This latest update tackles bugs and glitches, as well as generally making some quality of life improvements, as well as changes to All-Out Warfare. Some highlights from the update include a nerf to Boris’s SG-36 Sentry Gun, a change which means Angel can no longer provide armour plates from his Supply Bag, and better base recoil for stock weapons.
As for All-Out Warfare, the playlists for this mode have been changed with new setups, removing Breakthrough 128 on Xbox Series X|S, PlayStation 5, and PC. You can check out the reasoning for this, as well as all of the other updates, in the patch notes down below.
Update 0.4.1
Fixes, Changes, and Improvements
General
Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects
Aim Assist has been improved while aiming at moving targets
Aim Assist should no longer incorrectly acquire targets through thin obstacles
When not ranking up, you should no longer see the “You have been promoted screen” during End of Round
Delivered improvements that help to reduce input lag
Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs
Audio
The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects
Battlefield Portal
Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes
Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.
Enabled HUD in Hardcore Templates
Disabled Mini-map and Compass in Hardcore Templates
Gadgets
Hitting enemies with EMP effects now correctly triggers Player Disrupted XP
Removed placement delay for deployable gadgets so they now appear instantly
Deployable gadgets are now easier to deploy
Insertion Beacon
The size of the Insertion Beacon has been increased so it’s easier to see
The Insertion Beacon is now visible from further away
Modes
In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay.
In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.
When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles
As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point - one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.
Further changes
Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:
Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version
Hourglass, Breakaway, Renewal will play the 64 player version
Soldier
The Compass now expands while in ADS to improve its readability
Specialists
Angel
Angel will no longer be able to grant Armor Plates via his Supply Bag
Boris
Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies
The SG-36 Sentry Gun will no longer track players behind walls
Overall damage and health for the SG-36 Sentry Gun has been lowered
RPM reduced from 450 -> 250
Start Damage 16 -> 10
End Damage 10 -> 7
Fall Off Damage Range 50 -> 40
Projectile Speed 960 m/s -> 500 m/s
Health 200 -> 150
Lock-on time increased by 0.3 seconds
Target Forget Time 2 -> 1.5 seconds
Target lock-on range 65 -> 50m
Reload Speed 5.2 -> 4.2 seconds
Dozer
Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage
Irish
Fortification System recharge rate reduced from 25 -> 20 seconds
Weapons
Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance
The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better
Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely
Underbarrel Attachments no longer affect weapon deploy speed
Overall horizontal recoil for DMR's has been reduced
Sidearms are now faster to deploy
AC42
Increased the AC42 distance damage dropoff at higher ranges
AK24
Removed the AK24 Semi Auto fire mode
Increased AK-24 Burst Mode rate of fire to 900RPM
NTW-50
Improved the NTW-50 effectiveness against vehicles
Added an additional damage multiple versus tank tracks
PKP-BP
Increased PKP-BP vertical recoil, and added a new horizontal recoil profile
SFAR-M GL
Improved the SFAR-M GL damage at short to medium range
Taking down an enemy now requires 5, instead of 4 bullets while at 20m
Decreased the SFAR-GL distance damage dropoff
SVK
Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots
Increased the SVK distance damage dropoff past 40m
SVK’s High-Power Rounds damage lowered past 150m
Taking down an enemy now requires 3, instead of 2 bullets
Vehicles
Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu
Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.
Conquest 128:
Kaleidoscope - Reduced each teams light ground vehicle allocation by 1
Manifest - Reduced each teams light ground vehicle allocation by 1
Breakthrough 64:
Breakaway
Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1
Manifest
Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1
Hourglass
Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles
Renewal:
Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1
Orbital
Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1
MAV
The MAV is now part of the Transport vehicle category
M5C Bolte
The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles
The M5C Bolte is now part of the Armored vehicle category
The last good Battlefield released was Battlefield 4. Absolutely loved this franchise, its the reason I originally got Xbox Live, just to play Battlefield Modern Combat. Such a shame to see it reduced to this sorry state.
Hopefully they leave it for a year or 2 and work out where they lost their way and bring it back to the quality of the earlier games.
Thursday, May 19, 2022
EA has announced that update 4.1 for Battlefield 2042 is now live, ahead of the upcoming launch of Season One in early June.
This latest update tackles bugs and glitches, as well as generally making some quality of life improvements, as well as changes to All-Out Warfare. Some highlights from the update include a nerf to Boris’s SG-36 Sentry Gun, a change which means Angel can no longer provide armour plates from his Supply Bag, and better base recoil for stock weapons.
As for All-Out Warfare, the playlists for this mode have been changed with new setups, removing Breakthrough 128 on Xbox Series X|S, PlayStation 5, and PC. You can check out the reasoning for this, as well as all of the other updates, in the patch notes down below.
Update 0.4.1
Fixes, Changes, and Improvements
General
Audio
Battlefield Portal
Gadgets
Insertion Beacon
Modes
In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay.
In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.
When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles
As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point - one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.
Further changes
Soldier
Specialists
Angel
Boris
Dozer
Irish
Weapons
AC42
AK24
NTW-50
PKP-BP
SFAR-M GL
SVK
Vehicles
Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.
Conquest 128:
Breakthrough 64:
MAV
M5C Bolte