Halo Infinite Co-Op Beta Set For July As 343 Shares Details on How Progression Will Work

Halo Infinite Co-Op Beta Set For July As 343 Shares Details on How Progression Will Work

Richard Walker

Earlier this month, developer 343 Industries revealed that a Halo Infinite co-op beta for Halo Insiders, will be coming in July, and, true to its word, the studio has confirmed that the campaign co-op beta will indeed be arriving in just over a week's time. And, all four players will play as Master Chief.

Available for a limited time, the co-op beta will offer registered players the chance to take on the whole of Halo Infinite's campaign with fellow Spartans, enabling 343 to test its co-op network before the delayed mode launches in full at a later date. None of your current solo campaign progress will carry across, however, so you'll have to start over.

Furthermore, any progress you make during the co-op beta phase will also not count towards progress in the finished mode. On Halo Waypoint, Lead Software Engineer Isaac Bender offered some additional details on how exactly Halo Infinite campaign co-op will work, noting that a Fireteam of four will be able to create separate save data for co-op.

Completed missions and any collectibles gear, upgrades, and achievements will be credited to each players' individual save game, so you won't need to be the host during a co-op session to make meaningful progress. Should any player obtain an upgrade core, all players will get one, and can spend it in any way they see fit.

“The way we are handling this is through something we internally refer to as 'No Spartan Left Behind',” Lead Designer John Mulkey explains. “When players join the Fireteam and choose their save slots to play on, the game aggregates the states of all missions across those saves and sets up a world state in which any missions completed by all Fireteam members are marked as complete while any missions not completed by all are marked as incomplete.”

Bender adds that the system can be considered a “lowest common denominator” of the Fireteam's Campaign progress. ”This way, no matter what you do, no one is completing missions out of order," he says. In Infinite's open world, co-op players will also be able to play locations separately, thanks to a system dubbed ‘Area of Operations’.

This will determine the maximum distance a co-op team will be able to explore away from one another, and straying too far within the AoO will initiate a warning message to return to the team. Failing to do so will cause you respawn back with the Fireteam, although you have a nice 800-foot radius in which to roam, and will only die and respawn if you push towards 1000-feet.

As well as co-op slated for August (with cross-play support), Mission Replay is also due to roll out for Halo Infinite, enabling you to retry missions (at a different difficulty, if you so wish with any found Skulls activated) by highlighting any completed missions within the Tac-Map. New achievements for co-op and Mission Replay are on the cards, too.

The Halo Infinite co-op beta will take place from 11th July to 22nd July, for members of the Halo Insider program signed up before 5th July. Keep an eye on your inbox for an invite.

  • Um, yay?
  • Who cares?!?!?! Give us Forge. The game needs MORE content. I wanted Co op 8 months ago and now could not care less.
  • Will this be couch co-op?
    When I play Halo co-op it is almost always local so I'm not interested otherwise.

    Still too little too late.
  • Oh wow, the feature that was available at launch in previous titles. I guess all that focus on MTAs was more important than adding basic features other games launch with. Halo and 343 have become an absolute joke.
  • @3 - I think they said previously that there won’t be couch co-op until at least Season 3, if it even happens at all.
  • i think whats more insulting is the fact its 4 master chiefs, like really we couldnt use our MP spartans as players 2,3 or 4?
  • I was hoping for other Spartans besides the Chief as well. Even new Spartans you had to rescue to play co-op would’ve been cool. Each have a bit of back story maybe.
  • Playing as other Chiefs doesn't bother me because that's how all the other Halos except 3 and 5 were and you never see yourself anyway. In ODST, you were all Rookie; in Reach, you were all Noble 6. But, using your multiplayer Spartan would have been cool.
  • I feel bad for the fans. This whole game has been handled poorly.
  • Haven’t touched this game since I beat it in Legendary in December of 2021..

    It’s sad how bad they fucked this game up at launch, but not surprising at all.

    Cause that’s what the video game industry has become in the last decade.

    Overhype, and never produce what the people were initially shown, or what they want or expect from said projects.

    …yet people still are willing to shell out their hard earned money for broken unfinished products.

    Only the gaming industry is capable of this type of rape.
  • @Youburnstar - Maybe we should avoid invoking one of the worst things a human being can do to another as a metaphor for slightly disappointing virtual game releases.

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