Elden Ring Patch 1.03 Adds New NPC, Fixes Broken Quest Lines, And Adds NPC Markers to the Map

Elden Ring Patch 1.03 Adds New NPC, Fixes Broken Quest Lines, And Adds NPC Markers to the Map

Matt Lorrigan

Bandai Namco and FromSoftware have dropped a new patch for Elden Ring, which makes a few major changes to the game, as well as fixing bugs and adjusting balance.

One major new addition is that of a brand new NPC, named Jar-Bairn. Since the patch went live, players have already discovered this NPC's location, and it certainly does flesh out one of the more interesting (and calm) areas of the game. The patch also adds a new function to Elden Ring's map, allowing players to record the name of a discovered NPC on the map after encountering them.

The patch notes also suggest that “new quest phases” had been added for certain NPCs. This seems to fix a certain glitched questline that players had recently discovered, which should now draw to a more satisfying conclusion.

There's plenty of balance fixes as well, including nerfs to some of the game's most reliable (and OP) tools, such as the Mimic Tear spirit summon, the Hoarfrost Stomp ash of war, and the Bloody Slash ash of war, which will likely change speed run strategies. Smithing Stones have also been made easier to find in the early game, with drop rates increased, and some merchants selling them, and both Cracked Pot Items and Shields have been made generally more effective.

You can check out the full patch notes for the game down below.

Elden Ring Patch Notes V1.03


Additional Elements Added

  • Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
  • Added NPC Jar-Bairn.
  • Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
  • Added some summonable NPCs in multiple situations.
  • Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
  • Added night background music for some open field area.

Bug Fixes

  • Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
  • Fixed a bug that sometime prevented the player from obtaining item after boss battle.
  • Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
  • Fixed a bug that causes the player to freeze when riding.
  • Fixed a bug that causes arcane to scale incorrectly for some weapons.
  • In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
  • Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
  • Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
  • Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
  • Fixed a bug which causes some weapons to not use stat scaling.
  • Fixed hang-ups in certain occasions.
  • Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
  • Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
  • Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
  • Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
  • Adjusted the visual effect of Unseen Form spell.
  • Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
  • Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
  • Fixed a bug that causes incorrect sound effect to play in some situations.
  • Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
  • Fixed bugs which causes incorrect visual and behavior for some enemies.
  • Fixed a bug that causes incorrect stat parameter for some armor.
  • Text fixes.
  • Other performance improvement and bug fixes.

Balance Changes

  • Increased the drop rate of Smithing Stone for some enemies.
  • Added Smithing Stone to some early game shop line up.
  • Increased shield’s effectiveness.
  • Increased the damage for all offensive cracked pot items.
  • Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
  • Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
  • Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
  • Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
  • Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
  • Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
  • Raised projectile speed and range of Great Glintstone Shard
  • Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
  • Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
  • Decreased weapon skill, Sword of Night and Flame’s damage.
  • Increased FP consumption and lower duration of Ash of War, Barricade Shield.
  • Changed FP consumption timing of Ash of War, Prelate’s Charge.
  • Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
  • Other enemy and weapon balance changes

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.03
  • Regulation Ver. 1.03.1

Online play requires the player to apply this update.

We will continue to provide improvement update in the future so you can enjoy "ELDEN RING" more comfortably. Please stay tune for more news.

  • They seem to have nerfed/buffed the opposite of what needed to be done.
    Buffing the already overpowered sorceries and Glintstone stuff, and double/triple nerfing the better Ashes of War... I don't like this. lol

    I hope they fix the enemies falling through the ground when breaking their stance/poise. That happens to me and my friends constantly.
  • RiP Mimic Tear & Hoarfrost Stomp. Was nice knowing ya.

    Never had an enemy fall through the ground upon breaking their stance. Had a couple slide off edges before I could loot their item though, lol.
  • Not my sword... :(
  • BnGE, every 10 rated game gets patched, this isn't the own you think it is
  • @BnGE - Despite your constant complaining about the game, I'm gunna chime in with a sincere response.

    You seem to to take a 10/10 review as a claim of absolute perfection, but the 10 scale for reviews is not a standardised measure of quality, but one of recommendation.

    When a reviewer gives a game, film, TV show etc. a 10/10 rating they are seldom suggesting it is absolutely faultless, but affording it the highest possible recommednation to their readers.

    That's the point of reviews.

    It's not being deceitful to give a game a 10 if it has issues, it's them reflecting that they still give it the highest possible recommendation based on their experience.
  • You're wasting your time, Dervius. You think someone so deeply concerned with the game would at least try it rather than sit on the sidelines and whine about it the WHOLE time. I guess that's just the age we live in..

    ER got so many perfect scores because it outshines every other bucket of crap released by far.
  • Whine as much and as loud as you like, the masses speak louder and they're all satisfied to the degree they're giving it a perfect score while laughing at the chumps that want to shit on it without even bothering to play it first.

    For a game that "doesn't deserve" a perfect score, it sure received a lot of them, lol.
  • Bandai Namcos apology was firmly centred around issues with the PC version's performance.

    But way to ignore essentially the entirety of my post BnGE, you stay that on that anti-ER crusade
  • *Anti-ER crusade continues
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