Alan Wake 2 Concept Art Unveiled, Summer Update Plans Scrapped

Alan Wake 2 Concept Art Unveiled, Summer Update Plans Scrapped

Richard Walker

Following the announcement of Alan Wake II in December, developer Remedy Entertainment had planned to reveal more about the game to coincide with the anniversary of the first Alan Wake. Instead, the studio has released a piece of Alan Wake II concept art, and explained the change to its plans.

“We revealed Alan Wake II at The Game Awards last December, and back then, we promised to show off the long-awaited follow-up this summer. Our plans have since changed, as they sometimes do when making games,” the developer explained.

In an anniversary video update, meanwhile, Creative Director Sam Lake offered assurances that development on Alan Wake II is “going really well”, with a large portion of the game already fully playable. “We are deep in production, have a lot of material, and a great deal of the game is playable,” he said.

“But we’ve been talking for the past couple of months and have come to the decision here at Remedy, along with our wonderful publisher Epic Games, that we will not be showing anything big this summer.” As such, a demo or new trailer won't be arriving for quite some time, as these are things that could take “several months” away from development.

“We feel that we have momentum going, and we want to make sure we are creating the best, and first, survival horror game for Remedy,” Lake added. “We don’t want to take the team away from that focus, so we’re going to keep going and making a great game experience, and unfortunately, you’ll have to wait a bit longer for a demo and trailer.”

You can watch the Alan Wake Anniversary Update video with Sam Lake, Ilkka Villi, and Matthew Porretta, below. Alan Wake II is targeting a 2023 release for Xbox Series X|S, PlayStation 5, and PC. While you're waiting, why not play Alan Wake Remastered?

  • Would have been cool to see the upcoming trailer sooner rather than later but just knowing the game is deep into its development gives me peace of mind.
  • this excuse is getting more and more common within the industry.
  • Give them time. There are plenty of games to play in the meantime. Get it right.

    Creating something is difficult. It's not like mowing the lawn or painting a wall. Being creative takes time, it's exhausting, there are multiple ideas that sound good at first but don't work as well once you flesh them out or when paired with other ideas. It takes time to get the right mix.

    Being creative with a large staff is even harder. Not everyone is on the same page and then the boss who isn't creative anywhere in their body has a great idea and it gets changed.
  • Agree with above, happy for them to take their time and get it right
  • @The Rural Juror, Have you seen the onslaught of broken, buggy, unfinished games with hardly any depth or substance because publishers just want to churn out games annually or want to meet farfetched deadlines? Would you prefer that so long as the game meets a deadline?

    These days, knowing a game is getting a delay to make sure things are done right the first time is a plus in my opinion.
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