Halo Infinite Will Now Pay Out More XP For Your First Six Matches Each Day

Halo Infinite Will Now Pay Out More XP For Your First Six Matches Each Day

3
Matt Lorrigan

Halo Infinite's slow multiplayer progression has been a point of contention among fans in what is otherwise an excellent version of Halo online, and in response, developer 343 Industries is increasing the amount of XP players earn in their first few matches each day.

Previously, playing a single online match rewarded players with 50XP, no matter what. But now, players will earn 300XP for playing their first match each day, with that number slowly decreasing with each match played for the first six matches. The breakdown is as follows.

  • 1st Game = 300XP 
  • 2nd Game = 200XP 
  • 3rd Game = 200XP 
  • 4th Game = 100XP 
  • 5th Game = 100XP 
  • 6th Game = 100XP 
  • 7th+ Game = 50XP

“When we made our initial change to progression, which added Daily 'Play 1 Game' Challenges, updated Weekly Challenges, and doubled the duration of 2XP Boosts, we promised that we'd monitor the data and make additional changes if needed. Now, it's time to follow up on that,” says Halo community manager John Junyszek.

“After seeing how XP was earned with those changes, we noticed that players were starting their sessions with slower payouts than we'd like. To address this, we will be increasing the XP payout for the first 6 matches of each day.”

Junyszek goes on to assure fans that even larger changes will be coming to Halo Infinite's progression system, but those will take more time to implement. 343 has previously said that multiplayer progression was “top of the list” of priorities, but the developer has also said that it is ensuring that the team get a well-deserved break over the holidays, which is good to hear.

Halo Infinite's multiplayer progression has been a sticking point for players since day one, leading to some quick changes from 343 Industries. Other than the progression issues, however, we've had a great time with Halo Infinite multiplayer so far, and its high quality and polish show that Microsoft made the right decision to delay the game by over a year.

Comments
3
  • Lol
  • They really need to implement performance based XP for matches as well as adding a match win bonus. There’s no incentive for players to actually win their matches or to play the objective. You get so many leavers as well because a mode comes up that isn’t part of their challenges. It’s such a massively flawed system
  • Good first step, but as I've said before and Baked put perfectly, they need this system to be performance-based primarily with challenges on the side.
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