Halo Infinite February Fixes Should Improve Online Experience and Reduce Shop Prices

Halo Infinite February Fixes Should Improve Online Experience and Reduce Shop Prices

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Matt Lorrigan

Halo Infinite's online experience is being improved this month, developer 343 has confirmed, alongside some other small fixes.

343's sandbox lead engineer Richard Watson has been looking into desyncs and the overall online experience, and a series of fixes is rolling out to help improve things. These include increasing the priority of lower pings in the matchmaking process, to help match players with others more local to them, and preventing players from “geofiltering” their online matches. Additionally, the services team has rolled out an update that takes “additional steps to help ensure you can have quality matches with players from your respective regions, more often” especially for players in Asia and Australia.

Big Team Battle has also had some updates. Matchmaking should be more consistent, with Scorpions and Wraiths appearing more often in BTB, and joining rules changed to stop players matchmaking into BTB games that are nearly complete.

The shop and credits has been another area of concern for some players, and 343 is looking to reduce item prices, as well as making credits earnable in Halo Infinite's second season.

“Since launch, the team has been monitoring the discussions on the Shop, bundles, and pricing in the game,” says head of design Jerry Hook. “Using data and community feedback, we’ve begun rolling out changes to how we package and price items in the Shop. Our focus with these changes is on reducing pricing across the board, providing stronger values in our bundles, starting to put individual items outside of bundles, and more.”

“Thanks to your continued feedback, we are happy to confirm Credits will be earnable in Season 2’s Battle Pass. That means you will be able to earn Credits as part of your Halo Infinite progression. We’ll have more to share on this as we get closer to Season 2.”

343 Industries says it will continue to monitor feedback in the weeks to come, listening and experimenting, in an attempt to provide greater value to players. All learnings will then be carried over to Halo Infinite's second season later this year.

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