to the Hero of Halfworld outfit difficult.
  • Chapter 10: Fix for one instance where Groot may be unable to create a lift leading to a side path.
  • Chapter 13: Fix for rare instances where a throw object needed to progress may not appear.

Other fixes

  • Fix for instances where Star-Lord’s eyes might glow red with ray tracing enabled.
  • Fix for an issue where the Rocket Bet scoreboard may still appear on screen after the bet is over.
  • Radio communications can now be heard through the controller.
  • Fix for the Rocket line that was being played through Groot’s voice.
  • Fix for save icon occasionally sticking on screen.
  • Fixes for rare instances where Guardians may disappear in combat.
  • Fix for a funnel where Star-Lord may occasionally become stuck when running at higher FPS.
  • Updated wording for privacy statement.
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