Lemnis Gate Gets a New Map and Brings Back 2v2 Ranked Mode

Lemnis Gate Gets a New Map and Brings Back 2v2 Ranked Mode

Matt Lorrigan

Lemnis Gate Update 1.3 is now live, adding in a brand new map, new cosmetic items, and lots of general updates and fixes.

The Nest is the newest map coming to the time-looping first-person shooter, hosting a sci-fi construction site on the upper rim of a massive impact crater, for a game or two of Retrieve XM. From the site, you can see the remnants of a shattered moon in the sky, and the map offers plenty of places to hide - or to ambush your fellow players. Also coming to the game is a new Botler cosmetic skin for KARL, making the deadly robot look like a steampunk Victorian gentlemen.

Update 1.3 also brings plenty of smaller updates to Lemnis Gate, including a new Spectator Mode available in normal matchmaking, as well as the return of 2v2 Ranked matchmaking. For the full list of balance changes, bug fixes, and more, you can check out the full patch notes below the update video down below.



  • New Botler Hex Grid for KARL: Added the new ‘Botler’ Hex grid for KARL, with a new Emblem, 2x Operative skins and 1x Weapon skin to unlock
  • New Map – The Nest: A new Retrieve XM map, The Nest, is now available. This also comes with its own Recon Drone Time Trial and 20 more Collectibles to locate in Training Mode


  • 2v2 Ranked Matchmaking: 2v2 Ranked Mode matchmaking is now available, and will no longer redirect players to Normal mode.
  • Leaderboards:
    • MMR now comes before RANK in leaderboards
    • Added 2v2 specific leaderboard categories for MMR and RANK
  • Added Spectator Mode (Normal matchmaking): You can now spectate games using the Recon Drone. Connect to a match already in progress with a Join Code.
    • Once you’ve entered the Join Code, a “WATCH” button will become available on screen
    • Select the ‘WATCH’ button once you’ve fully entered the correct join code and you’ll immediately start spectating the match
  • Further Motion Sickness Improvements: Jump, land, accelerate and decelerate camera movements are now bound to the ‘Head Bob’ settings slider so they can be tuned down or turned completely off
  • Miscellaneous Crash Fixes:
    • Fixed a Training Mode crash when switching from the Recon Drone to a dead operative respawn
    • Fixed an issue where the player could fall through the map and potentially cause a crash
    • Server recursion crash fixed when collecting / depositing XM
    • Fixed some further server-side crashes during server shutdown
  • Auto Sprint Mode: Added an ‘Auto’ sprint mode option for keyboard & mouse and controller
  • Toggle Sprint:
    • Reloading now cancels the sprint action if using Toggle sprint mode
    • Returning to a walk now cancels the sprint action if using the Toggle sprint mode
  • MMR Tuning:
    • Ranked Play: When defeated by someone with MMR 200 points higher than yours you won't lose a rank tier
    • Matchmaking MMR Evaluation: Matchmaking now prioritises MMR matching after cross-regional search is activated
    • MMR Update: 2v2 MMR and rank is now separated from 1v1 MMR and rank
  • Rush Extra Speed Exploit: Removed the ability to exceed Rush’s max sprint speed after landing on ground
  • Operative Spawning: Improvement to operative spawning to fix a momentary glitch on spawn with lag
  • Emotes: Uncensored emotes with ‘damn’ in them that were being incorrectly censored by the profanity filter
  • Profanity Filter: Added the profanity filtering to the ‘WAITING FOR PLAYERS’ message box


  • Deathblow's Proximity Mines:
    • Deathblow’s Proximity Mines no longer clip through Jump Pads
    • Fixed an issue where proximity mine damage could be blocked by small inconsistencies in ground collision surfaces
  • Projectile Fixes: KARL’s Projection Orb and Kapitan’s Frag Grenades will no longer launch in random directions when inter-penetrating operatives or Projection Orb shields when launched
  • Gameplay Tuning:
    • Slightly increased sprint speed for all operatives
    • Tuned the regular jump
    • Added a forward impulse when jumping
    • Decreased the additional jump height granted when slide jumping
    • Decreased slide speed for all operatives
    • Reduced the effectiveness of bunny hopping
    • Prevented quick drop activation for 0.3 seconds after launching off a jump pad
    • Reduced KARL's Projection Orb health from 130->100
    • Vendetta Turret flying turn speed decreased from 50 to 35 and decreased health from 40 to 30
  • Match Summary:
    • Streamlined the half time match summary. Reduced waiting times and adjusted some UI elements
    • You can no longer concede the match from the half time match summary screen
    • Fixed the Rank animation not showing in certain scenarios
    • Renamed ‘NEXT MATCH’ to ‘REMATCH’ in match summary
  • Level Restrictions: Ranked mode is now restricted by level, defaulting to having to reach level 3 in Normal play mode before being able to access Ranked play mode
  • Time Loops:
    • The time loop will automatically reset when the operative countdown spawn preview starts
    • Restricted the number of time loop resets a player can do in all match types where you are not the only player playing (to avoid loop spamming in simultaneous play modes)


