Battlefield 2042 Reception Prompting EA to Rethink Development Process 'From the Ground-Up'

Battlefield 2042 Reception Prompting EA to Rethink Development Process 'From the Ground-Up'

Richard Walker

With EA making it abundantly clear that Battlefield 2042 didn't meet its expectations, and developer DICE reportedly stating that it has learned “valuable lessons” from the game, Electronic Arts CEO Andrew Wilson has talked more about where the game fell flat, and how the company plans to address its design choices and other issues.

According to Wilson, Battlefield 2042 “did not resonate with everyone in our community,” but EA is taking a “long view” to the series going forward. “This is one of the great franchises in our industry, built by one of the great teams in our industry, and our expectation is that it will continue to grow and be a really important part of our portfolio for many many years to come,” he remarked during a Q4 investor's call (via PC Gamer).

But, with the departure of DICE studio GM Oskar Gabrielson back in early December, and the appointment of Respawn and Infinity Ward co-founder Vince Zampella as Battlefield franchise boss, alongside former Ubisoft Annecy studio manager Rebecka Coutaz on board as Gabrielson's replacement, Wilson is optimistic about the future of the series.

"We've got incredible leadership over at that team now, they're rethinking the development process from the ground up, and really using kind of the Vince Zampella-slash-Respawn model of ‘get to the fun as quickly as possible’," Wilson added. “They've been doing thousands of updates for the community, working on quality of life, and really getting the core game right.”

Wilson admitted that there's still a lot of work to be done, but states that “the team is committed to doing that work for the community, and beyond that, once we get to a place where we feel like we're in the right place with the core experience, and with the core game, then you should expect us to invest and grow beyond where the game is at today.”

Battlefield 2042 launched for Xbox, PlayStation, and PC back in November 2021, and has had a plethora of patches since then, the most recent of which was update 4.0, which implemented more than 400 fixes and improvements, including VoiP support, end of round scoreboards, and a weapon attachment overhaul.

As for what's next for Battlefield, we have three words: Bad. Company. Three. You know it makes sense, DICE.

  • Lies.
  • Uhh how about you just make what made the game great in the first place, which was the Bad Company franchise aspect of battlefield.

    After that ended it went to shit with each “new one” that game out since

    By far the best out of ALL OF THEM.
  • Suppose to say That came out since not game LOL

    I swear auto correct will be the death of me one day.
  • I have hope that Zampella can get the series back on track
  • I agree with Baked Bean. I think Zampella can make good of all this but if he can do it in the next game, I don't know? I think a combination, ground-up rebuild of the two Bad Company games would be worth trying. At least we know what we'd be getting then.
  • Gamers have changed too. There seems to be a lot less teamwork in Battlefield 2042. It's all about the kills even at the cost of the objectives. It's as if the whole idea of an objective-based mode is beyond many gamers. They want to snipe from afar. Not that it wasn't an issue In Bad Company 1 and 2. Vehicles are an issue because they don't get marked and attacked by the team.
    The Bad Company games worked because the modes were simple, Rush and Conquest. The maps were designed for those modes only.
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