Splinter Cell Remake Officially Announced, Will Build a 'Solid Base' For Series' Future

Splinter Cell Remake Officially Announced, Will Build a 'Solid Base' For Series' Future

Richard Walker

Ubisoft has announced that it has “greenlit the development” of a Splinter Cell remake, which will apparently “draw from the rich canvas of the brand”. Splinter Cell Blacklist stucio Ubisoft Toronto will be heading up development, rebuilding the original game from the ground up using the Snowdrop Engine used to power The Division, Avatar: Frontiers of Pandora, and Ubi's upcoming Star Wars game.

Promising “new-generation visuals and gameplay”, the remake will also feature dynamic lighting and shadows, differentiating the dark bits where Sam Fisher can hide. More than a remaster, the new Splinter Cell will be a total remake, and although development is in an extremely early phase, we know that it won't be adopting an open world structure.

“Although we're still in the very earliest stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity,” says Producer Matt West. “So, as we're building it from the ground up, we're going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world.”

West adds that the original game's ‘Stealth Action Redefined" tagline (as well as the phrase “respect the goggles”) has provided a “valuable North Star” for the dev team, as Ubisoft Toronto aims to redefine “what stealth action is going to feel like for a modern audience," while striving to ensure the core gameplay feels “right above all”. 

“We recognise a huge part of the appeal of Splinter Cell is the flawless planning, execution and satisfaction you feel when you go in and absolutely ace every encounter,” says Creative Director Chris Auty. “Seeing your mastery put on display at the end of things, especially when you go through with no alarms triggered - that's a big part of the Splinter Cell experience, and we want to be sure we're honouring that.”

Auty continued: “It's safe to say a lot of us on the team are stealth purists, and we're behind that level of seriousness when it comes to those kinds of mechanics, and those sorts of things that we want to see in this game. And we're very, very aware of what makes classic Splinter Cell what it is.” He concludes: “With this remake, we are building a solid base for the future of Splinter Cell.”

With the Splinter Cell Remake in such an early stage of development, a release window has yet to be revealed, but, at least we can finally say: Splinter Cell is coming back. Wow. You can read a full interview with key members of the Splinter Cell Remake development team here.

  • Let's go! Yessir! Super pumped!
  • Cautiously optimistic, but I won't get hyped. I know Ubisoft too well.
  • I’m not sure I trust Ubisoft to not fuck this up. I want to believe they’re going to treat the fans with respect for their patience. But this is Ubisoft. Quality has long since made way for greed.
  • Bring back Michael Ironside
  • @Cardinal, even if it's a remake, I'm sure the one thing they'll recycle are the previous voice assets. ;-)
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