  • Strategy Marker: Corrected an issue with a missing animation when selecting a target with a strategy marker
  • Taunts: Fixed character animations taunt animations, which sometimes led to broken taunts when looking up and down with Kapitan or Vendetta
  • Third Person Recoil Animations: Added third person recoil animations for Karl, Rush, Toxin, Deathblow and Striker
  • Striker: Improvements to Striker’s ADS walk animations
  • First Person FOV Fixes: Fixed some first person weapon issues with Kapitan and Striker when viewed at 110 FOV


  • Integrated NVIDIA DLSS Support: Integrated NVIDIA DLSS support for both the PC Steam and PC Windows Store versions (DX12 only for the PC Windows Store)
  • Console FOV Slider: FOV slider is now available in the Graphics settings for all consoles


  • Firing Rate Cooldown: HUD feedback implemented that now shows the weapon firing rate cooldown for Deathblow, Striker and Vendetta
  • Online Status: The online status of players not on same platform is now hidden
  • Capturable Objective: ‘CAPTURE’ text no longer visible on the HUD in match replays
  • EULA Screen: Fixed a menu focus issue when exiting the EULA page while using a controller
  • Banning UI: Fix for player ban message not being localized correctly
  • Controller Focus Fix: Controller can no longer interact with the background when the emblem selector is open
  • Emote Wheel: Deactivated the emote wheel if showing when trying to interact (fixes an overlapping UI bug when capturing turrets)
  • Renaming Replays (Console): Fixed an issue when renaming a replay in the scoreboard on console. If the player cancelled the renaming by backing out of the keyboard, the player would have been unable from the textbox back to the 'OK' button.
  • Party Invites:
    • You will now return to the main menu if accepting a party invite when in a sub menu
    • Fixed a placeholder party members UI that was visible when accepting an invite when in another map
  • Scoreboard/Pause Menu: Fixed an issue where leaving the pause menu open when the ‘Continue’ timer reaches zero in 1st/2nd half end allows it to persist into the scoreboard
  • Scoring Issue Fixed : Fixed the score using last round value instead of latest
  • Text Chat: Chat now correctly scrolls to bottom when entering a long message
  • Recon Drone Time Trials: Added a LATEST time category to the Recon Drone time trials (only shows after you've completed a lap)
  • Improved Concede Pop-Up: Improved the concede pop-up box messaging when conceding through the menu


  • Line of Sight Exploits: Further line of sight fixes on Solitude, Devil’s Lair, The Arbor, Caldera and Howlers’ Mire
  • The Arbor:
    • Boundary fixes to tighten each of the outer walls of the playable space boundaries on each side
    • Fixed a tree asset that was floating with visible backface culling
    • Fixed a misalignment on some texture issues on a walkway by Particle Accelerator B & C
  • Caldera:
    • Players are no longer able to shoot through a section of the tunnel area near the Blue Gate, causing a blind spot
    • The sandstone structure near the Red spawn is no longer missing bullet collision
    • Multiple floating rock/pebble assets near the building that contains Resistor A and near the Red Gate
  • Chimera: 
    • Intro Sequence: Fixed the Chimera intro sequence so that the camera no longer clips into foliage
    • Fixed some minor texture issues on the top of the central building and a gap in the mesh on a bridge near Particle Accelerator A
  • Devil’s Lair:
    • Fixed an out of bounds issue in the Recon Drone & Photo modes in the ceiling above Particle Accelerator A
  • Howler’s Mire:
    • Fixed collision issues reported for the four manhole covers
    • Toxin can no longer teleport inside luminescent covered trees
  • Iridium Plains:
    • Fixed some minor texture issues on the metal beams seen throughout the map
    • Fixed the floating rock/pebble assets near the Red and Blue Gates
    • Tarp in the corridor below XM C no longer clips into the ground
  • Stratos IV:
    • Fixed the Recon Drone from clipping with angled panels under the playable area
  • Subterra:
    • Fixed some translucency and clipping issues with some stone/pebble assets near the Blue Gate
    • Fixed multiple areas where the Recon Drone could clip through the terrain
  • Tectonic Wells:
    • Fixed some minor texture issues on the tops of buildings and with fog planes visible when navigating with the Recon Drone
    • Training mode swapper can no longer be used from under a platform
    • It's no longer possible for an XM to be irretrievable if it is dropped in the crevice between the stairs and rocks near the Red gate
  • Quarry:
    • Fixed some minor texture and clipping issues on the metal beams seen throughout the map
    • Fixed the floating rock/pebble assets near the base of Blue Gate spawn and near XM A
  • Utopia:
    • Fixed some floating grass assets near the Red Gate

Lemnis Gate Update 1.3 is available now across all platforms.

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