Battlefield 2042 "Did Not Meet Expectations" Says EA Boss

Battlefield 2042 "Did Not Meet Expectations" Says EA Boss

Matt Lorrigan

EA boss Andrew Wilson spoke about the success - or lack thereof - of Battlefield 2042 during EA's most recent earnings call, addressing the game's disappointing launch.

“We did have a challenge in Q3 as the launch of Battlefield 2042 did not meet expectations,” Wilson said. “Battlefield 2042 was always an ambitious game and our teams pushed to innovate across many dimensions including massive scale and 128-player matches, new modes, new dynamic gameplay and more…developing this game with our teams working from home for nearly two years ultimately proved to be challenging.”

Wilson also made reference to design decisions within Battlefield 2042 that didn't “resonate with everyone” as well as “unanticipated performance issues”.

EA's chief financial officer, Blake Jorgensen, also spoke about the game, calling sales of Battlefield 2042 “disappointing”

“We're committed to turning Battlefield around and building a sustainable live service, even if some of the actions we're taking, like moving the first season into FY 2023, impact net bookings in the short-term,” Jorgensen concluded.


  • I thought it was fairly decent nothing special just good to see Battlefield in a more modern setting again but in all honesty EA hasn't been able to fix it all started with Hardline and it kept messing up
  • I swear I see this type of article with every new Battelfield dating all the way back to BF4
  • BF3 for me..
  • Where they really screwed up was no single player campaign so while we wait for multiplayer to be fixed we coulda been soldiers. I put more hours into story than I ever did for battlefield
  • Definitely should’ve had a single player aspect to it.

    Just because battlefield is “known” for it’s multiplayer does not mean their isn’t an audience for campaign as well.

    I mean what happened to the amazing balance that we all once knew as Battlefield: Bad Company and Bad Company 2

    Why is it so hard to capture that balance of greatness on both single player and multiplayer?
  • Bad company 1 and 2 were amazing.
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