Redfall Progression Will Be Tied to the Host During Campaign Co-Op Play

Redfall Progression Will Be Tied to the Host During Campaign Co-Op Play

Richard Walker

Developer Arkane Austin has offered some additional details regarding Redfall, the upcoming open-world first-person vampire shooter from the makers of Dishonored and Prey. The latest details pertain to the game's co-op, and how progress will work when playing the campaign with other players.

Progression will be tied to the host, which means that only the player serving as host will be able to save their progress. Other co-op players, meanwhile, won't have persistent progression during multiplayer matches, which was a decision the studio didn't take lightly.

“Whoever hosts the session, or whoever initiates the session... their progress is persistent for them. But [for] other people, it's not. In terms of what missions you've unlocked and such, the host, their progression matters,” Game Designer Harvey Smith told IGN. "If you sign on with a friend and they're halfway through the game, and you play the second half of the game with them and then you need to go back and you want to play on your own, you'll be starting at the beginning of the campaign with a character".

As for why the choice was made to tie progression to the host, Smith explains that the team ran into problems when attempting to have persistent progression for all players. “When we started talking about that and working on it, we imagined a scenario where every mission you played, we check box that you got credit for that,” he explained.

“But then you end up with this weird problem of 'Oh, I've been playing with you, but now I am going to play on my own. So, I start playing through the campaign, but then I start hitting missions that I've already done'. So, for the flow of things, you want to have to redo those,” he added. "The story would be very confusing if you got to mission eight and it said, 'Skip this one because you've already done it'."

Smith also noted that once you've kicked off a campaign playthrough and chosen your character, you're “bound to” them for the entire the game, and that "any weapons you find, any levels you gain... all of that is persistent," during co-op play. Redfall, while built around co-op, will also have a traditional Arkane-style solo campaign, when it launches next year.

Redfall will be coming to Xbox Series X|S and PC in 2023, available day one via Xbox Game Pass.

  • bound to” them for the entire the game,

    Sentence has typo lol a good chuckle for me
  • Stupid. Other games keep individual progress even if playing in co-op, Sniper Elite 5 and Zombie Army 4 coming to mind. Granted, the host is the only one that can save, but mission progress is unlocked for both/all players in case the non-host wants to continue solo. So stupid, sounds like Far Cry co-op.
  • If I still get to keep loot and levels unlocked for the character, that is fine.
  • @1 - Yeah, not actually a typo. But ok.
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